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Official async Python SDK for the Auralis music platform

Project description

auralis

Official async Python SDK for the Auralis music platform. One dependency (aiohttp), a tiny command surface, and the whole queue/skip/loop/shuffle brain handled for you.

pip install pyauralis

Quickstart

import asyncio
from auralis import Client, LoopMode

client = Client("http://localhost:8080", "YOUR-API-TOKEN")

@client.event
async def on_track_start(player, data):
    print("now playing:", player.current.title)

@client.event
async def on_queue_end(player):
    await player.disconnect()

async def main():
    await client.start()
    player = client.get_player(guild_id=123456789)

    # --- wire your Discord library's voice events to the player (see below) ---

    await player.play("ytsearch:never gonna give you up")
    await player.add("https://youtu.be/dQw4w9WgXcQ")
    player.set_loop(LoopMode.QUEUE)
    await asyncio.Event().wait()

asyncio.run(main())

Player commands

Command Does
await player.play(query) resolve + enqueue, start if idle
await player.add(query) enqueue only
await player.skip() advance to next track
await player.stop() stop + clear queue (stays connected)
await player.pause() / resume() pause / resume
await player.seek(ms) seek
await player.set_volume(0..1000) volume (100 = unity)
player.set_loop(LoopMode.OFF/TRACK/QUEUE) loop mode
player.shuffle() shuffle the queue
player.now_playing() current Track
await player.set_filters("bass=g=8") raw ffmpeg -af filtergraph
await player.disconnect() tear down the player

query is a search string ("ytsearch:…", a URL, a playlist URL) or a Track you already loaded via client.search(...) / client.load_tracks(...).

Events

@client.event on an async def on_<name>(...), or client.add_listener("<name>", cb):

Event Args
on_ready()
on_track_start(player, data) track began
on_track_end(player, data) track ended (data["reason"])
on_track_exception(player, data) playback error
on_track_stuck(player, data) stalled
on_player_update(player, data) live state (player.state)
on_voice_closed(player, data) Discord voice closed
on_queue_end(player) nothing left to play
on_disconnect() websocket dropped (auto-reconnects)

Wiring Discord voice

The SDK never touches the Discord gateway — your bot owns that. Join a channel with your library, then forward the two raw voice payloads:

# discord.py raw gateway events
@bot.event
async def on_socket_raw_receive(...):
    ...  # or use a gateway hook

# when you get VOICE_SERVER_UPDATE for a guild:
client.get_player(guild_id).update_voice_server({"token": ..., "endpoint": ...})

# when you get VOICE_STATE_UPDATE for the bot:
client.get_player(guild_id).update_voice_state(
    {"session_id": ..., "channel_id": ..., "user_id": bot_user_id}
)

Once both arrive, the player connects and starts anything already queued.

Notes

  • The queue lives in this process (lost on bot restart).
  • Node internals (node ids, endpoints, regions) are never exposed by this SDK.
  • pip install "pyauralis[speedups]" pulls in orjson for faster JSON.

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