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A small, fast and extensible Python framework for building Android applications.

Project description

PyMobile

Build real Android apps in pure Python.

Write a declarative UI, run one command, install the APK on your phone.

PyPI Python License


from pymobile import App, Button, Column, Label, Screen, Widget


class Home(Screen):
    title = "Hello"

    def __init__(self) -> None:
        super().__init__()
        self.taps = 0
        self.counter = Label("Taps: 0")

    def build(self) -> Widget:
        return Column(
            Label("Hello, Android!"),
            self.counter,
            Button("Tap me", on_press=self.on_tap),
            spacing=12,
        )

    def on_tap(self) -> None:
        self.taps += 1
        self.counter.set_text(f"Taps: {self.taps}")
        self.app.render()


App("Demo").run(Home())
pip install py-mobile
pymobile setup-sdk           # once per machine
pymobile build --native      # → build/demo-0.1.0.apk

That APK is signed, installable and runs a real CPython interpreter on the device. No Java, no Gradle, no Android Studio.


Table of contents


Why PyMobile

Real APKs Signed with v1+v2+v3 schemes, containing classes.dex, resources.arsc and an embedded CPython 3.14 for ARM64.
Native views Widgets become genuine TextView, Button, EditText, Switch, ProgressBar and LinearLayout instances — not a web view or a custom canvas.
Fast About five seconds per build. An unchanged rebuild is instant.
Small setup ~800 MB of tooling, downloaded automatically. The NDK is not required.
Testable Your whole app runs and is unit-testable on a desktop, with no emulator.
No dependencies The runtime uses only the standard library, which keeps APKs small.

Verified on a physical device running Android 14.


Installation

Requirements: Python 3.10+, about 1 GB of free disk space, an Android 5.0+ device.

pip install py-mobile

The distribution is named py-mobile because pymobile on PyPI belongs to an unrelated project. The import name and the CLI command are still pymobile.

Then install the Android toolchain, once per machine:

pymobile setup-sdk

This downloads JDK 17 and the Android SDK (~800 MB) into ~/.andro. The NDK is not downloaded: a prebuilt native bridge (22 KB) ships inside the package. It is byte-identical for every application, so there is nothing to compile. If you want to rebuild it from C source anyway:

pymobile setup-sdk --with-ndk    # adds ~2 GB

Already have Android Studio? Point PyMobile at your existing SDK instead:

export ANDROID_HOME=~/Android/Sdk          # macOS/Linux
$env:ANDROID_HOME = "C:\...\Android\Sdk"   # Windows PowerShell

You need build-tools;34.0.0 and platforms;android-34.

If the pymobile command is not found

Common on Windows when pip's scripts directory is not on PATH. This form always works:

python -m pymobile build --native

Verify everything with:

pymobile doctor

Your first app

pymobile init myapp --name "My App" -p com.example.myapp
cd myapp
pymobile run                # preview on your machine
pymobile build --native     # produce the APK

init generates:

myapp/
├── main.py           # your application
├── pymobile.toml     # configuration
├── README.md
├── .gitignore
└── assets/           # images, fonts, data files

The smallest possible app:

from pymobile import App, Column, Label, Screen, Widget


class Home(Screen):
    def build(self) -> Widget:
        return Column(Label("Hello, Android!"))


App("My App").run(Home())

How it works

Three ideas explain everything else.

1. Widgets are descriptions, not views. Label("Hello") draws nothing. It is a node in a tree that serialises to JSON. A Java renderer converts that tree into real Android views and patches them in place on every update.

2. Everything platform-specific goes through a bridge.

Your Python code
       ↓
    Bridge ──┬── AndroidBridge   on device, through JNI
             └── StubBridge      on desktop, records every call

3. Therefore your app runs anywhere. On a laptop the stub bridge logs what would have happened; on a phone the same code vibrates and posts notifications. You never write if android: — the framework picks the implementation.

app = App("Demo")
print(app.platform)      # 'desktop' or 'android'
print(app.bridge.name)   # 'stub' or 'android'

The build pipeline runs twelve independent, individually timed stages:

validate → collect → compile → icons → toolchain → runtime
        → jni → dex → resources → assets → sign → verify

UI components

Seven components. All of them accept id, style, visible and enabled.

