Python wrapper for SteamCMD
During the setup of game servers it can be infuriating to use SteamCMD due to some particularities within the SteamCMD Toolkit. This simple wrapper for python will handle everything from installation to downloading games.
These instructions will get you a copy of the project up and running on your machine for development and testing purposes
When installing on linux, you'll need the 32-bit libraries specified on the valvesoftware website.
sudo apt-get install lib32stdc++6
If you get an error for missing dependencies or broken packages, run the following
dpkg --add-architecture i386 apt-get update apt-get install lib32gcc1
RHEL, Fedora, CentOS, etc.
yum install glibc.i686 libstdc++.i686
Enable the multilib repository
pacman -S lib32-gcc-libs
Run the following command to install the package
pip install py-steamcmd-wrapper
In order to install steam using this wrapper you'll have to do the following:
from pysteamcmdwrapper import SteamCMD steam = SteamCMD("MyInstallationDir") steam.install()
Curently there are 4 methods available in the wrapper. These are as follows:
You can use these methods to install steamcmd, login a user, download a game/gameserver or a workshop mod. If your game needs a valid subscription (AKA you've bought the game) the login function needs to be called. When left empty, it will prompt for login information.
A small code snippet to install an Arma III dedicated server with CBA_A3 installed
import os from pysteamcmdwrapper import SteamCMD SERVER_DIR = "armaserver" WORKSHOP_DIR = os.path.join(os.getcwd(),"armamods","steamapps","workshop","content","107410") MOD_DIR = os.path.join(os.getcwd(),SERVER_DIR) s = SteamCMD("steamcmd") try: s.install() except SteamCMDException: print("Already installed, try to use the --force option to force installation") s.login() s.app_update(233780,os.path.join(os.getcwd(),SERVER_DIR),validate=True) modname = "cba_a3" id = "450814997" s.workshop_update(107410,id,os.path.join(os.getcwd(),"armamods/"),validate=True) try: os.symlink(os.path.join(WORKSHOP_DIR,id),os.path.join(MOD_DIR,"@"+modname)) except FileExistsError: print("Already linked") keydir = os.path.join(MOD_DIR,"@"+modname,"keys") if not os.path.isdir(keydir): keydir = os.path.join(MOD_DIR,"@"+modname,"key") for key in os.listdir(keydir): print("Linking ",key) try: os.symlink(os.path.join(keydir,key),os.path.join(MOD_DIR,"keys",key)) except FileExistsError: print("Already Linked")
This snippet can be used with another project of mine. This will be coming soon!
The login function is only needed when a subscription to the game is needed. The wrapper uses the 'Anonymous' user by default
Please read CONTRIBUTING.md for details on our code of conduct, and the process for submitting pull requests to me.
- Wouter Mellema - Initial work - wmellema
See also the list of contributors who participated in this project.
This project is licensed under the MIT License - see the LICENSE.md file for details
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