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Multi-game puzzle server for telnet - LLMs with MCP solvers welcome!

Project description

Puzzle Arcade Server

Test Coverage Python 3.11+ Code style: ruff Pydantic v2 Type Checked

A multi-game puzzle server hosting 19 different logic puzzle types, built using the chuk-protocol-server framework. Perfect for demonstrating LLM reasoning capabilities and constraint solver generality!

Try It Now

A live demo server is running on Fly.io. Try it instantly:

# Connect via Telnet (IPv6)
telnet 2a09:8280:1::b8:79f4:0 8023

# WebSocket connections
ws://puzzle-arcade-server.fly.dev:8025/ws

Once connected, type help to see available games, or sudoku easy to start playing!

Features

  • 19 Puzzle Games with three difficulty levels each (easy, medium, hard)
    • 7 Classic Logic Puzzles - Sudoku, KenKen, Kakuro, Binary, Futoshiki, Nonogram, Logic Grid
    • 7 Advanced CP-SAT Puzzles - Killer Sudoku, Lights Out, Mastermind, Slitherlink, Bridges, Hitori, Shikaku
    • 2 Optimization Challenges - Knapsack, Task Scheduler
    • 3 Advanced Reasoning Puzzles - Nurikabe, Einstein's Puzzle, Minesweeper
  • Agent-Friendly Mode - Structured output with clear markers for AI agents and tools
    • Enable with mode agent command
    • Machine-parseable grid format with clear start/end markers
    • Compact output optimized for LLM tool integration
  • Multiple transport protocols:
    • Telnet (port 8023) - Classic telnet protocol
    • TCP (port 8024) - Raw TCP connections
    • WebSocket (port 8025) - Modern WebSocket protocol
    • WebSocket-Telnet (port 8026) - WebSocket with telnet negotiation
  • Interactive menu-driven interface with game selection
  • Hint system for when you're stuck
  • Solution checker and auto-solver for all games
  • Clean ASCII art grids - perfectly aligned for easy parsing
  • Comprehensive test suite (530 tests, 95% coverage)
  • Modern Python best practices:
    • Pydantic v2 native - All models use ConfigDict for type safety
    • Async native - Full async/await support throughout
    • Type-safe - No dict["key"] patterns, only typed models
    • Enum-based - No magic strings, proper enum constants
  • Modern Python packaging with pyproject.toml
  • Docker and Fly.io deployment ready

Available Games

Classic Logic Puzzles

Game Grid Size Constraint Types Status
Sudoku 9×9 AllDifferent (rows, cols, boxes) ✅ Complete
KenKen 4×4 to 6×6 Arithmetic cages + AllDifferent ✅ Complete
Kakuro 5×5 to 8×8 Sum constraints + AllDifferent ✅ Complete
Binary Puzzle 6×6 to 10×10 Adjacency limits + Equal counts ✅ Complete
Futoshiki 4×4 to 6×6 Inequalities + AllDifferent ✅ Complete
Nonogram 5×5 to 10×10 Line sum constraints + Blocks ✅ Complete
Logic Grid Variable Category associations + Logic ✅ Complete

Advanced CP-SAT Puzzles

Game Grid Size Constraint Types Status
Killer Sudoku 9×9 Linear constraints + AllDifferent + Cages ✅ Complete
Lights Out 5×5 to 7×7 Boolean XOR constraints (SAT) ✅ Complete
Mastermind 4-6 pegs Deduction + Feedback constraints ✅ Complete
Slitherlink 5×5 to 10×10 Global loop + Edge constraints ✅ Complete
Bridges 7×7 to 11×11 Connectivity + Degree constraints ✅ Complete
Hitori 5×5 to 9×9 AllDifferent + Adjacency + Connectivity ✅ Complete
Shikaku 6×6 to 10×10 Area partitioning + Rectangle covering ✅ Complete

Optimization Challenges

Game Problem Size Constraint Types Status
Knapsack 5-12 items Value maximization + Capacity constraint ✅ Complete
Task Scheduler 4-8 tasks Makespan minimization + Dependencies + Resources ✅ Complete

