A simple game logic library with inventory, items, and cooldown system
Project description
pygamelogic
A lightweight Python game logic library featuring inventory systems, item mechanics, and cooldown management — designed for simplicity and extensibility.
🚀 Installation
pip install pygamelogic
✨ Features
- 📦 Inventory system with capacity limits
- 🧪 Stackable items (e.g., potions)
- ⚔️ Item subclasses (Potion, Weapon, Armor)
- ⏳ Cooldown system to prevent repeated usage
- ❤️ Health system (damage & healing mechanics)
- 🔍 Search, filter, and sorting utilities
🧪 Quick Example
from pygamelogic import InventorySystem, Potion, HealthSystem
# Create player with 100 HP
player = HealthSystem(100)
# Create inventory
inventory = InventorySystem(5)
# Create potion
potion = Potion("Potion", "common", 5, heal_amount=20, quantity=2, cooldown=3)
# Add potion to inventory
inventory.add_item(potion)
print("Before:", player.current_health)
# Use potion
inventory.use_item(potion, player)
print("After:", player.current_health)
📊 Example Output
Before: 100
Potion used! Healed 20 HP.
After: 100
⚙️ Core Systems
📦 Inventory System
- Add and remove items
- Capacity management
- Stackable item support
- Sorting and filtering
🧩 Item System
-
Base class:
Item -
Subclasses:
Potion→ heals targetWeapon→ deals damageArmor→ increases defense
-
Rarity-based value scaling
⏳ Cooldown System
- Prevents item spamming
- Tracks cooldown per item
- Provides remaining cooldown time
🧠 Cooldown Example
inventory.use_item(potion, player)
inventory.use_item(potion, player) # ❌ Raises cooldown error
📁 Project Structure
pygamelogic/
│
├── inventory.py
├── item.py
├── cooldown.py
├── health.py
🎯 Use Cases
- Beginner-friendly game development
- Prototyping RPG mechanics
- Learning object-oriented design
- Building inventory-based systems
👨💻 Author
Muhilvannan Elavazhagan
🌐 Links
📜 License
This project is licensed under the MIT License.
Copyright (c) 2026 Muhilvannan
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