Compile a restricted subset of Python into WGSL compute shaders that run on WebGPU
Project description
py2wgsl — Python → WGSL compiler
Compiles a restricted subset of Python into complete WGSL compute shader
modules that run on WebGPU. Kernels are ordinary Python functions parsed with
the ast module — the Python is never executed; it is translated.
Built for warppool, the distributed WebGPU compute pool, and usable anywhere WGSL runs.
Install
pip install py2wgsl # zero runtime dependencies
pip install py2wgsl[gpu] # + wgpu, to execute kernels from Python
Usage
from py2wgsl import Array, f32, compile_kernel, global_id, array_length
def scale_add(scale: f32, offset: f32, values: Array[f32], result: Array[f32]):
i = global_id()
if i < array_length(result):
result[i] = values[i] * scale + offset
kernel = compile_kernel(scale_add, workgroup_size=64)
print(kernel.wgsl) # full WGSL module, ready for createShaderModule()
print(kernel.buffers) # binding layout metadata for setting up bind groups
There is also compile_kernel_source(source_str) for compiling from a source
string, and python -m py2wgsl.demo prints two example kernels (including a
Monte Carlo pi kernel like this project's hand-written shader).
Parameter → binding mapping
| Python annotation | WGSL |
|---|---|
f32, i32, u32 (or float, int) |
field in a Params uniform struct at @binding(0) |
Array[f32] / Array[i32] / Array[u32] |
storage buffer at the next binding, in declaration order |
Buffers the kernel writes to (via buf[i] = ...) get read_write access;
the rest are read. The entry point is always fn main with
@builtin(global_invocation_id).
Supported subset
- Assignments (first assignment declares a typed
var), annotated assignments, augmented assignments if/elif/else,while,for i in range(...)with constant step,break,continue, barereturn- Arithmetic, comparison, boolean, and bitwise operators;
a if c else b(compiles toselect) - Math builtins bare or as
math.*:sqrt,sin,cos,floor,min,max,clamp,pow,abs, ... andmath.pi/math.e/math.tau - Casts:
f32(x),i32(x),u32(x) - GPU builtins:
global_id(),local_id(),workgroup_id(),array_length(buf),barrier(),storage_barrier()
Semantics: WGSL wins over Python
These are deliberate; the compiler errors on the ambiguous cases it can catch:
- Integers are 32-bit and wrap; they are not Python bignums
/on two integers is a compile error — use//or cast withf32()//on negative integers truncates toward zero (Python floors)- No implicit int/float conversions — cast explicitly (bare literals are
fine:
x * 2works whenx: f32, matching WGSL abstract literals) - Conditions must be
bool— no truthiness - Variables first assigned inside a block are scoped to that block
- No atomics, vectors, textures, or user-defined function calls (yet)
Verified on GPU
The generated WGSL is validated by tests/test_py2wgsl.py (structure and
error handling, no GPU needed) and has been executed end-to-end on WebGPU via
wgpu-py (Metal): elementwise results match
a Python reference and the compiled Monte Carlo kernel estimates pi correctly.
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