Advanced Reasoning Puzzles

Game Grid Size Constraint Types Status
Nurikabe 6×6 to 10×10 Connectivity + Island sizes + No 2×2 blocks ✅ Complete
Einstein's Puzzle 5 houses × 5 attributes Multi-attribute deduction + Logic chains ✅ Complete
Minesweeper 6×6 to 10×10 Probabilistic reasoning + Safe deduction ✅ Complete

Quick Start

Prerequisites

  • Python 3.11 or higher
  • UV (recommended) or pip

Installation

From Source (Development)

Using UV (Recommended)
# Clone the repository
git clone https://github.com/chrishayuk/puzzle-arcade-server.git
cd puzzle-arcade-server

# Install UV if you haven't already
curl -LsSf https://astral.sh/uv/install.sh | sh

# Install development dependencies
make dev-install

# Run the server
make run
Using pip
# Clone the repository
git clone https://github.com/chrishayuk/puzzle-arcade-server.git
cd puzzle-arcade-server

# Install in development mode with dev dependencies
pip install -e ".[dev]"

# Run the server
PYTHONPATH=. uv run --with chuk-protocol-server chuk-protocol-server server-launcher -c config.yaml

Using Make (All Commands)

# See all available commands
make help

# Development workflow
make dev-install      # Install dev dependencies
make run              # Run the server
make test             # Run tests
make test-cov         # Run tests with coverage report
make check            # Run linting and type checking
make format           # Format code with ruff
make security         # Run security checks

# Docker workflow
make docker-build     # Build Docker image
make docker-run       # Run in Docker container

# Examples
make example-telnet              # Browse games via telnet
make example-telnet-sudoku       # Sudoku demo
make example-telnet-kenken       # KenKen demo
make example-ws                  # WebSocket tour
make example-ws-interactive      # Interactive WebSocket mode

# Deployment
make fly-deploy       # Deploy to Fly.io
make fly-logs         # View Fly.io logs

Docker Setup

Build and run with Docker:

# Using Make
make docker-run

# Or manually
docker build -t puzzle-arcade-server .
docker run -p 8023:8023 -p 8024:8024 -p 8025:8025 -p 8026:8026 puzzle-arcade-server

Connecting to the Server

Local Development

Via Telnet:

telnet localhost 8023

Via Netcat (TCP):

nc localhost 8024

Via WebSocket:

ws://localhost:8025/ws
ws://localhost:8026/ws

Game Menu

When you connect, you'll see the main menu:

==================================================
       WELCOME TO THE PUZZLE ARCADE!
==================================================

CLASSIC LOGIC PUZZLES:
  1) Sudoku          - Classic logic puzzle - fill 9x9 grid with digits 1-9
  2) KenKen          - Arithmetic cage puzzle - combine math and logic
  3) Kakuro          - Crossword math puzzle - fill runs with unique digits that sum to clues
  4) Binary Puzzle   - Fill grid with 0s and 1s - no three in a row, equal counts
  5) Futoshiki       - Inequality number puzzle - fill grid with constraints
  6) Nonogram        - Picture logic puzzle - reveal image from number clues
  7) Logic Grid      - Deductive reasoning puzzle - match attributes using logic

ADVANCED CP-SAT PUZZLES:
  8) Killer Sudoku   - Sudoku + Kakuro - regions must sum to targets
  9) Lights Out      - Toggle lights to turn all off - XOR constraint puzzle
 10) Mastermind      - Code-breaking with logical deduction and feedback
 11) Slitherlink     - Draw a single loop - numbers show edge counts
 12) Bridges         - Connect islands with bridges - satisfy all numbers
 13) Hitori          - Shade cells to eliminate duplicates - no adjacent shading
 14) Shikaku         - Divide grid into rectangles matching areas

OPTIMIZATION CHALLENGES:
 15) Knapsack        - Maximize value within capacity constraints
 16) Task Scheduler  - Minimize makespan with dependencies and resources

ADVANCED REASONING PUZZLES:
 17) Nurikabe        - Island and sea puzzle - connectivity constraints
 18) Einstein's Puzzle - Who owns the fish? Multi-attribute deduction
 19) Minesweeper     - Find all mines using logical deduction

Commands:
  <number>  - Select game by number
  <name>    - Select game by name (e.g., 'sudoku')
  help      - Show this menu again
  quit      - Exit the server
==================================================

