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pymodcs — PyMod SDK / SDK для PyMod

Write Python plugins for Counter-Strike 1.6 / ReHLDS / ReGameDLL. The distribution is named pymodcs, the Python import is pymod.

python -m pip install pymodcs
from pymod import Plugin, Player, command, Color, Position

class Welcome(Plugin):
    @command("hello")
    def hello(self, player: Player):
        player.message("Hello!", color=Color.Green())
        player.hud("Welcome!", position=Position.Top, color=Color.HEX("#6EE7C2"))

from pymod import * is supported too. PyCharm and other type-aware editors can read bundled .pyi files and py.typed; no IDE extension is required. Annotate callback arguments with Player, DamageEvent, etc. for reliable completion in ordinary editors. No PyMod IDE plugin is needed.

Русский

Пакет для разработки плагинов: API текущего ядра, подсказки параметров, типы игроков и 155 хуков, документация методов на русском и английском. Выберите в IDE тот интерпретатор, куда установили pymodcs.

Встроенная документация доступна через Ctrl+Q в PyCharm, help() и команду:

python -m pymod docs Player.hud --lang ru
python -m pymod docs hook_events.DamageEvent --lang en
python -m pymod new Welcome --output welcome.py --lang ru

Цвета, координаты, описания конфигов и ресурсов можно использовать в обычном Python. Игровые действия (чат, игроки, оружие, SQLite плагина, хуки) требуют сервер с нативным ядром PyMod. Вне сервера такие вызовы явно завершаются ServerRequiredError, а не имитируют успешное выполнение.

Скопируйте созданный .py в cstrike/addons/pymod/plugins/ своего сервера. Пакет SDK не содержит сервер CS, DLL/SO, личные плагины, базы и ключи. Не копируйте SDK поверх серверного ядра и не устанавливайте его через серверную команду pip install: ядро уже предоставляет модуль pymod. На сервере используется API 0.19.0 и встроенный Python 3.14 x86; на рабочем компьютере SDK поддерживает Python 3.11+.

Для import pymod используйте отдельное виртуальное окружение: пакет с именем pymod на PyPI принадлежит другому проекту и не должен стоять рядом с pymodcs.

English

This is a development SDK, not a game server or an engine emulator. It includes the current Python API, type information, all 155 hook classes, RU/EN docstrings, and public teaching examples. Use the same interpreter in your editor that you used for installation.

Colors, vectors, configuration descriptors and resource declarations work in regular Python. Engine operations and plugin-owned storage require the native PyMod server runtime. They raise ServerRequiredError outside the server.

from pymod import Color, Position
print(Color.RGB(70, 220, 235).hex)  # #46DCEB
print(Position.percent(x=50, y=10))
help(Color.HEX)  # Russian and English documentation

Create a plugin with python -m pymod new Welcome --output welcome.py --lang en, then copy it to cstrike/addons/pymod/plugins/ on a PyMod server. Match the SDK API version to your server. Do not install this SDK into the server's managed dependencies or overwrite its Python package. Use an isolated virtual environment without the unrelated PyPI distribution named pymod.

Full method signatures remain available in source and stubs. Docstrings show both languages; the command-line reference can select --lang ru or --lang en. Public guides and examples are included as pymod/docs and pymod/examples.

The source is GPL-2.0-or-later with the bundled HL Engine linking exception.

Metadata

Release files for pymodcs 0.19.0

For a detailed explanation of source distributions (sdists) and built distributions (wheels), please see the package formats documentation.

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Source distribution for pymodcs 0.19.0
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Table of built distributions (wheels) for pymodcs 0.19.0
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pymodcs-0.19.0-py3-none-any.whl Python 3 none any Details

Total release size: 931.0 kB

Release files / pymodcs-0.19.0.tar.gz

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0.19.0 This release

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0.18.0

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0.17.1

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