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PortableMC is a module that provides both an API for development of your custom launcher and an executable script to run PortableMC CLI.

Project description

Portable Minecraft Launcher

An easy-to-use portable Minecraft launcher in only one Python script! This single-script launcher is still compatible with the official (Mojang) Minecraft Launcher stored in .minecraft and use it. The goals are speed and reliability for all Minecraft versions in a stateless manner. You can now customize the launcher with addons.

GitHub release (latest by date)  GitHub release (latest by date including pre-releases)  GitHub all releases  PyPI - Downloads  Release cycle

Install now! Fabric is now supported!

The launcher is safe to Log4j exploit since v2.2.0, if you are running an older please update or read the following issue for a temporary fix #52.

illustration

This launcher is tested for Python 3.6, 3.7, 3.8, 3.9, further testing using other versions are welcome.

Table of contents

Installation

The launcher can be installed in several ways, including Python Package Index (PyPI) or manually using the single-file script. Before starting, please check if your Python version is valid for the launcher by doing python -V, the version must be greater or equal to 3.6.

Install with PIP

The easiest way to install the launcher is to use the pip tool of your Python installation. On some linux distribution you might have to use pip3 instead of pip in order to run it on Python 3. You can also use python -m pip you the pip command is not in the path and the python executable is.

pip install --user portablemc

We advise you to keep --user because this allows to install the launcher locally, it is implicit if you are not an administrator and if you are, it allows not to modify other users' installation.

After that, you can try to show the launcher help message using portablemc in your terminal. If it fails, you must ensure that the scripts directory is in your user path environment variable. On Windows you have to search for a directory at %appdata%/Python/Python3X/Scripts and add it to the user's environment variable Path. On UNIX systems this should work properly because the script is put in ~/.local/bin.

Single-file script

On each release, a single-file script is built and distributed on the release page. This file has not to be installed, you can just run it using python portablemc.py [...], on UNIX you can start the script directly with portablemc.py because the file has a shebang.

Sub-commands

Arguments are split between multiple sub-commands. For example <exec> <sub-command>. You can use -h argument to display help (also works for every sub-commands).

You may need to use --main-dir <path> if you want to change the main directory of the game. The main directory stores libraries, assets, versions. By default the location of this directory is OS-dependent, but always in your user's home directory, check wiki for more information.

You may also need --work-dir <path> to change the directory where your saves, resource packs and all "user-specific" content is stored. This can be useful if you have a shared read-only main directory (--main-dir) and user-specific working directory (for example in ~/.minecraft, by default it's the location of your main directory). This launcher also stores the authentication credentials in this directory (since launcher version 1.1.4).

The two arguments --main-dir and --work-dir may or may not be used by sub commands, then you can alias the command and always set the main and work directory like you want.

An advanced argument --timeout <seconds> can be used to set a global timeout value that can be freely used by the launcher or addons. The special value 0 is often interpreted as "please use the local cache only". For now, it's used by the launcher only for the version manifest fetching as it is now locally cached.

Start the game

The <exec> start [arguments...] [version] sub-command is used to prepare and launch the game. A lot of arguments allow you to control how to game will behave. The only positional argument is the version - you can either specify a full version id (which you can get from the search sub-command), or a type of version to select the latest of this type (release (default) or snapshot).

Authentication

Online mode is supported by this launcher, use the -l <email_or_username> (--login) argument to log into your account (login with a username is deprecated by Mojang). If your session is not cached nor valid, the launcher will ask for the password.

You can now use the the -m (--microsoft) to authenticate a Microsoft account if you already had migrated your account. In this case the launcher will open a page in your web browser with the Microsoft login page.

You can disable session caching using the argument -t (--temp-login). If your session is not cached nor valid, you will be asked for the password on every launch.

You can also use --anonymise in order to hide most of your email when printing it to the terminal. For example, foo.bar@gmail.com will become f*****r@g***l.com, this is useful to avoid leaking it when recording or streaming. However, if you use this, make sure that you either use an alias or a variable with the -l argument, for exemple -l $PMC_LOGIN.

Check below for more information about authentication sessions.

Offline mode

If you need fake offline accounts you can use -u <username> (--username) to define the username and/or -i <uuid> (--uuid) to define your player's UUID.

If you omit the UUID, a random one is chosen. If you omit the username, the first 8 characters of the UUID are used for it. These two arguments are overwritten by the -l (--login) argument.

