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ps5-remoteplay

Asyncio Python library for PlayStation 5 consoles on the local network: discover and read status, wake, put into standby, and pair via PSN OAuth + Remote Play PIN.

Ported from playactor (PS5 code path only).

Install

pip install ps5-remoteplay

Development

python3 -m venv .venv && .venv/bin/pip install -e '.[dev]'
.venv/bin/pytest

CLI

ps5-remoteplay status [--host IP]          # exit 0 awake, 1 standby, 2 not found
ps5-remoteplay pair --host IP              # PS5 must be awake
ps5-remoteplay wake --host IP [--no-wait]
ps5-remoteplay standby --host IP [--passcode 1234]

Credentials are stored in ~/.config/ps5-remoteplay/credentials.json (mode 0600), in the same format as playactor's ~/.config/playactor/credentials.json; pass --credentials ~/.config/playactor/credentials.json to reuse an existing playactor pairing.

Pairing binds UDP port 9295 locally, and broadcast discovery needs the host to be on the same subnet as the console.

Library

from ps5_remoteplay import Credentials, get_device, wake, standby, DeviceStatus

device = await get_device("192.168.1.50")
if device.status == DeviceStatus.STANDBY:
    await wake(device.host, creds)
else:
    await standby(device.host, creds)

Testing

tests/vectors.json holds byte-exact reference outputs generated from playactor's TypeScript implementation (crypto, registration payloads, session headers and frames, wake packets).

License and credits

AGPL-3.0-only. See LICENSE.

The protocol implementation is ported from playactor by Daniel Leong, whose Remote Play crypto is in turn based on the work of the chiaki project.

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