Agent-Friendly Mode

The server includes a special agent mode designed for AI tools and LLM integration:

Enabling Agent Mode

> mode agent
Output mode set to: agent

Agent Mode Features

Structured Output - Grid data is wrapped with clear start/end markers:

---GAME-START---
GAME: Sudoku
DIFFICULTY: medium
MOVES: 3
---GRID-START---
  | 1 2 3 | 4 5 6 | 7 8 9 |
  -------------------------
1 | . . 3 | . 2 . | 6 . . |
...
---GRID-END---
---GAME-END---

Benefits for AI Agents:

  • Easy parsing with regex: ---GRID-START---(.*?)---GRID-END---
  • Consistent metadata format (GAME, DIFFICULTY, MOVES)
  • No decorative text or banners to filter out
  • Minimal token usage compared to normal mode

Switching Modes:

  • mode normal - Human-friendly output (default)
  • mode agent - Machine-parseable structured output
  • mode compact - Reserved for future use

Universal Game Commands

All games support these commands:

Starting and Managing Games

  • <number> [difficulty] - Select game by number (e.g., 1 medium)
  • <name> [difficulty] - Select game by name (e.g., sudoku hard)
  • show - Display the current grid
  • mode <normal|agent|compact> - Set output mode
  • help - Show game-specific commands and rules
  • menu - Return to main menu
  • quit - Exit the server

Playing Games

  • place <row> <col> <value> - Place a number/value on the grid
    • Example: place 1 5 7 (places 7 at row 1, column 5)
  • clear <row> <col> - Clear a cell you've filled
  • hint - Get a hint for the next move
  • check - Check your progress
  • solve - Show the solution (ends current game)

Special Commands (Game-Specific)

  • Logic Grid: connect and exclude commands for associations
  • See in-game help for game-specific commands

Example Gameplay Sessions

Sudoku

> sudoku medium

==================================================
SUDOKU - MEDIUM MODE
==================================================
Fill the grid so that every row, column, and 3x3 box
contains the digits 1-9 without repetition.

Type 'help' for commands or 'hint' for a clue.
==================================================

  | 1 2 3 | 4 5 6 | 7 8 9 |
  -------------------------
1 | . . 3 | . 2 . | 6 . . |
2 | 9 . . | 3 . 5 | . . 1 |
3 | . . 1 | 8 . 6 | 4 . . |
  -------------------------
4 | . . 8 | 1 . 2 | 9 . . |
5 | 7 . . | . . . | . . 8 |
6 | . . 6 | 7 . 8 | 2 . . |
  -------------------------
7 | . . 2 | 6 . 9 | 5 . . |
8 | 8 . . | 2 . 3 | . . 9 |
9 | . . 5 | . 1 . | 3 . . |
  -------------------------
Moves made: 0
==================================================

> hint
Hint: Try placing 4 at row 1, column 1

> place 1 1 4
Number placed successfully!

> check
Puzzle not yet complete. Keep going!
Moves made: 1

KenKen

> kenken easy

==================================================
KENKEN - EASY MODE
==================================================
KENKEN RULES:
- Fill 4x4 grid with 1-4
- No repeats in rows or columns
- Satisfy cage arithmetic constraints
- Operations: + - * /
==================================================

  | 1  | 2  | 3  | 4  |
  +----+----+----+----+
1 | .8+| .  | .3 | .2 |
  +----+----+----+----+
2 | .  | .6+| .  | .3-|
  +----+----+----+----+
3 | .2 | .6+| .8+| .  |
  +----+----+----+----+
4 | .  | .  | .  | .  |
  +----+----+----+----+

Cages:
  8+: (1,1), (1,2), (2,1)
  3: (1,3)
  2: (1,4)
  ...

> place 1 3 3
Number placed successfully!

Architecture

This server is built on the chuk-protocol-server framework, which provides:

  • Multiple transport protocol support (Telnet, TCP, WebSocket, WS-Telnet)
  • Telnet protocol negotiation (IAC, WILL, WONT, DO, DONT)
  • WebSocket handling with ping/pong keepalive
  • Connection management and monitoring
  • Asynchronous I/O with Python asyncio

Game Architecture

All games extend the PuzzleGame abstract base class:

class PuzzleGame(ABC):
    @property
    @abstractmethod
    def name(self) -> str: ...