Custom JVM

The launcher uses Java Virtual Machine to run the game, by default the launcher downloads and uses the official JVM distributed by Mojang which is adapted to the running version. The JVM is installed in a sub-directory called jvm inside the main directory. You can change it by providing a path to the java binary with the --jvm <path_to/bin/java> argument. By default, the launcher starts the JVM with default arguments, these are the following and are the same as the Mojang launcher:

-Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M

You can change these arguments using the --jvm-args <args>, please always quote your set of arguments, this set must be one argument for PMC. For example --jvm-args "-Xmx2G -XX:+UnlockExperimentalVMOptions".

Auto connect to a server

Since Minecraft 1.6 (at least, need further tests to confirm) we can start the game and automatically connect to a server. To do that you can use -s <addr> (--server) for the server address (e.g. mc.hypixel.net) and the -p (--server-port) to specify its port, by default to 25565.

Miscellaneous

With --dry, the game is prepared but not started.

With --demo you can enable the demo mode of the game.

With --resol <width>x<height> you can change the resolution of the game window.

With --no-better-logging flag you can disable the better logging configuration used by the launcher to avoid raw XML logging in the terminal.

The two arguments --disable-mp (mp: multiplayer), --disable-chat are obvious (since 1.16).

Search for versions

The <exec> search [-l] [version] sub-command is used to search for versions. By default, this command will search for official versions available to download, you can instead search for local versions using the -l (--local) flag. The search string is optional, if not given all official or local versions are displayed.

Authentication sessions

Two subcommands allow you to store or logout of sessions: <exec> login|logout <email_or_username>. These subcommands don't prevent you from using the -l (--login) argument when starting the game, these are just here to manage the session storage.

A new argument -m (--microsoft) is available for both subcommands since 1.1.4 for migrated Microsoft accounts. The launcher will open the Microsoft login page (with your email pre-typed in) in your web browser and wait until validated.

Your password is not saved! Only a token is saved (the official launcher also does that) in the file portablemc_auth.json in the working directory. In older version of the launcher (< 1.1.4), this file was portablemc_tokens in the main directory, the migration from the old file is automatic and irreversible (the old file is deleted).

Addon sub-command

The <exec> addon list|dirs|show sub-commands are used to list and show addons. The addon dirs subcommand is used to list all directories where you can place the addons' folders.

Addons

Officially supported addons can be found in the 'addons' directory. To install addons you have to run addon dirs to get all directories where you can place addons. To check if the addons are properly installed, you can use the 'addon list' sub-command.

Fabric support

Download (1.1.0)

Fabric is now supported through the addon fabric.

This add-on allows you to start Minecraft using FabricMC directly with the start sub-command, but instead of a standard version like 1.16.5 you must use the following pattern: fabric:<mc-version>. Use fabric: to start fabric for latest release, <mc-version> can be a version type (release or snapshot), in this case the latest version of this type is selected.

For example, using the command portablemc.py start fabric:1.16.5 will download and start the latest FabricMC mod loader for 1.16.5.

You can also specify the loader version in addition using the following pattern: fabric:<mc-version>:<loader-version>.

For now, mods must be installed manually in the standard mods directory, an additional command to install and manage mods was planed but this is not possible for now due to complex APIs and mods management by Fabric.

fabric animation

Better console

Download (1.1.0)

An addon named console can be used to display the Minecraft process' console, this is useful to debug the game when it crashes multiple times, or simply if you can to track what's going on. An overview of the console can be seen in the animated image in the fabric section just above, it provides a blue header section with summary of the running session and Minecraft version, output lines are printed bellow it, you can then navigate the output buffer.

Archives support

Download (1.1.0)

An addon named archives allows you to launch archived Minecraft versions. This addon extends the start sub-command and you can use arc: prefix, for exemple start arc:a1.1.1 will download, install and run the Alpha 1.1.1 version from the archives. This addon also extends the search subcommand with an argument --archives (-a) to search versions in the archives.

This addon is based on all the work done by the Omniarchive community. All types of archived versions are supported:

Modrinth mod management (W.I.P.)

Download (1.0.0-pre3)

An addon named modrinth that provides a sub-command modr to manage mod installation in the mods directory used by Fabric and Forge mod loaders. This addon is based on the Modrinth API, which is an open-source mods' distribution platform. Owners choose or not to put their mod on Modrinth so some popular mods cannot be found, but most recent ones like CaffeineMC's mods (sodium, hydrogen) are available. Some Forge mods are also available.

Use the portablemc modr -h to get general help message.

Contributors

This launcher would not be as functional without the contributors, and in particular the following for their bug reports and suggestions to make the launcher better: GoodDay360 and Ristovski.

There must be a lot of hidden issues, if you want to contribute you just have to install and test the launcher, and report every issue you encounter, do not hesitate!

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