A Pythonic wargame engine for Guy Debord's Le Jeu de la Guerre
Project description
Pykrieg
A Pythonic wargame engine for Guy Debord's Le Jeu de la Guerre (A Game of War).
About
Pykrieg is a Python library that implements the complex rules of Guy Debord's strategic tabletop game, providing a clean, extensible API for developers to build custom interfaces, AI opponents, and analysis tools. The project is inspired by the successful python-chess library and follows similar design principles.
Installation
pip install pykrieg
For console interface with mouse support:
pip install pykrieg[console]
Features
- Complete Game Engine: Full implementation of Debord's strategic game rules
- Format Support: KFEN format for saving/sharing games
- Console Interface: Interactive terminal-based gameplay
- Protocol Support: UCI-like protocol for engine-frontend communication (v0.3.0)
Quick Start
Console Interface (Casual Players)
Launch the interactive console game:
python -m pykrieg.console
Play using simple commands:
move 5,10 6,10- Move a unitattack 5,12- Attack a targetpass- Skip attack phaseend- End turnhelp- Show all commands
Python API (Developers)
from pykrieg import Board
# Create a board
board = Board()
# Add units
board.create_and_place_unit(5, 10, 'INFANTRY', 'NORTH')
# Move a unit
board.make_turn_move(5, 10, 6, 10)
# Attack
board.switch_to_battle_phase()
result = board.make_turn_attack(1, 12)
# End turn
board.end_turn()
Donations
If you like the project and want to support future development, consider donating!
License
This project is licensed under the GNU General Public License v3.0 - see LICENSE for details.
The GPL v3 license ensures that:
- The software remains free for all users
- Commercial use is permitted, including selling the software or offering it as a service
- Derivative works must be shared under the same license (copyleft)
- Users have the freedom to study, modify, and distribute the software
Project details
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