pybvh
A lightweight Python library for reading, writing, and manipulating BVH motion capture files. Built for researchers and developers working with skeletal animation and motion data.
Documentation · Quick Start · Feature Gallery — every feature, one picture each · Find a function · Tutorials
Features
- Read & write BVH files with full hierarchy and motion data preservation — I/O
- Rotation conversions between Euler angles, rotation matrices, quaternions, 6D (Zhou et al.), and axis-angle — all vectorized with NumPy — guide
- Forward kinematics to compute 3D joint positions from angles — core concepts
- Skeleton operations: retargeting, scaling, joint extraction, Euler order changes — guide
- Frame operations: slicing, concatenation, resampling to different frame rates — guide
- Spatial transforms: mirroring, vertical rotation, speed perturbation, joint noise, root translation, frame dropout — all with seeded randomization — guide
- Motion analysis: joint velocities/accelerations, root trajectory, foot contact detection, gait parameters, and a one-stop
to_feature_array()export — guide - Motion descriptors: trajectory geometry (curvature, torsion, path length, bounding volumes, centre of mass), dynamics (jerk, smoothness/SPARC, kinetic energy, gait), and SE(3) rigid-transform math (twists, screw interpolation, geodesic distance) — all pure NumPy — guide · gallery
- Signal utilities (
pybvh.signal): finite differences, temporal statistics, smoothing, FFT/dominant frequency, polyline simplification — API - Batch loading of entire directories with optional parallel I/O — guide
- Pandas ready —
to_df_dict()output drops straight intopd.DataFrame— guide - 3D visualization with multiple backends (matplotlib, OpenCV, k3d, vedo) — API
Philosophy
pybvh is framework-agnostic and outputs pure NumPy arrays. It understands motion capture data but does not assume what you'll do with it — the same library serves ML researchers, biomechanics scientists, and game developers. For ML-specific features (tensor packing, PyTorch Datasets, augmentation pipelines), see the companion library pybvh-ml (documentation).
Installation
pip install pybvh
Quick Start
import pybvh
# Load a BVH file (pybvh.Bvh.from_file("walk.bvh") is the classmethod spelling)
bvh = pybvh.read_bvh_file("walk.bvh")
print(bvh) # "24 joints, 75 frames at 30.0 fps (frame_time=0.033333s, from walk.bvh)"
# Access motion data as NumPy arrays
bvh.root_pos # (F, 3) root translation per frame
bvh.joint_angles # (F, J, 3) Euler angles in radians
bvh.joint_names # ['Hips', 'Spine', ...] (excludes end sites)
# Get 3D joint positions via forward kinematics
coords = bvh.node_positions() # (F, N, 3)
# Convert to other rotation representations
root_pos, quats = bvh.to_quat() # (F, 3), (F, J, 4)
root_pos, rot6d = bvh.to_6d() # (F, 3), (F, J, 6)
# Write back to file
bvh.write("output.bvh")
Motion Analysis
vel = bvh.joint_velocities() # (F, J, 3) in units/second
contacts = bvh.foot_contacts() # (F, num_feet) binary labels, feet auto-detected
# One-stop export — flat feature array for ML pipelines
features = bvh.to_feature_array(
representation="6d",
include_velocities=True,
include_foot_contacts=True,
) # (F, D)
Beyond the basics sits a full descriptor layer — curvature, smoothness (SPARC), kinetic energy, gait parameters, SE(3) twists — each drawn with its exact call in the Feature Gallery and explained in the Motion Descriptors guide.
Visualization
bvh.plot_rest_pose() # T-pose
bvh.plot_frame(frame=0, camera="front") # also "side", "top", (azim, elev)
bvh.plot_trajectory() # 2D top-down root path
bvh.render("walk.mp4") # video/GIF/HTML export
bvh.render("walk.mp4", follow=True) # camera tracks character as it turns
bvh.play() # interactive playback (auto-detects backend)
pip install pybvh[opencv] # Fast video rendering
pip install pybvh[interactive] # k3d for Jupyter notebooks
pip install pybvh[viewer] # vedo for desktop interactive viewer
pip install pybvh[all-viz] # All of the above
Multi-skeleton comparison, camera control, and backend details: Visualization API.
More
| Topic | In one line | Docs |
|---|---|---|
| Batch loading | Load a directory, harmonize heterogeneous skeletons, export one padded array | Feature Export |
| Spatial transforms | mirror, rotate_vertical, add_rotation_noise, perturb_speed, drop_frames — seeded randomization |
Data Augmentation |
| Skeleton & frame ops | retarget, scale, extract_joints, slicing, concatenation, resample |
Skeleton Operations |
| Rotation utilities | Batch-vectorized conversions between all five representations, SLERP, SE(3) | Rotations & SE(3) |
| World up & orientation | Up-axis detection, forward_at/left_at, reorientation |
World Up |
| Pandas integration | to_df_dict() / df_to_bvh() round trip |
Skeleton Operations |
Tutorials
Eight Jupyter notebooks with detailed walkthroughs, from reading your first file to motion descriptors — see the tutorials page.
Each tutorial is committed as a Jupytext-paired .ipynb + .py so the source is reviewable as plain Python.
Stability and versioning
pybvh is in 0.x — expect breaking changes between minor versions.
We treat 0.x as design space: when a past choice turns out to be wrong, we fix it at the root rather than carry scar tissue forward. No deprecation cycles, no compatibility shims; each release ships a single clean migration path, documented in the CHANGELOG. If you depend on pybvh from production code, pin to an exact version (pybvh==0.8.2) and read the upgrade notes before bumping.
This will change at 1.0: from then on, pybvh will commit to strict semver — no breaking changes within a major version, deprecation warnings (at least one minor release) before any future removal. Until 1.0, "make the library better" wins over "preserve the old behavior."
Requirements
- Python >= 3.9
- NumPy >= 1.21
- Matplotlib >= 3.7
Pandas is optional (pip install "pybvh[pandas]") - only used in the tutorials, not part of pybvh library.
License
MIT
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