3D Frame of Reference managing tools. Only orthogonal and right-handed frames are supported.
Project description
py3dframe
Description
py3dframe provides tools to create, manipulate and query orthogonal,
right‑handed 3‑D frames of reference.
All input arrays are automatically converted to numpy.float64 so that
every calculation is performed in double‑precision, guaranteeing numerical
stability throughout the library.
Authors
-
Artezaru artezaru.github@proton.me
-
Git Plateform: https://github.com/Artezaru/py3dframe.git
-
Online Documentation: https://Artezaru.github.io/py3dframe
Installation
Install with pip
pip install py3dframe
pip install git+https://github.com/Artezaru/py3dframe.git
Clone with git
git clone https://github.com/Artezaru/py3dframe.git
Usage
This section will guide you through the basic usage of the py3dframe package.
Construct a right-handed frame
To create a frame, you can provide the origin and the axes of the frame as follows:
import numpy as np
from py3dframe import Frame
origin = np.array([1, 2, 3])
x_axis = np.array([1, 0, 0])
y_axis = np.array([0, 1, 0])
z_axis = np.array([0, 0, 1])
frame = Frame.from_axes(origin=origin, x_axis=x_axis, y_axis=y_axis, z_axis=z_axis)
You can also construct a frame from a rotation and a translation using one of the 8 possible conventions:
| Index | Formula |
|---|---|
| 0 | Xe = R ⋅ Xf + T |
| 1 | Xe = R ⋅ Xf − T |
| 2 | Xe = R (Xf + T) |
| 3 | Xe = R (Xf − T) |
| 4 | Xf = R ⋅ Xe + T |
| 5 | Xf = R ⋅ Xe − T |
| 6 | Xf = R (Xe + T) |
| 7 | Xf = R (Xe − T) |
Where Xe is the point expressed in the parent (or global) frame E, Xf is the point expressed in the child (or local) frame F, R is the rotation matrix and T is the translation vector.
from py3dframe import Frame, Rotation
rotation = Rotation.from_euler('xyz', [0, 0, 0], degrees=True)
translation = np.array([1, 2, 3]).reshape(3, 1)
frame = Frame.from_rotation(translation=translation, rotation=rotation, convention=0)
Construct a system of frames
Let’s consider a person walking in a train. The person is represented by a frame F and the train is represented by a frame E. It is possible to represent the position of the person in the train by defining the frame F in the frame E coordinates.
from py3dframe import Frame, FrameTransform
rotation = Rotation.from_euler('xyz', [0, 0, 0], degrees=True)
translation = np.array([1, 2, 3]).reshape(3, 1)
frame_E = Frame.from_rotation(translation=translation, rotation=rotation, convention=0)
rotation = Rotation.from_euler('xyz', [0, 0, 0], degrees=True)
translation = np.array([0, 0, 0]).reshape(3, 1)
frame_F = Frame.from_rotation(translation=translation, rotation=rotation, convention=0, parent=frame_E)
In this case, when the frame E moves, the frame F moves with it.
Transformation between frames
The transformation between two frames can be computed using the FrameTransform class:
from py3dframe import Frame, FrameTransform
rotation = Rotation.from_euler('xyz', [0, 0, 0], degrees=True)
translation = np.array([1, 2, 3]).reshape(3, 1)
frame_E = Frame.from_rotation(translation=translation, rotation=rotation, convention=0)
rotation = Rotation.from_euler('xyz', [0, 0, 0], degrees=True)
translation = np.array([0, 0, 0]).reshape(3, 1)
frame_F = Frame.from_rotation(translation=translation, rotation=rotation, convention=0, parent=frame_E)
transform = FrameTransform(input_frame=frame_E, output_frame=frame_F)
print(transform.translation)
print(transform.rotation.as_euler('xyz', degrees=True))
This object can be used to transform points or vectors from one frame to another:
point_E = np.array([1, 2, 3]).reshape(3, 1)
point_F = transform.transform(point=point_E) # In convention 0: pE = R * pF + T
point_E = transform.inverse_transform(point=point_F)
vector_E = np.array([1, 2, 3]).reshape(3, 1)
vector_F = transform.transform(vector=vector_E) # In convention 0: vE = R * vF
vector_E = transform.inverse_transform(vector=vector_F)
When the frame E moves, the transform object will automatically update the transformation between the two frames.
License
Copyright 2025 Artezaru
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
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