XWZ Puree UI framework for Blender
Project description
A declarative UI framework for Blender addons and much more
puree UI for Blender is a declarative framework that provides a web-inspired API for building user interfaces, addressing the limitations of Blender's native UI system in supporting complex interface architectures and providing enhanced flexibility.
It's meant for all Blender users that want to enhance their ability to present their creations, models, addons and products inside the software in a streamlined, easy & intuitive way, adaptable to causal users and powerful enough for seasoned programmers.
pureeis built with a Rust backend, ModernGL, and Stretchable to deliver a high-performance, GPU-accelerated UI engine with a familiar web development paradigm.
Why does Blender need a UI framework?
Blender's native UI excels at tool panels but wasn't designed for complex, stateful interfaces. puree exists because:
GPU API Constraints
Blender's gpu module provides Python bindings for GPU rendering, but with architectural limitations that constrain certain rendering approaches.
-
The
gpu.types.GPUShaderAPI enforces vertex + fragment shader pairs for traditional geometry rendering. This works for drawing meshes but requires additional overhead for UI operations like filling thousands of rectangles per frame. -
While Blender 4.2+ added compute shader support, the Python API currently exposes compute shaders primarily for image-based operations using
imageStore(). Direct binding of Shader Storage Buffer Objects (SSBOs) for custom data-parallel algorithms is not available through the Python API—this technique is needed for efficient UI rendering where container properties (position, color, border radius) must be processed in parallel.
Why Abstraction Matters
Like browsers evolving from DOM manipulation to high-level frameworks like React, Blender needs higher-level abstractions. Native bpy.types.UILayout handles tool panels, but complex UIs need state management and component patterns. puree provides these abstractions with GPU acceleration. Focus on what your UI does, not how to draw it.
Design Patterns
puree replaces Blender's imperative bpy.types.Panel approach with declarative component trees using YAML/SCSS separation. Flexbox layouts via Stretchable (Rust) and GPU-accelerated hit detection enable real-time interactivity like hover states and smooth transitions.
Developer Ergonomics
Imperative UI code couples structure with styling, changing a button's color means editing Python logic. puree separates concerns architecturally: YAML defines component hierarchy, SCSS handles presentation via selectors. This mirrors the separation of HTML/CSS, enabling style changes without touching code and true component reusability across contexts.
Different Approaches
Native bpy.types.Panel offers API stability; web views (CEF/Electron) provide familiar tech with higher overhead; raw OpenGL gives full control but requires building everything from scratch. puree provides high-level abstractions (YAML/SCSS, flexbox) with direct GPU access.
What is puree good for?
From addon user interfaces to complex object-based tracking in screen space, to interactive tutorials, to markdown rendering directly in Blender, to simple drawing anywhere in Blender, in real-time, using the gpu.
Check the examples folder for detailed examples of what can be accomplished with puree.
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Example usage with hot reload for fast iterations
^
Slightly more complex interface
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Scene object tracking example
Quick Start
Here's a short tutorial to get you started with Puree:
[!IMPORTANT] It's not recommend to install dependencies with pip in the blender python context, so better download the puree wheel and it's dependencies, and reference them in the
blender_manifest.tomlfile of your addon.
[!WARNING]
puree is in beta - WIP
- puree currently works only with Blender's OpenGL backend because of the ModernGL dependency.
- The API is not 90% stable, some breaking changes will happen.