    @property
    @abstractmethod
    def description(self) -> str: ...

    @abstractmethod
    def generate_puzzle(self) -> None: ...

    @abstractmethod
    def validate_move(self, *args) -> tuple[bool, str]: ...

    @abstractmethod
    def is_complete(self) -> bool: ...

    @abstractmethod
    def render_grid(self) -> str: ...

    def get_hint(self) -> tuple[Any, str] | None: ...
    def get_rules(self) -> str: ...
    def get_commands(self) -> str: ...

Handler Architecture

The ArcadeHandler class manages:

  • Menu-driven game selection
  • Command parsing and routing
  • Grid display with proper formatting
  • Game state management per connection
  • Multi-game support

Development

Setup Development Environment

# Clone the repository
git clone https://github.com/chrishayuk/puzzle-arcade-server.git
cd puzzle-arcade-server

# Install development dependencies (with UV)
make dev-install

# Or with pip
pip install -e ".[dev]"

Testing

The project has comprehensive test coverage (95%, 530 tests):

# Run all tests
make test

# Run tests with coverage report
make test-cov

# Run tests in watch mode
make test-watch

# View coverage report in browser
make serve-coverage

Coverage by File

src/puzzle_arcade_server/base/puzzle_game.py       92%
src/puzzle_arcade_server/models/base.py           100%  ✨
src/puzzle_arcade_server/models/config.py         100%
src/puzzle_arcade_server/models/enums.py          100%
src/puzzle_arcade_server/models/games.py          100%
src/puzzle_arcade_server/games/__init__.py        100%
src/puzzle_arcade_server/games/lights_out.py      100%
src/puzzle_arcade_server/games/scheduler.py       100%  ✨
src/puzzle_arcade_server/games/binary.py           98%
src/puzzle_arcade_server/games/einstein.py         98%
src/puzzle_arcade_server/games/knapsack.py         98%
src/puzzle_arcade_server/games/mastermind.py       98%
src/puzzle_arcade_server/games/futoshiki.py        98%
src/puzzle_arcade_server/games/slitherlink.py      98%
src/puzzle_arcade_server/games/kakuro.py           95%
src/puzzle_arcade_server/games/nonogram.py         93%
src/puzzle_arcade_server/games/minesweeper.py      92%
src/puzzle_arcade_server/games/sudoku.py           92%
src/puzzle_arcade_server/games/hitori.py           95%
src/puzzle_arcade_server/games/bridges.py          93%
src/puzzle_arcade_server/games/shikaku.py          93%
src/puzzle_arcade_server/games/nurikabe.py         92%
src/puzzle_arcade_server/games/kenken.py           91%
src/puzzle_arcade_server/games/logic_grid.py       91%
src/puzzle_arcade_server/games/killer_sudoku.py    90%
------------------------------------------------------
TOTAL                                               95%  🎯

All files now meet the 90%+ coverage threshold!

Code Quality

The project follows modern Python best practices with a 9.8/10 compliance score:

Tooling

  • Ruff: Fast linter and formatter (replaces black + flake8)
  • MyPy: Static type checking
  • Pytest: Testing framework with async support
  • Bandit: Security vulnerability scanning

Code Standards

  • Pydantic v2 Native (10/10) - All models use ConfigDict, zero deprecation warnings
  • Async Native (9.5/10) - All I/O operations use async/await properly
  • Type-Safe (10/10) - No dict["key"] patterns, only typed Pydantic models
  • No Magic Strings (10/10) - All constants use enums or typed constants
  • Test Coverage (10/10) - 95% overall, all files ≥90%

Quality Metrics

  • 530 tests - All passing ✅
  • 95% coverage - Exceeds 90% threshold ✅
  • Zero linting errors - Clean codebase ✅
  • Full type safety - MyPy passes ✅
  • 3,700+ statements - Well-tested and documented
# Run all checks (lint + typecheck + test + security)
make check

# Run linter
make lint

# Format code
make format

# Type checking
make typecheck

# Security scanning
make security

Running Example Clients

# Telnet client examples
make example-telnet              # Browse all games
make example-telnet-sudoku       # Sudoku demo
make example-telnet-kenken       # KenKen demo
make example-telnet-interactive  # Interactive mode

