PyGame wasm for everyone
Reason this release was yanked:
pre alpha
Project description
pygbag
PyGame wasm for everyone ( packager + test server )
"your_game_folder" must contains a main.py and its loop must be async aware eg :
import asyncio
import pygame
pygame.init()
pygame.display.set_mode((320, 240))
pygame.display.set_caption("TEST")
async def main():
count = 3
while True:
print(f"""
Hello[{count}] from Pygame
""")
pygame.display.update()
await asyncio.sleep(0)
if not count:
pygame.quit()
return
count = count - 1
asyncio.run( main() )
usage:
`pip3 install pygbag --upgrade`
`pygbag your_game_folder`
command help:
pygbag --help your_game_folder
usage: __main__.py [-h] [--bind ADDRESS] [--directory DIRECTORY]
[--cache CACHE] [--cdn CDN] [--template TEMPLATE]
[--ssl SSL] [--port [PORT]]
optional arguments:
-h, --help show this help message and exit
--bind ADDRESS Specify alternate bind address [default: localhost]
--directory DIRECTORY
Specify alternative directory
[default: <your_game_folder>/build/web]
--cache CACHE md5 based url cache directory
--cdn CDN web site to cache locally
[default:https://pmp-p.github.io/pygbag/]
--template TEMPLATE index.html template
--ssl SSL enable ssl with server.pem and key.pem
--port [PORT] Specify alternate port [default: 8000]
Now navigate to http://localhost:8000 with a modern Browser v8 based browser are preferred ( chromium/brave/chrome ... ) because imposing some baseline restrictions on WebAssembly loading.
NOTES:
-
first load will be slower, because setting up local cache from cdn to avoid useless network transfer for getting pygame and cpython prebuilts.
-
each time changing code/template you must restart
pygbag your_game_folderbut cache is not destroyed. -
if you want to reset prebuilts cache, remove the build/web-cache folder in your_game_folder
support via Discord:
https://discord.gg/t3g7YjK7rw ( #pygame-web on Pygame Community )
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