-
Download the package with pip or download the latest release
pip download --only-binary=:all: --python-version 3.11 --dest wheels puree-ui
-
Create your project structure:
my_addon/x ├── static/ │ ├── index.yaml │ └── style.scss └── __init__.py <-- your addon entry point
-
Define your addon manifest in
blender_manifest.toml:Rename the
blender_manifest.example.tomltoblender_manifest.tomland modify to fit your addons metadata.schema_version = "1.0.0" id = "your_addon_id" version = "your_addon_version" name = "your_addon_name" tagline = "your_addon_tagline" maintainer = "your_name" type = "add-on" blender_version_min = "your_addon_version_blend_min" license = [ "SPDX:GPL-3.0-or-later", ] copyright = [ "your_copyright_year your_name", ] platforms = [ "windows-x64", "linux-x64", "macos-arm64", "macos-x64" ] wheels = [ "./wheels/PyYAML-6.0.2-cp311-cp311-win_amd64.whl", "./wheels/attrs-25.3.0-py3-none-any.whl", "./wheels/glcontext-3.0.0-cp311-cp311-win_amd64.whl", "./wheels/moderngl-5.12.0-cp311-cp311-win_amd64.whl", "./wheels/puree_ui-0.1.2-py3-none-any.whl", "./wheels/stretchable-1.1.7-cp38-abi3-win_amd64.whl", "./wheels/typing_extensions-4.15.0-py3-none-any.whl", ] [build] paths_exclude_pattern = [ "__pycache__/", "*.zip", "*.pyc", ".gitignore", ".vscode/", ".git/", ]
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Define your addon entrypoint in
__init__.py:Rename the
__init__.example.pyto__init__.pyand modify to fit your addons metadata.import bpy import os from puree import register as xwz_ui_register, unregister as xwz_ui_unregister from puree import set_addon_root bl_info = { "name" : "your_addon_name", "author" : "your_name", "version" : (1, 0, 0), "blender" : (4, 2, 0), "location" : "3D View > Sidebar > Your Addon", "description": "Your addon description", "category" : "Your Addon Category" } def register(): # Set the addon root directory so puree knows where to find resources set_addon_root(os.path.dirname(os.path.abspath(__file__))) # Register the framework xwz_ui_register() # Set default properties # ui_conf_path is relative to the addon root directory and # is required to point puree to the main configuration file of your UI wm = bpy.context.window_manager wm.xwz_ui_conf_path = "static/index.yaml" wm.xwz_debug_panel = True wm.xwz_auto_start = True def unregister(): # Unregister the framework xwz_ui_unregister() if __name__ == "__main__": register()
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Define your UI in
index.yaml:app: selected_theme: xwz_default default_theme: xwz_default theme: - name: xwz_default author: xwz version: 1.0.0 space: VIEW_3D default_font: NeueMontreal-Regular scripts: - static/script.py styles: - static/style.scss components: static/components/ root: style: root test_box: style: test_box text : Red Box
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Style it in
style.scss:root{ flex-direction : column; justify-content: center; align-items : center; width : 100%; height : 100%; color : rgba(0,0,0,0); } test_box{ width : 300px; height : 300px; color : #ff0000; text-color : #fff; text-scale : 40px; text-align-h: center; text-align-v: center; }
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Zip the files.
-
Install in Blender:
Edit > Preferences > Add-ons > Install from disk -
Done. If you open the latest version of Blender you have installed on your system you should see a
pureetab in the N-panel of the 3D Viewport - click the button and you will see a blue rectangle with text.
How it works
Puree follows a hybrid Rust/Python pipeline optimized for performance:
- Parse – Rust-native parsers process YAML/SCSS into styled container trees
- Layout – Stretchable flexbox engine computes responsive layouts
- Flatten – Rust optimizes container hierarchy into GPU-ready buffers
- Render – ModernGL compute shaders generate UI texture with full effects
- Interact – Rust hit detection handles all mouse/scroll events in real-time
graph LR
A[YAML + SCSS] --> B[Rust Parser]
B --> C[Container Tree]
C --> D[Stretchable Layout]
D --> E[Rust Flattener]
E --> F[GPU Buffers]
F --> G[GLSL Compute]
G --> H[UI Texture]
I[Mouse/Scroll] --> J[Rust Hit Detector]
J --> C
K[Python Scripts] --> L[Compiler Hook]
L --> C
M[File Watcher] -.-> B
H --> N[Blender Viewport]
style B fill:#000
style E fill:#000
style G fill:#000
style J fill:#000
This architecture enables:
- Native performance – Critical paths run in compiled Rust code
- Hot reload – Rust file watcher auto-updates on YAML/SCSS changes
- GPU acceleration – All rendering happens in compute shaders
- Reactive layouts – Automatic recompute on viewport resize
| Feature | Description |
|---|---|
| Declarative UI Design | Define your interface structure using YAML configuration files with HTML-like nesting |
| GPU-Accelerated Rendering | Leverages ModernGL compute shaders for real-time, high-performance UI rendering |
| Responsive Layouts | Automatic layout computation using the Stretchable flexbox engine |
| Interactive Components | Built-in support for hover states, click events, scrolling, and toggle interactions |
| Web-Inspired Architecture | Familiar paradigm for developers coming from web development |
Read the full documentation for detailed guides, API references, and examples.
Support & Issues
Getting Help
For questions and support, check out the docs or support guide.
Reporting Issues
Found a bug or have a feature request? Open an issue with:
- Clear description of the problem or feature
- Steps to reproduce (for bugs)
- Blender version and OS
- Relevant error messages or screenshots
Built With
Special thanks to the open-source community and the developers behind the projects that make puree possible.
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