Label

Static or updatable text.

label = Label("Heading", style=Style(font_size=24, bold=True))
label.set_text("New text")

Button

Button("Save", on_press=self.save)
Button("Unavailable", on_press=self.save, enabled=False)   # taps ignored

TextInput

TextInput(
    placeholder="Your name",
    max_length=50,             # extra characters are trimmed automatically
    on_change=lambda value: print(value),
)

TextInput(password=True)       # masked
TextInput(multiline=True)      # multi-line

on_change fires only on a genuine change — writing the same value again does nothing. While the field has focus the framework never overwrites its contents, so the keyboard stays open and the caret does not jump.

Methods: set_value(text), clear().

Switch

switch = Switch(checked=True, on_toggle=lambda state: print(state))
switch.toggle()            # returns the new state
switch.set_checked(False)

ProgressBar

bar = ProgressBar(40, maximum=100)
bar.set_value(150)         # clamped to maximum
bar.fraction               # 0.0 … 1.0

ProgressBar(indeterminate=True)    # spinner

Image

Image("assets/logo.png", fit="cover")   # contain | cover | fill | none

Paths are relative to your project directory.

Spacer

Spacer(16)     # 16 dp of empty space

Layout

Four containers, freely nestable.

Column(a, b, c, spacing=12)                # vertical stack
Row(a, b, spacing=8, align=Align.CENTER)   # horizontal stack
ScrollView(content)                        # scrollable region
Stack(background, foreground)              # layered, last on top
Column(
    Label("Heading"),
    Row(Button("Yes"), Button("No"), spacing=8),
    ScrollView(Column(*[Label(f"Row {i}") for i in range(50)])),
    spacing=12,
)

Alignment options: Align.START, Align.CENTER, Align.END, Align.SPACE_BETWEEN.


Styling

Style(
    font_size=18,
    bold=True,
    italic=False,
    color=Color.PRIMARY,
    background=Color.SURFACE,
    padding=EdgeInsets.all(16),
    margin=EdgeInsets.symmetric(horizontal=8, vertical=4),
    corner_radius=8,
    elevation=2,
    align=Align.CENTER,
)

Built-in colours: PRIMARY, ACCENT, BACKGROUND, SURFACE, TEXT, TEXT_MUTED, SUCCESS, WARNING, ERROR, TRANSPARENT. Custom colours use #RGB, #RRGGBB or #AARRGGBB.

Styles are immutable, so a base style is safe to share:

BASE = Style(font_size=16, color=Color.TEXT)

Label("Normal", style=BASE)
Label("Error", style=BASE.merge(color=Color.ERROR, bold=True))

Invalid values fail fast: Style(color="red") raises ValueError.

EdgeInsets helpers: EdgeInsets.all(8), EdgeInsets.symmetric(horizontal=8, vertical=4), EdgeInsets(left, top, right, bottom).


Screens and navigation

A screen builds a widget tree and receives lifecycle callbacks.

class Settings(Screen):
    title = "Settings"

    def build(self) -> Widget:
        return Column(
            Label("Second screen"),
            Button("Back", on_press=lambda: self.app.pop()),
        )

    def on_mount(self):   ...   # once, when pushed onto the stack
    def on_show(self):    ...   # every time it becomes visible
    def on_hide(self):    ...   # when another screen covers it
    def on_unmount(self): ...   # once, when popped

Navigation is a stack:

app.push(Settings())            # on_hide(current) → on_mount → on_show
app.pop()                       # on_hide → on_unmount → on_show(previous)

app.navigator.replace(Other())  # swap the top screen
app.navigator.reset(Home())     # clear the stack, start fresh
app.navigator.depth             # how many screens are stacked
app.screen                      # the visible screen

The root screen is never popped — pop() returns None instead of leaving a blank window. The hardware back button is wired up automatically.

Do not push the same screen object twice; that raises PyMobileError. Create a new instance each time: app.push(Settings()).

