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A Python package for generating source code in C, C++, C#, and Java from python code.

Project description

CodeGen

CodeGen is a Python library for programmatically generating source code in various languages, including C, C++, C#, and Java. It provides an object-oriented API to construct code elements like classes, methods, and variables, which can then be rendered into source files.

This library is particularly useful for:

  • Generating boilerplate code from a data model.
  • Creating cross-language implementations from a single source.
  • Automating the creation of data transfer objects (DTOs), hardware abstraction layers (HALs), or other repetitive code structures.

Core Concepts

The library is built around a set of classes (e.g., OClass, OMethod) that represent different parts of a program. You create instances of these classes and assemble them to define your desired code structure. The OFile class manages the final output to a file, adapting the syntax based on the file extension.

Modifiers

Code elements like classes, methods, and arguments can be assigned modifiers. These are string constants that control visibility and behavior.

  • Visibility: PUBLIC, PRIVATE, PROTECTED
  • Behavior: STATIC, CONST, FINAL, OVERRIDE
  • Special: GETTER, SETTER (for automatic property generation), TEST (for test classes/methods), DBVAR, EXTERNAL

File Generation

OFile(fname, namespace="")

The OFile class is the main entry point for creating a source file.

  • fname: The name of the file to be generated (e.g., "myclass.cpp"). The file extension determines the output language.
  • namespace: (Optional) The namespace for the code (used in C# and C++).

You can write raw strings or OBase objects to the file using the left-shift << operator. The class automatically handles indentation.

f = OFile("config.h")
f << "#define VERSION 1.0"
f.close()

Writer Functions

Several helper functions simplify the process of writing complete classes to files:

  • write_file_cs(classes, fname, namespace, includes=[]): Writes a list of classes to a single C# file.
  • write_file_c(class_obj, path, cincludes, hincludes): Writes a class to a pair of .c and .h files.
  • write_file_cpp(class_obj, path): Writes a class to a pair of .cpp and .hpp files.

Code Generation Classes

The following classes are used to build the code structure.

OClass(name, mods={PUBLIC})

Represents a class definition. You can add members (methods, arguments) to it using the << operator.

my_class = OClass("MyClass")
my_class << OMethod("myMethod", "void")

OMethod(name, ctype, args=[], mods={PUBLIC})

Represents a method or function.

  • name: The method name.
  • ctype: The return type.
  • args: A list of OArg objects for the parameters.
  • mods: A set of modifiers (e.g., {PUBLIC, STATIC}).

Method body code can be added as a list of strings.

# void sayHello(const char* name) { ... }
method = OMethod("sayHello", "void", [OArg("name", "const char*")])
method << 'printf("Hello, %s\\n", name);'

OArg(name, ctype, mods={PRIVATE}, initial=None)

Represents a variable, class member, or function argument.

  • name: The variable name.
  • ctype: The variable type.
  • initial: An optional initial value.

OEnum(name, mods={PUBLIC}, items=[])

Represents an enumeration.

# enum Color { RED, GREEN, BLUE };
color_enum = OEnum("Color", items=["RED", "GREEN", "BLUE"])

OStruct(name, mods={PUBLIC})

Represents a C-style struct.

# typedef struct { int x; int y; } Point_t;
point_struct = OStruct("Point")
point_struct << OArg("x", "int")
point_struct << OArg("y", "int")

Example: Generating a C++ Class

This example demonstrates how to generate a simple C++ class with a header and source file.

from codegen import *

# Define the class structure
user_class = OClass("User")
user_class.implements = ["IComparable"] # For C# or Java

# Add member variables
user_class << OArg("name", "string", {PRIVATE, GETTER, SETTER})
user_class << OArg("userId", "int", {PRIVATE, GETTER})

# Add a constructor
constructor = OMethod("User", "", [OArg("name", "string"), OArg("id", "int")])
constructor << "this->name = name;"
constructor << "this->userId = id;"
user_class << constructor

# Add a method
method = OMethod("print", "void", mods={PUBLIC, CONST})
method << 'cout << "User ID: " << userId << ", Name: " << name << endl;'
user_class << method

# Write to .hpp and .cpp files
write_file_cpp(user_class, "./output/")

This will generate output/User.hpp and output/User.cpp with the corresponding class definition, member implementations, and getter/setter methods.

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