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Declarative rendering pipeline: JSON in, SVG/PNG/WebP out

Project description

predraw

Declarative rendering pipeline: JSON in, SVG/PNG/WebP out.

The missing link between your AI and the SVGs you want to make.

Install

From PyPI:

uv tool install predraw

From npm (requires Python 3.11+):

npm i -g predraw

Quick start

Create a project directory:

my-asset/
  main.json
  config.json

main.json -- the scene:

{
  "width": 400,
  "height": 200,
  "styles": {
    "bg": {"light": "#ffffff", "dark": "#1a1a1a"},
    "fg": {"light": "#000000", "dark": "#ffffff"}
  },
  "elements": [
    {"type": "background", "fill": "$bg"},
    {
      "type": "text",
      "id": "title",
      "content": "hello world",
      "x": 200,
      "y": 110,
      "anchor": "middle",
      "fill": "$fg",
      "font": {"family": "Liberation Sans", "size": 48, "weight": 700}
    }
  ],
  "pipeline": [
    {"action": "text-to-paths", "target": "title"}
  ]
}

config.json -- output targets:

{
  "outputs": [
    {"format": "svg", "path": "hello-dark.svg", "mode": "dark"},
    {"format": "png", "path": "hello-light.png", "mode": "light"},
    {"format": "webp", "path": "hello-dark.webp", "mode": "dark", "quality": 90}
  ]
}

Build:

predraw build my-asset/

Commands

init [path]

Create a starter project with main.json and config.json.

predraw init                     # current directory
predraw init my-asset/           # create in new directory

build [path] [--dry-run]

Render all outputs defined in config.json. Path can be a directory (looks for main.json) or a file.

predraw build                    # current directory
predraw build path/to/project    # explicit path
predraw build --dry-run          # preview without rendering

watch [path]

Auto-rebuild when project files change. Polls for changes every 0.5s with 0.3s debounce.

predraw watch                    # watch current directory
predraw watch my-asset/          # watch specific project

pack [path] [-o file]

Convert a directory project into a single portable JSON file. Imports are resolved and inlined as defs.

predraw pack my-asset/ -o packed.json

unpack <file> [-o dir]

Convert a packed JSON file back into a directory project with separate component files.

predraw unpack packed.json -o my-asset/

validate <file> [--schema scene|config]

Validate a scene or config file against the JSON Schema. Auto-detects file type (presence of "outputs" key = config, otherwise = scene).

predraw validate main.json
predraw validate config.json --schema config

Format

Element types

Type Purpose Key properties
background Full-canvas fill fill
rect Rectangle x, y, width, height, fill, stroke
path SVG path d, fill, opacity, transform, stroke
text Text (can convert to paths) content, font, anchor, charStyles, stroke
group Container elements, transform

Stroke

All visible elements support stroke properties:

{"type": "rect", "width": 100, "height": 50, "stroke": "#ff0000", "strokeWidth": 2, "strokeDasharray": "5 3"}

Properties: stroke, strokeWidth, strokeDasharray, strokeLinecap (butt/round/square), strokeLinejoin (miter/round/bevel), strokeOpacity.

Gradients

Fill and stroke accept gradient objects:

{"fill": {"type": "linear-gradient", "angle": 90, "stops": [
  {"offset": 0, "color": "#ff0000"},
  {"offset": 1, "color": "#0000ff"}
]}}

{"fill": {"type": "radial-gradient", "cx": 0.5, "cy": 0.5, "r": 0.5, "stops": [
  {"offset": 0, "color": "#ffffff"},
  {"offset": 1, "color": "#000000", "opacity": 0.5}
]}}

Use (component instantiation)

Reference a component from imports or defs:

{"use": "logo", "transform": {"translate": [100, 50], "scale": [2, 2]}}

Property overrides cascade to children:

{"use": "logo", "fill": "#ff0000", "opacity": 0.5}

Styles

Define color tokens with light/dark variants:

{
  "styles": {
    "primary": {"light": "#000000", "dark": "#ffffff"},
    "muted": {"light": "#666666", "dark": "#999999"}
  }
}

Reference with $ prefix: "fill": "$primary". Mode is selected per-output in config.json.

charStyles

Style individual characters differently:

{
  "type": "text",
  "content": "releasable",
  "fill": "#ffffff",
  "charStyles": [
    {"chars": "rlsbl", "opacity": 1.0},
    {"chars": "eeaa", "opacity": 0.12}
  ]
}

Pipeline

Ordered postprocessing steps:

Action Fields Description
text-to-paths target Convert text to path outlines via font glyphs
center target, axis (x/y/both) Center element on canvas
place target, below/above/left/right, gap Position element relative to another
group targets, id Wrap elements into a group

Local fonts

Place .ttf or .otf files in a fonts/ directory in your project. These are searched before system fonts, enabling reproducible rendering across machines.

my-asset/
  main.json
  config.json
  fonts/
    Inter-Bold.ttf

Components

Split reusable parts into separate files:

project/
  main.json
  config.json
  components/
    logo.json

main.json:

{
  "imports": {"logo": "./components/logo.json"},
  "elements": [
    {"use": "logo", "transform": {"translate": [10, 10]}}
  ]
}

Packed format

predraw pack inlines imports as defs:

{
  "defs": {
    "logo": {"type": "group", "elements": [...]}
  },
  "elements": [
    {"use": "logo"}
  ]
}

Config

config.json defines output targets:

{
  "outputs": [
    {"format": "svg", "path": "out.svg"},
    {"format": "png", "path": "out-dark.png", "mode": "dark"},
    {"format": "webp", "path": "out.webp", "mode": "dark", "quality": 90}
  ]
}
Field Required Description
format Yes svg, png, or webp
path Yes Output file path (relative to project dir)
mode No light or dark (default: dark)
quality No WebP quality 1-100 (default: 90)

JSON Schema

Formal schemas for editor validation and LLM structured output:

  • predraw/schema/scene.schema.json -- scene format
  • predraw/schema/config.schema.json -- config format

Requirements

  • Python 3.11+
  • System fonts for text-to-paths (searches standard font directories)

License

MIT

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