Find a widget anywhere in the current screen:

self.find("counter").set_text("5")     # matches Label(..., id="counter")

Updating the screen

This is the one concept newcomers stumble on. build() runs once and its result is cached, so a redraw must be requested explicitly.

class Home(Screen):
    def __init__(self):
        super().__init__()
        self.taps = 0
        self.counter = Label("Taps: 0")     # keep a reference

    def build(self) -> Widget:
        return Column(self.counter, Button("Tap", on_press=self.on_tap))

    def on_tap(self) -> None:
        self.taps += 1
        self.counter.set_text(f"Taps: {self.taps}")   # 1. change a property
        self.app.render()                              # 2. redraw
Method When to use Cost
self.app.render() properties changed, structure is the same cheap; keeps scroll position and keyboard focus
self.refresh() the tree itself changed (rows added or removed) rebuilds through build()
def on_data_loaded(self) -> None:
    self.items = fetch_items()
    self.refresh()          # the number of rows changed

Notifications

app.notify("Done", "File saved")               # returns a notification id
app.notify("Syncing", "In progress…", ongoing=True)   # cannot be swiped away
app.notifications.cancel(notification_id)

The notification channel is created automatically. On Android 13+ you need the POST_NOTIFICATIONS permission — see below.


Vibration

app.vibrate(100)                               # one shot, milliseconds
app.vibration.preset("success")
app.vibration.pattern([0, 100, 50, 100])       # [wait, buzz, wait, buzz]
app.vibration.cancel()

Presets: tick, click, double, success, error, heartbeat.

Pulses shorter than about 50 ms cannot be felt on most hardware, so short values are stretched automatically and waveforms are sent with explicit amplitudes — several devices silently ignore the default.


Permissions

from pymobile import Permission

app.permissions.has(Permission.CAMERA)              # bool
app.permissions.request(Permission.CAMERA)          # {'android.permission.CAMERA': True}
app.permissions.missing([Permission.CAMERA, "VIBRATE"])
app.require_permissions(Permission.CAMERA)          # raises PermissionError_ if denied

Three spellings are accepted: "CAMERA", "android.permission.CAMERA" and Permission.CAMERA.

Three rules that save hours

1. Declare every permission in pymobile.toml. Android denies an undeclared permission silently — no dialog appears at all. The compiler warns you when code requests something the manifest lacks:

! requested in code but not declared in pymobile.toml: android.permission.CAMERA
  — Android will deny them without showing a dialog

2. Ask after the first screen is visible. A request issued before the window exists is dropped by the system. Put it in on_show(), not before app.run():

def on_show(self) -> None:
    if self.visits == 1:
        self.app.permissions.request(Permission.CAMERA)

3. Two refusals disable the dialog forever. Android then returns an instant denial. PyMobile detects this and opens the app's settings page with an explanation, instead of failing mutely.


HTTP requests

A client built on the standard library — no third-party dependency, so nothing extra lands in the APK.

from pymobile import HttpClient

client = HttpClient(
    base_url="https://api.example.com",
    headers={"Authorization": "Bearer ..."},
    timeout=10,
    retries=2,           # exponential backoff
)

client.get("/items", params={"page": 2})
client.post("/items", json={"name": "Widget"})
client.put("/items/1", json={"name": "Updated"})
client.delete("/items/1")

The response object:

response = client.get("/items")

response.status      # 200
response.ok          # True for 2xx
response.json()      # parsed JSON
response.text        # decoded text
response.content     # raw bytes
response.headers     # lowercase keys
response.elapsed     # seconds

Error statuses are returned, not raised — they are valid HTTP responses:

response = client.get("/missing")
if not response.ok:
    print(response.status)        # 404

response.raise_for_status()       # raises NetworkError for 4xx/5xx

Retries cover connection failures and 408/425/429/5xx.

HTTPS works out of the box: a bundle of root certificates is packaged into the APK, because Android provides no certificate file where OpenSSL looks for one.

Remember to list android.permission.INTERNET in your config.


Events

A synchronous event bus decouples UI from application logic.

# framework events
app.on("app:start",     lambda e: ...)
app.on("app:stop",      lambda e: ...)
app.on("app:render",    lambda e: ...)
app.on("screen:change", lambda e: print(e.source))

# your own events
app.events.emit("cart:updated", source="CartScreen", count=3)
app.on("cart:updated", lambda e: print(e.get("count")))

subscription = app.on("x", handler)
subscription.cancel()          # always unsubscribe in on_unmount()

An exception inside one handler is logged and never prevents the others from running.


Configuration reference

Everything lives in pymobile.toml (or a [tool.pymobile] table inside pyproject.toml).