# WebSocket client examples
make example-ws                  # Tour all games
make example-ws-sudoku           # Sudoku demo
make example-ws-binary           # Binary puzzle demo
make example-ws-solve            # Solve with hints
make example-ws-interactive      # Interactive mode

CI/CD

The project includes GitHub Actions workflows:

  • test.yml: Runs tests on Ubuntu, Windows, macOS with Python 3.11, 3.12, 3.13
  • publish.yml: Publishes to PyPI on release
  • release.yml: Creates GitHub releases
  • fly-deploy.yml: Auto-deploys to Fly.io on main branch push

Coverage threshold is set to 90% - builds fail if coverage drops below this.

Deployment to Fly.io

Using Make (Recommended)

# Deploy to Fly.io
make fly-deploy

# Check status
make fly-status

# View logs
make fly-logs

Manual Deployment

  1. Install the Fly CLI: https://fly.io/docs/hands-on/install-flyctl/

  2. Login to Fly:

fly auth login
  1. Create and deploy the app:
# First deployment (creates the app)
fly launch --config fly.toml --now

# Subsequent deployments
fly deploy
  1. Important: Allocate a public IPv6 address for TCP services:
# Allocate IPv6 (free)
fly ips allocate-v6

# Verify IP is allocated
fly ips list
  1. Check the status:
fly status
  1. View logs:
fly logs
  1. Connect to your Puzzle Arcade server:
# Get your app's IPv6 address
fly ips list

# Connect via telnet using IPv6 (free tier)
telnet <your-ipv6> 8023

# WebSocket connections work with hostname
# ws://<your-app>.fly.dev:8025/ws

Note: TCP services (Telnet, raw TCP) require a public IP address on Fly.io. We use IPv6 which is free. IPv4 costs $2/month and is not needed for most users.

Project Structure

puzzle-arcade-server/
├── src/
│   └── puzzle_arcade_server/
│       ├── __init__.py           # Package initialization
│       ├── server.py             # Main arcade handler (354 lines)
│       ├── base/
│       │   ├── __init__.py       # Base package
│       │   └── puzzle_game.py    # Abstract base class (35 lines)
│       ├── games/
│       │   ├── __init__.py       # Game registry (AVAILABLE_GAMES)
│       │   ├── sudoku.py         # Sudoku (9×9, 121 lines, 92% coverage)
│       │   ├── kenken.py         # KenKen (4×4-6×6, 216 lines, 91% coverage)
│       │   ├── kakuro.py         # Kakuro (5×5-8×8, 134 lines, 95% coverage)
│       │   ├── binary.py         # Binary (6×6-10×10, 154 lines, 99% coverage)
│       │   ├── futoshiki.py      # Futoshiki (4×4-6×6, 160 lines, 98% coverage)
│       │   ├── nonogram.py       # Nonogram (5×5-10×10, 116 lines, 93% coverage)
│       │   ├── logic_grid.py     # Logic Grid (117 lines, 90% coverage)
│       │   ├── killer_sudoku.py  # Killer Sudoku (9×9, 404 lines, 93% coverage)
│       │   ├── lights_out.py     # Lights Out (5×5-7×7, 204 lines, 94% coverage)
│       │   ├── mastermind.py     # Mastermind (4-6 pegs, 258 lines, 92% coverage)
│       │   ├── slitherlink.py    # Slitherlink (5×5-10×10, 343 lines, 91% coverage)
│       │   ├── bridges.py        # Bridges (7×7-11×11, 337 lines, 93% coverage)
│       │   ├── hitori.py         # Hitori (5×5-9×9, 329 lines, 95% coverage)
│       │   ├── shikaku.py        # Shikaku (6×6-10×10, 306 lines, 93% coverage)
│       │   ├── knapsack.py       # Knapsack (5-12 items, 267 lines)
│       │   ├── scheduler.py      # Task Scheduler (4-8 tasks, 381 lines)
│       │   ├── nurikabe.py       # Nurikabe (6×6-10×10, 383 lines)
│       │   ├── einstein.py       # Einstein's Puzzle (5 houses, 290 lines)
│       │   └── minesweeper.py    # Minesweeper (6×6-10×10, 293 lines)
│       └── utils/
│           └── __init__.py       # Utility functions
├── tests/
│   ├── test_puzzle_game.py       # Base class tests (4 tests)
│   ├── test_sudoku_game.py       # Sudoku tests (11 tests)
│   ├── test_kenken_game.py       # KenKen tests (25 tests)
│   ├── test_kakuro_game.py       # Kakuro tests (12 tests)
│   ├── test_binary_game.py       # Binary tests (27 tests)
│   ├── test_futoshiki_game.py    # Futoshiki tests (25 tests)
│   ├── test_nonogram_game.py     # Nonogram tests (12 tests)
│   ├── test_logic_grid_game.py   # Logic Grid tests (13 tests)
│   ├── test_killer_sudoku.py     # Killer Sudoku tests (27 tests)
│   ├── test_lights_out.py        # Lights Out tests (23 tests)
│   ├── test_mastermind.py        # Mastermind tests (31 tests)
│   ├── test_slitherlink.py       # Slitherlink tests (33 tests)
│   ├── test_bridges.py           # Bridges tests (24 tests)
│   ├── test_hitori.py            # Hitori tests (29 tests)
│   ├── test_shikaku.py           # Shikaku tests (27 tests)
│   ├── test_knapsack.py          # Knapsack tests (30+ tests)
│   ├── test_scheduler.py         # Scheduler tests (35+ tests)
│   ├── test_nurikabe.py          # Nurikabe tests (40+ tests)
│   ├── test_einstein.py          # Einstein's Puzzle tests (35+ tests)
│   └── test_minesweeper.py       # Minesweeper tests (40+ tests)
├── examples/
│   ├── simple_client.py          # Telnet client example
│   ├── websocket_client.py       # WebSocket client example
│   └── README.md                 # Example usage guide
├── .github/
│   └── workflows/
│       ├── test.yml              # Multi-platform CI testing
│       ├── publish.yml           # PyPI publishing
│       ├── release.yml           # GitHub releases
│       └── fly-deploy.yml        # Fly.io deployment
├── pyproject.toml                # Modern Python project config
├── config.yaml                   # Multi-transport server configuration
├── Dockerfile                    # Docker build instructions
├── fly.toml                      # Fly.io deployment config
├── Makefile                      # Development commands (50+ targets)
├── MANIFEST.in                   # Package distribution files
└── README.md                     # This file

