Python TUI for browsing LDraw library.
Project description
pyldraw3-tui
A terminal user interface for browsing the LDraw parts catalog and inspecting LDraw model files — built on Textual and pyldraw3.
LDraw is the open standard for describing LEGO® models as plain-text
.ldr/.mpd files. pyldraw3-tui is the read-only companion to the pyldraw3 library: it never
creates, edits, or exports model or geometry files — it just lets you explore parts and models
fast, without leaving your terminal.
What you get:
- 🔎 Look up a part code or description in seconds — no browser, no 3D viewer.
- 📖 Read any
.ldr/.mpdmodel's pieces, bounding box, and bill of materials as plain text. - 🔍 Validate model files — unknown parts and colours, malformed lines, and suspicious transforms.
- 🎨 Preview the full LDraw colour palette with swatches and finish metadata.
- 📋 Yank codes or export ready-to-paste Python snippets straight into your scripts.
- ⌨️ Fully keyboard-driven (with mouse support), running entirely in your terminal.
Status: Beta (v0.1.0). Usable day-to-day; interfaces and key bindings may still change between releases. Bug reports and feedback are very welcome.
Screenshots
Captured against the small test-fixture library (regenerate with
uv run python scripts/make_screenshots.py); a real install browses the full LDraw catalog.
Contents
- Screenshots
- Installation
- Usage
- Features
- First run
- Key bindings
- Troubleshooting
- pyldraw3-tui vs. pyldraw3
- Contributing
- License
Installation
Requires Python 3.12+ and a terminal.
Run it without installing anything (recommended):
uvx pyldraw3-tui
Or install it as a persistent command-line tool:
uv tool install pyldraw3-tui # via uv
pipx install pyldraw3-tui # or via pipx
Or grab it with the standalone uvx.sh installer script (no Python toolchain
required up front — it bootstraps uv for you):
curl -LsSf uvx.sh/pyldraw3-tui/install.sh | sh
Want the latest unreleased build? Install straight from source:
uvx --from git+https://github.com/hbmartin/pyldraw3-tui pyldraw3-tui
uv tool install git+https://github.com/hbmartin/pyldraw3-tui
Usage
pyldraw3-tui [FILE]
With no argument it opens on the Catalog; given a .ldr/.mpd path it opens on the Model
view for that file. Switch modes in-app via the two top tabs: Catalog and Model.
Features
The app is organised around its two top tabs.
Catalog — browse and look up parts:
- Look up part codes — find a part's code/description fast to paste into scripts or
.ldrfiles. - Explore the catalog — browse categories and minifig sections to discover parts.
- Inspect a part — metadata, palette swatches, and a drillable sub-part reference tree.
Model — read a model file:
- Browse a model file — open a
.ldr/.mpdand read its pieces, summary stats, and bill of materials. - See real geometry — per-piece bounding boxes and stud counts, plus an overall model bounding box in LDU/mm.
- Follow building steps — pieces are grouped by their
0 STEPmarkers where the model defines them. - Validate the file — the Issues tab lists malformed lines, unknown parts and colours, unknown meta-commands, and scaled/sheared transforms, each with its line number and severity. Files that fail to parse entirely still get an issue list explaining what is wrong.
First run
On launch the app reads your pyldraw3 configuration. If no LDraw library is found on disk, a guided setup screen offers to download the library (~80 MB), point your configuration at it, and generate the parts index. If the index is missing or stale it is rebuilt automatically with a progress indicator — the first build takes a few seconds; later launches are instant.
Everything lives under your platform's standard directories (resolved by platformdirs):
| What | macOS | Linux |
|---|---|---|
Config file (config.yml) |
~/Library/Application Support/pyldraw3/ |
~/.config/pyldraw3/ |
| LDraw library (download) | ~/Library/Caches/pyldraw3/ |
~/.cache/pyldraw3/ |
| Generated parts index | ~/Library/Application Support/pyldraw3/generated/ |
~/.local/share/pyldraw3/generated/ |
The exact library and index paths are recorded in config.yml; the values above are the defaults.
Windows uses the equivalent %LOCALAPPDATA% locations.
Key bindings
Navigation
| Key | Action |
|---|---|
↑/↓, k/j |
Move within the focused list/tree |
h/l |
Collapse/expand tree nodes |
Tab / Shift+Tab |
Cycle focusable panes |
Enter |
Open/drill selection |
/ |
Focus the live filter box |
Actions
| Key | Action |
|---|---|
y / Y |
Yank code / chooser (description, import path) |
o |
Open selected part on ldraw.org |
e |
Export Python snippet (import / Piece(...) / bare code) |
Global
| Key | Action |
|---|---|
1 / 2 |
Switch to Catalog / Model tab |
: |
Command palette (jump to part, open model, copy BOM, …) |
Ctrl+T |
Toggle light/dark theme |
? |
Help (full key reference) |
q / Ctrl+C |
Quit |
Full mouse support comes for free with Textual.
Troubleshooting
"No LDraw library found" on first launch.
The app needs the LDraw parts library on disk. Let the guided setup screen download it (~80 MB,
needs network access), or if you already have an LDraw install, point config.yml at it (see
First run for the path) and relaunch.
The parts index rebuild is slow or seems stuck.
The first index build scans the whole library and takes a few seconds; a progress indicator shows
its status. Subsequent launches reuse the cached index and start instantly. If it never completes,
delete the generated/ directory (see the paths table above) and relaunch to force a clean rebuild.
Colours or swatches look wrong / boxes render as garbage.
The UI expects a modern terminal with truecolor and Unicode support. Make sure TERM advertises
256+ colours (e.g. xterm-256color) and that your terminal font includes box-drawing glyphs.
Try a different terminal emulator if artifacts persist.
Can I use my existing LDraw installation instead of downloading?
Yes — set the library path in config.yml to your existing LDraw directory. The paths are shared
with pyldraw3, so any configuration that library already uses is picked up automatically.
Where does it store things / how do I reset?
Everything lives under the platform directories listed in First run. Deleting the
config and generated/ directories resets the app to a first-run state.
pyldraw3-tui vs. pyldraw3
pyldraw3 is the Python library for parsing, resolving,
and computing geometry from LDraw files. pyldraw3-tui is an interactive, read-only front end
built on top of it.
- Reach for
pyldraw3when you're scripting: loading models, transforming geometry, generating BOMs programmatically, or building your own tools. - Reach for
pyldraw3-tuiwhen you want to explore interactively — look up a part code, skim a model's pieces, or grab a snippet — without writing any code.
Both read the same configuration and library on disk, so they coexist happily. The TUI never writes to your model or geometry files.
Contributing
Contributions are welcome! See CONTRIBUTING.md for local setup, the check suite, and the snapshot-testing workflow. Please also review our Code of Conduct.
License
Distributed under the GPL-3.0-or-later license. See LICENSE.txt for details.
LEGO® is a trademark of the LEGO Group, which does not sponsor, authorize, or endorse this project. LDraw™ is a trademark of the Estate of James Jessiman.
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