[app]
# --- identity ---
name = "My App"                 # shown under the launcher icon
package = "com.example.myapp"   # reverse-DNS, lowercase segments
version = "1.0.0"
version_code = 1                # integer; must increase for each Play upload

# --- entry point ---
entrypoint = "main.py"
source_dir = "."

# --- Android platform ---
min_sdk = 21                    # Android 5.0
target_sdk = 34                 # Android 14
orientation = "portrait"        # portrait | landscape | sensor | user

# Every permission requested at runtime must be listed here.
permissions = [
    "android.permission.INTERNET",
    "android.permission.VIBRATE",
    "android.permission.POST_NOTIFICATIONS",
]

# --- resources ---
icon = "assets/icon.png"        # optional; default icon used otherwise

# --- build ---
abis = ["arm64-v8a"]
output_dir = "build"
optimize = true                 # ship bytecode instead of sources
strip_debug = true              # -OO: drop docstrings and asserts
exclude = ["tests/**", "**/__pycache__/**"]
Key Default Meaning
name PyMobile App display name
package org.pymobile.app unique application id
version 0.1.0 user-visible version
version_code 1 internal build number
entrypoint main.py module to execute
source_dir . root of your sources
min_sdk 21 oldest supported Android
target_sdk 34 Android version you target
orientation portrait screen orientation
permissions ["…INTERNET"] manifest permissions
icon (none) path to a square PNG
abis ["arm64-v8a"] architectures
output_dir build where the APK is written
optimize true package .pyc
strip_debug true compile with -OO
exclude see above glob patterns to skip

Every value is validated before the build starts, and each error carries a fix:

✗ Invalid package name 'Bad_Package'
  hint: Use reverse-DNS with lowercase segments, e.g. com.example.myapp

Inspect the resolved configuration with pymobile info or pymobile info --json.


Building an APK

pymobile build --native                    # incremental
pymobile build --native --clean            # ignore the cache
pymobile build --native -v                 # per-stage timings
pymobile build --native --icon logo.png    # override the icon
pymobile build --native --output dist      # different directory
pymobile build --native --no-optimize      # ship .py for debugging

Without --native you get a lightweight structural package used for quick checks. It does not install on a device.

A rebuild with no changes finishes instantly:

✓ up to date: my-app-1.0.0.apk (21.0 MB)

The cache tracks every input: sources, configuration and icon.

Inside the APK:

AndroidManifest.xml          generated from your config
classes.dex                  launcher activity and the view renderer
resources.arsc               compiled resources
lib/arm64-v8a/*.so           CPython, OpenSSL, SQLite, the JNI bridge
assets/app/                  your code and the pymobile package
assets/python/               standard library and CA certificates
res/mipmap-*/icon.png        icons, five densities
META-INF/                    signature (v1+v2+v3)

Builds are reproducible: identical inputs produce a byte-identical APK. The file is written to a temporary path and moved into place, so an interrupted build never leaves a corrupt artifact.


Application icon

icon = "assets/icon.png"

Provide a square PNG, JPG or WebP — 512×512 works best. It is resized into all five densities (48, 72, 96, 144 and 192 px). Install the icons extra for high-quality resampling:

pip install "py-mobile[icons]"

Without it the icon is copied unscaled; the build still succeeds. With no icon configured, a bundled default is used, so a build never fails over a missing asset.


Installing on a phone

Without a cable: copy the .apk to your device through cloud storage or a messenger, open it there and allow installation from unknown sources.

Over USB, with USB debugging enabled:

adb install -r build/my-app-1.0.0.apk

adb lives in ~/.andro/sdk/platform-tools/.


Debugging

Everything your app prints, including tracebacks, goes to logcat:

adb logcat -s pymobile pymobile.stdout pymobile.stderr
Tag Contents
pymobile framework and renderer messages
pymobile.stdout your print() output
pymobile.stderr exceptions and tracebacks

If a single widget fails to render, it is replaced by red text naming the error while the rest of the screen keeps working.


Testing your app

StubBridge records every platform call, so no emulator is needed and tests run in milliseconds.

from pymobile import App
from pymobile.core.bridge import StubBridge


def test_button_posts_a_notification():
    bridge = StubBridge(verbose=False)
    app = App("Test", bridge=bridge)
    app.run(Home())

    app.screen.find("btn").press()

    assert bridge.calls_named("notify")
    spec = list(bridge.notifications.values())[0]
    assert spec.title == "Hello"


def test_permission_denial_is_handled():
    denying = StubBridge(grant_permissions=False, verbose=False)
    app = App("Test", bridge=denying)
    assert app.permissions.request("CAMERA") == {"android.permission.CAMERA": False}

Useful members: calls, calls_named(name), notifications, granted, reset(), and the grant_permissions=False constructor flag.