Key Statistics

  • Total Lines of Code: 3,700+ statements in src/
  • Test Coverage: 95% overall (530 tests, all passing)
  • Code Quality Score: 9.8/10 (near perfect compliance)
  • Games Implemented: 19 complete puzzle types
    • 7 Classic Logic Puzzles
    • 7 Advanced CP-SAT Puzzles
    • 2 Optimization Challenges
    • 3 Advanced Reasoning Puzzles
  • Supported Transports: 4 (Telnet, TCP, WebSocket, WS-Telnet)
  • Agent-Friendly Mode: Structured output for AI tools
  • Make Targets: 50+ development commands
  • All Files: ≥90% test coverage ✅

Use Cases

1. LLM Reasoning Demonstration

Perfect for demonstrating LLM reasoning capabilities:

  1. LLM connects via telnet: telnet localhost 8023
  2. Selects a puzzle: sudoku hard
  3. Receives puzzle in clean ASCII format
  4. Analyzes constraints and generates solution
  5. Submits moves: place 1 5 7
  6. Server validates each move
  7. Puzzle solved! Proof of reasoning capability

2. Constraint Solver Testing

Test the generality of constraint solvers (like MCP solvers):

  • Different puzzle types → Same underlying solver
  • Clean ASCII output → Easy for solver parsing
  • Simple interface → Focus on solving, not UI
  • Pure validation → Server validates, doesn't solve

3. Educational Tool

Learn about constraint satisfaction problems:

  • 19 different puzzle types demonstrating various constraint types:
    • AllDifferent constraints (Sudoku, KenKen, Futoshiki)
    • Arithmetic constraints (KenKen, Kakuro, Killer Sudoku)
    • Boolean/SAT constraints (Lights Out, Binary Puzzle)
    • Loop/Edge constraints (Slitherlink)
    • Deduction constraints (Mastermind, Logic Grid, Einstein's Puzzle)
    • Optimization objectives (Knapsack, Task Scheduler)
    • Temporal reasoning (Task Scheduler)
    • Connectivity constraints (Nurikabe, Slitherlink)
    • Probabilistic reasoning (Minesweeper)
    • And more!
  • Well-documented code showing puzzle generation algorithms
  • Comprehensive tests (530 tests, 95% coverage) demonstrating validation
  • Production-ready - 9.8/10 code quality score
  • Type-safe - Full Pydantic v2 and MyPy compliance
  • Clean architecture for adding new puzzles

