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Pygame Extended: OpenGL accelerated 2D game programming framework

Project description

Pygame Extended (or pygext) is my “everything and a kitchen sink” collection of libraries for Pygame development. The main part of pygext, is the OpenGL accelerated 2D framework ( for rendering and controlling sprites. Pygext also contains additions to pygame.draw (e.g. rectangles with round corners) and an opengl accelerated 2D vector graphics library (experimental).

Pygext is currently 100% pure Python, so parts of it might still be a bit slow on less than high end PCs. However, I’ve tried to design the code to be as psyco-friendly as possible, so you will see quite a noticeable difference with psyco enabled. Remember to add import psyco; psyco.profile() at the beginning of your applications.

Main Features

  • Use layers to control rendering order (unlimited layers per scene)

  • Sprites you can rotate, scale and alpha blend

  • Sprites can be attached to each other for synchronized movement

  • Framerate independent animation and movement

  • Control sprites via “Actions” instead of manually updating coordinates every frame

  • Fully featured particle effects

  • Collision detection

  • Scenes and states for structuring game logic

NOTE: this release of pygext is still alpha, so there will be backward incompatible API changes and refactoring in future versions.

Project details

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