POMDP Arcade Environments on the GPU
Project description
POPGym Arcade - GPU-Accelerated POMDPs
POPGym Arcade contains 7 pixel-based POMDPs in the style of the Arcade Learning Environment. Each environment provides:
- 3 Difficulty settings
- Common observation and action space shared across all envs
- Fully observable and partially observable configurations
- Fast and easy GPU vectorization using
jax.vmapandjax.jit
Gradient Visualization
We also provide tools to visualize how policies use memory.
See below for further instructions.
Throughput
You can expect millions of frames per second on a consumer-grade GPU. With obs_size=128, most policies converge within 30-60 minutes of training.
Getting Started
Installation
To install the environments, run
pip install popgym-arcade
If you plan to use our training scripts, install the baselines as well
pip install 'popgym-arcade[baselines]'
Human Play
To best understand the environments, you should try and play them yourself. The play script lets you play the games yourself using the arrow keys and spacebar.
popgym-arcade-play NoisyCartPoleEasy # play MDP 256 pixel version
popgym-arcade-play BattleShipEasy -p -o 128 # play POMDP 128 pixel version
Creating and Stepping Environments
Our envs are gymnax envs, so you can use your wrappers and code designed to work with gymnax. The following example demonstrates how to integrate POPGym Arcade into your code.
import popgym_arcade
import jax
# Create both POMDP and MDP env variants
pomdp, pomdp_params = popgym_arcade.make("BattleShipEasy", partial_obs=True)
mdp, mdp_params = popgym_arcade.make("BattleShipEasy", partial_obs=False)
# Let's vectorize and compile the envs
# Note when you are training a policy, it is better to compile your policy_update rather than the env_step
pomdp_reset = jax.jit(jax.vmap(pomdp.reset, in_axes=(0, None)))
pomdp_step = jax.jit(jax.vmap(pomdp.step, in_axes=(0, 0, 0, None)))
mdp_reset = jax.jit(jax.vmap(mdp.reset, in_axes=(0, None)))
mdp_step = jax.jit(jax.vmap(mdp.step, in_axes=(0, 0, 0, None)))
# Initialize four vectorized environments
n_envs = 4
# Initialize PRNG keys
key = jax.random.key(0)
reset_keys = jax.random.split(key, n_envs)
# Reset environments
observation, env_state = pomdp_reset(reset_keys, pomdp_params)
# Step the POMDPs
for t in range(10):
# Propagate some randomness
action_key, step_key = jax.random.split(jax.random.key(t))
action_keys = jax.random.split(action_key, n_envs)
step_keys = jax.random.split(step_key, n_envs)
# Pick actions at random
actions = jax.vmap(pomdp.action_space(pomdp_params).sample)(action_keys)
# Step the env to the next state
# No need to reset, gymnax automatically resets when done
observation, env_state, reward, done, info = pomdp_step(step_keys, env_state, actions, pomdp_params)
# POMDP and MDP variants share states
# We can plug the POMDP states into the MDP and continue playing
action_keys = jax.random.split(jax.random.key(t + 1), n_envs)
step_keys = jax.random.split(jax.random.key(t + 2), n_envs)
markov_state, env_state, reward, done, info = mdp_step(step_keys, env_state, actions, mdp_params)
Memory Introspection Tools
We implement visualization tools to probe which pixels persist in agent memory, and their impact on Q value predictions. Try code below or vis example to visualize the memory your agent uses
from popgym_arcade.baselines.model.builder import QNetworkRNN
from popgym_arcade.baselines.utils import get_saliency_maps, vis_fn
import equinox as eqx
import jax
config = {
# Env string
"ENV_NAME": "NavigatorEasy",
# Whether to use full or partial observability
"PARTIAL": True,
# Memory model type (see models directory)
"MEMORY_TYPE": "lru",
# Evaluation episode seed
"SEED": 0,
# Observation size in pixels (128 or 256)
"OBS_SIZE": 128,
}
# Initialize the random key
rng = jax.random.PRNGKey(config["SEED"])
# Initialize the model
network = QNetworkRNN(rng, rnn_type=config["MEMORY_TYPE"], obs_size=config["OBS_SIZE"])
# Load the model
model = eqx.tree_deserialise_leaves("PATH_TO_YOUR_MODEL_WEIGHTS.pkl", network)
# Compute the saliency maps
grads, obs_seq, grad_accumulator = get_saliency_maps(rng, model, config)
# Visualize the saliency maps
# If you have latex installed, set use_latex=True
vis_fn(grads, obs_seq, config, use_latex=False)
Other Useful Libraries
gymnax- The (deprecated)jax-capablegymnasiumAPIstable-gymnax- A maintained and patched version ofgymnaxpopgym- The original collection of POMDPs, implemented innumpypopjaxrl- Ajaxversion ofpopgympopjym- A more readable version ofpopjaxrlenvironments that served as a basis for our work
Citation
@article{wang2025popgym,
title={POPGym Arcade: Parallel Pixelated POMDPs},
author={Wang, Zekang and He, Zhe and Zhang, Borong and Toledo, Edan and Morad, Steven},
journal={arXiv preprint arXiv:2503.01450},
year={2025}
}
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