Adding New Puzzle Games

  1. Create a new game file in src/puzzle_arcade_server/games/:
from ..base.puzzle_game import PuzzleGame

class MyPuzzleGame(PuzzleGame):
    @property
    def name(self) -> str:
        return "My Puzzle"

    @property
    def description(self) -> str:
        return "A cool puzzle game"

    def generate_puzzle(self) -> None:
        # Generate puzzle with unique solution
        self.grid = [[0] * self.size for _ in range(self.size)]
        # ... your generation logic
        self.game_started = True

    def validate_move(self, row: int, col: int, num: int) -> tuple[bool, str]:
        # Validate and apply move
        if not self._is_valid(row, col, num):
            return False, "Invalid move!"
        self.grid[row][col] = num
        self.moves_made += 1
        return True, "Number placed successfully!"

    def is_complete(self) -> bool:
        # Check if puzzle is solved
        return all(cell != 0 for row in self.grid for cell in row)

    def render_grid(self) -> str:
        # Return ASCII art representation
        return "  | 1 | 2 | 3 |\n" + ...

    def get_rules(self) -> str:
        return "MY PUZZLE RULES:\n- Rule 1\n- Rule 2"

    def get_commands(self) -> str:
        return "MY PUZZLE COMMANDS:\n  place <row> <col> <num>"
  1. Register it in src/puzzle_arcade_server/games/__init__.py:
from .my_puzzle import MyPuzzleGame

AVAILABLE_GAMES = {
    "sudoku": SudokuGame,
    "kenken": KenKenGame,
    # ... other games
    "mypuzzle": MyPuzzleGame,  # Add your game
}
  1. Add tests in tests/test_my_puzzle_game.py:
from puzzle_arcade_server.games.my_puzzle import MyPuzzleGame

class TestMyPuzzleGame:
    def test_initialization(self):
        game = MyPuzzleGame("easy")
        assert game.name == "My Puzzle"

    def test_generate_puzzle(self):
        game = MyPuzzleGame("easy")
        game.generate_puzzle()
        assert game.game_started

    # ... more tests (aim for >90% coverage)
  1. Run tests and verify:
make test-cov
make check

Contributing

Contributions are welcome! Please follow these guidelines:

  1. Fork the repository
  2. Create a feature branch (git checkout -b feature/amazing-puzzle)
  3. Make your changes
  4. Run tests and checks (make check)
  5. Ensure coverage stays above 90% (make test-cov)
  6. Commit your changes (git commit -m 'Add amazing puzzle')
  7. Push to the branch (git push origin feature/amazing-puzzle)
  8. Open a Pull Request

Development Guidelines

  • Follow PEP 8 style guide (enforced by ruff)
  • Add type hints to all functions
  • Write tests for new features (>90% coverage)
  • Update documentation as needed
  • Ensure all grid headers align properly with rows

Troubleshooting

Server won't start

  • Ensure chuk-protocol-server is installed: uv pip install chuk-protocol-server
  • Check ports aren't already in use: lsof -i :8023,8024,8025,8026
  • Verify Python version is 3.11+: python --version

Tests failing

  • Install dev dependencies: make dev-install
  • Clear cache: make clean
  • Check Python version compatibility

Coverage too low

  • Run coverage report: make test-cov
  • View HTML report: make serve-coverage
  • Add tests for uncovered code

Grid alignment issues

  • All grid headers must align with row pipes
  • Use the format " |" for headers to match row format "N |"
  • Test visually: make example-telnet-kenken

License

MIT License - see the main chuk-protocol-server project for details.

Credits

  • Built using the chuk-protocol-server framework
  • Puzzle generation algorithms based on backtracking and constraint propagation
  • Uses modern Python tooling: UV, Ruff, MyPy, Pytest

Links


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