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Cross-platform 'Cheat Engine for PS5' GUI built on the ps5dbg library.

Project description

ps5dbg-scanner

A cross-platform "Cheat Engine for PS5" built on the ps5dbg library. Scan a game's memory, narrow down to the values you care about, then freeze or edit them — from any OS, no Windows required.

Python 3.10+ License: GPL-3.0 Status: Alpha

ps5dbg-scanner is a desktop GUI for the classic memory-editor loop:

  1. Pick the foreground app (or any process) on your jailbroken PS5.
  2. First scan — find all addresses holding a value (e.g. your current gold = 1000).
  3. Next scan — change the value in-game, then narrow the survivor list (now it's 1050 → only addresses that went from 1000 → 1050).
  4. Repeat until you have a handful of candidates, then freeze or edit the value.

It uses ps5debug-NG's server-resident turbo scan, so survivors live on the PS5 and narrow scans are fast even when the first scan returns hundreds of thousands of hits.

Runs anywhere Python 3.10+ runs (Linux, macOS, Windows) with no extra runtime dependencies beyond ps5dbg (tkinter ships with Python).


Why it exists

Every existing PS5 memory scanner is Windows-only (PS_Trainer_Viewer, the PS4-era PS4CheaterNeo). Mac and Linux users have nothing. ps5dbg-scanner is the cross-platform answer — built on the ps5dbg library, which implements the full ps5debug-NG wire protocol.


Install

pip install ps5dbg-scanner
# or
pipx install ps5dbg-scanner

# then run
export PS5_HOST=192.168.1.10       # your PS5's LAN IP
ps5dbg-scanner

Requires a PS5 running ps5debug-NG reachable on your LAN.


Quick start

  1. Launch the app: ps5dbg-scanner
  2. Enter your PS5's IP, click Connect.
  3. Pick the target from the dropdown (the foreground app is marked ).
  4. Choose a value type (u32 is the common case for game state) and scan type.
  5. Enter the current value, click First Scan.
  6. Change the value in-game, enter the new value, click Next Scan.
  7. Repeat until the survivor count is small.
  8. Right-click a row → Freeze (lock it) or Edit value.

Features

  • Value scan across u8/u16/u32/u64, i8/i16/i32/i64, float, double.
  • Scan types: exact, bigger/smaller, increased/decreased, changed/unchanged, unknown-initial-value.
  • Server-resident narrow loop — survivors stay on the PS5; no re-upload per scan.
  • Virtualized results table — scrolls smoothly through millions of hits.
  • Freeze values at a fixed number (the classic "infinite health" — re-written 10×/sec).
  • Edit any survivor's value directly.
  • Foreground-app detection — pick the running game with one click.

How it works

┌─────────────────────────────────────────────┐
│  tkinter GUI (UI thread only)               │
│    Connection panel   Scan panel   Results  │
└──────────────────┬──────────────────────────┘
                   │ worker threads (blocking I/O off the UI thread)
                   ▼
            ┌─────────────────┐
            │  ps5dbg library │  ← PyPI: pip install ps5dbg
            └────────┬────────┘
                     │ TCP wire protocol (port 744)
                     ▼
            ┌─────────────────┐
            │  PS5 (jailed)   │
            │  ps5debug-NG    │
            └─────────────────┘

All blocking network calls run off the UI thread; results are marshaled back via root.after. The scan engine uses the turbo-resident path so narrow scans stay fast at scale.


Requirements

  • Python 3.10+ (tkinter ships with standard CPython).
  • ps5dbg ≥ 0.1.0 (auto-installed as a dependency).
  • Console any PS5 running ps5debug-NG with the turbo-scan family advertised.

Roadmap

  • v0.2 — core scanner: value scan → narrow → freeze/edit (this release, alpha)
  • v0.3 — hex viewer pane, AOB pattern scanner, bookmark/address-list manager
  • v0.4 — debugger UI (breakpoints/registers) on top of ps5dbg's DebugSession

Contributions welcome — see AGENTS.md for architecture and conventions.


Acknowledgments

License

GPL-3.0-only — matching ps5dbg and ps5debug-NG.

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