Error handling

Every exception derives from PyMobileError and carries a message and an actionable hint.

from pymobile.errors import PyMobileError, NetworkError, ConfigError

try:
    response = client.get("/items")
except NetworkError as error:
    print(error.message)   # what happened
    print(error.hint)      # how to fix it
except PyMobileError:
    ...                    # catch anything from the framework
Exception Raised when
ConfigError configuration missing or invalid
NetworkError request failed, host unreachable, invalid JSON
PermissionError_ the user declined a permission
ResourceError an icon or template could not be read
BridgeError a call into Android failed
PlatformError feature unavailable on this platform

The CLI prints only the message and hint. Add -v for a full traceback.


CLI reference

Command Description
pymobile init [dir] create a project (-n name, -p package, -f force)
pymobile setup-sdk install the Android toolchain (--with-ndk, --path)
pymobile build --native build a signed, installable APK
pymobile run run the app on your machine
pymobile info show the resolved configuration (--json)
pymobile doctor check environment and project health
pymobile clean remove build artifacts

Global flags -v (verbose) and -c PATH (project directory) work both before and after the sub-command.


Extending the framework

The architecture is designed so that additions never touch existing code.

A new widget — subclass Widget, set type_name, override props(), then add a branch to ViewBuilder.java:

from pymobile.core.ui.widget import Widget


class Slider(Widget):
    type_name = "Slider"
    __slots__ = ("value", "minimum", "maximum")

    def __init__(self, value=0.0, *, minimum=0.0, maximum=100.0, **kwargs):
        super().__init__(**kwargs)
        self.value, self.minimum, self.maximum = value, minimum, maximum

    def props(self):
        return {**super().props(), "value": self.value,
                "minimum": self.minimum, "maximum": self.maximum}

A new Android API — add a method to Bridge, implement it in AndroidBridge and StubBridge, wrap it in a small class under core/api/.

A new build stage — write a method and add one line to BuildPipeline.run(); timing and logging come for free.

A new platform — implement Bridge once; nothing else changes.


Limitations

  • arm64-v8a only. Covers roughly 99% of active devices; x86_64 is planned.
  • APK size is about 21 MB, dominated by the interpreter and standard library.
  • Android 5.0 (API 21) minimum.
  • The renderer covers the components documented here; more are being added.

FAQ

Why doesn't my UI update? Call self.app.render() after changing properties, or self.refresh() when the tree structure changed. See Updating the screen.

Why does pymobile run show no window? That is expected. On a desktop the stub bridge logs the widget tree instead of drawing it — it verifies logic, not appearance.

Why doesn't a 404 raise an exception? Because it is a valid HTTP response. Use response.ok or response.raise_for_status().

Why is no permission dialog shown? Either the permission is missing from pymobile.toml, or you have already denied it twice and Android has blocked further prompts. See Permissions.

Why doesn't my button respond? Check enabled — a disabled button ignores taps.

Why does push() raise an error? The same screen object cannot be pushed twice. Create a new instance.

Where did my print() output go? To logcat: adb logcat -s pymobile.stdout.

How do I make the APK smaller? Keep optimize = true and strip_debug = true, trim files with exclude, and list a single ABI.

Can I keep the config in pyproject.toml? Yes, under [tool.pymobile]. If both files exist, pymobile.toml wins.

Do I need Android Studio? No. pymobile setup-sdk downloads only the command-line tools it needs.


Contributing

git clone https://github.com/Maksum867/py-mobile.git
cd pymobile
pip install -e ".[dev]"

pytest                  # 331 tests
ruff check pymobile     # linting
mypy pymobile           # strict type checking

To rebuild the native artifacts from source (requires pymobile setup-sdk --with-ndk):

PYMOBILE_BUILD_JAVA=1 PYMOBILE_BUILD_JNI=1 pymobile build --native --clean

Issues and pull requests are welcome.


Documentation

License

MIT — see LICENSE.

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