Monitor and control user input devices
Project description
pynput
This library allows you to control and monitor input devices.
Currently, mouse and keyboard input and monitoring are supported.
See here for the full documentation.
Controlling the mouse
Use pynput.mouse.Controller like this:
from pynput.mouse import Button, Controller mouse = Controller() # Read pointer position print('The current pointer position is {0}'.format( mouse.position)) # Set pointer position mouse.position = (10, 20) print('Now we have moved it to {0}'.format( mouse.position)) # Move pointer relative to current position mouse.move(5, -5) # Press and release mouse.press(Button.left) mouse.release(Button.left) # Double click; this is different from pressing and releasing # twice on macOS mouse.click(Button.left, 2) # Scroll two steps down mouse.scroll(0, 2)
Monitoring the mouse
Use pynput.mouse.Listener like this:
from pynput import mouse def on_move(x, y): print('Pointer moved to {0}'.format( (x, y))) def on_click(x, y, button, pressed): print('{0} at {1}'.format( 'Pressed' if pressed else 'Released', (x, y))) if not pressed: # Stop listener return False def on_scroll(x, y, dx, dy): print('Scrolled {0} at {1}'.format( 'down' if dy < 0 else 'up', (x, y))) # Collect events until released with mouse.Listener( on_move=on_move, on_click=on_click, on_scroll=on_scroll) as listener: listener.join() # ...or, in a non-blocking fashion: listener = mouse.Listener( on_move=on_move, on_click=on_click, on_scroll=on_scroll) listener.start()
A mouse listener is a threading.Thread, and all callbacks will be invoked from the thread.
Call pynput.mouse.Listener.stop from anywhere, raise StopException or return False from a callback to stop the listener.
When using the non-blocking version above, the current thread will continue executing. This might be necessary when integrating with other GUI frameworks that incorporate a main-loop, but when run from a script, this will cause the program to terminate immediately.
The mouse listener thread
The listener callbacks are invoked directly from an operating thread on some platforms, notably Windows.
This means that long running procedures and blocking operations should not be invoked from the callback, as this risks freezing input for all processes.
A possible workaround is to just dispatch incoming messages to a queue, and let a separate thread handle them.
Handling mouse listener errors
If a callback handler raises an exception, the listener will be stopped. Since callbacks run in a dedicated thread, the exceptions will not automatically be reraised.
To be notified about callback errors, call Thread.join on the listener instance:
from pynput import mouse class MyException(Exception): pass def on_click(x, y, button, pressed): if button == mouse.Button.left: raise MyException(button) # Collect events until released with mouse.Listener( on_click=on_click) as listener: try: listener.join() except MyException as e: print('{0} was clicked'.format(e.args[0]))
Toggling event listening for the mouse listener
Once pynput.mouse.Listener.stop has been called, the listener cannot be restarted, since listeners are instances of threading.Thread.
If your application requires toggling listening events, you must either add an internal flag to ignore events when not required, or create a new listener when resuming listening.
Synchronous event listening for the mouse listener
To simplify scripting, synchronous event listening is supported through the utility class pynput.mouse.Events. This class supports reading single events in a non-blocking fashion, as well as iterating over all events.
To read a single event, use the following code:
from pynput import mouse # The event listener will be running in this block with mouse.Events() as events: # Block at most one second event = events.get(1.0) if event is None: print('You did not interact with the mouse within one second') else: print('Received event {}'.format(event))
To iterate over mouse events, use the following code:
from pynput import mouse # The event listener will be running in this block with mouse.Events() as events: for event in events: if event.button == mouse.Button.right: break else: print('Received event {}'.format(event))
Please note that the iterator method does not support non-blocking operation, so it will wait for at least one mouse event.
The events will be instances of the inner classes found in pynput.mouse.Events.
Ensuring consistent coordinates between listener and controller on Windows
Recent versions of _Windows_ support running legacy applications scaled when the system scaling has been increased beyond 100%. This allows old applications to scale, albeit with a blurry look, and avoids tiny, unusable user interfaces.
This scaling is unfortunately inconsistently applied to a mouse listener and a controller: the listener will receive physical coordinates, but the controller has to work with scaled coordinates.
This can be worked around by telling Windows that your application is DPI aware. This is a process global setting, so _pynput_ cannot do it automatically. Do enable DPI awareness, run the following code:
import ctypes PROCESS_PER_MONITOR_DPI_AWARE = 2 ctypes.windll.shcore.SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE)
Controlling the keyboard
Use pynput_robocorp.keyboard.Controller like this:
from pynput_robocorp.keyboard import Key, Controller keyboard = Controller() # Press and release space keyboard.press(Key.space) keyboard.release(Key.space) # Type a lower case A; this will work even if no key on the # physical keyboard is labelled 'A' keyboard.press('a') keyboard.release('a') # Type two upper case As keyboard.press('A') keyboard.release('A') with keyboard.pressed(Key.shift): keyboard.press('a') keyboard.release('a') # Type 'Hello World' using the shortcut type method keyboard.type('Hello World')
Monitoring the keyboard
Use pynput_robocorp.keyboard.Listener like this:
from pynput import keyboard def on_press(key): try: print('alphanumeric key {0} pressed'.format( key.char)) except AttributeError: print('special key {0} pressed'.format( key)) def on_release(key): print('{0} released'.format( key)) if key == keyboard.Key.esc: # Stop listener return False # Collect events until released with keyboard.Listener( on_press=on_press, on_release=on_release) as listener: listener.join() # ...or, in a non-blocking fashion: listener = keyboard.Listener( on_press=on_press, on_release=on_release) listener.start()
A keyboard listener is a threading.Thread, and all callbacks will be invoked from the thread.
Call pynput_robocorp.keyboard.Listener.stop from anywhere, raise StopException or return False from a callback to stop the listener.
The key parameter passed to callbacks is a pynput_robocorp.keyboard.Key, for special keys, a pynput_robocorp.keyboard.KeyCode for normal alphanumeric keys, or just None for unknown keys.
When using the non-blocking version above, the current thread will continue executing. This might be necessary when integrating with other GUI frameworks that incorporate a main-loop, but when run from a script, this will cause the program to terminate immediately.
The keyboard listener thread
The listener callbacks are invoked directly from an operating thread on some platforms, notably Windows.
This means that long running procedures and blocking operations should not be invoked from the callback, as this risks freezing input for all processes.
A possible workaround is to just dispatch incoming messages to a queue, and let a separate thread handle them.
Handling keyboard listener errors
If a callback handler raises an exception, the listener will be stopped. Since callbacks run in a dedicated thread, the exceptions will not automatically be reraised.
To be notified about callback errors, call Thread.join on the listener instance:
from pynput import keyboard class MyException(Exception): pass def on_press(key): if key == keyboard.Key.esc: raise MyException(key) # Collect events until released with keyboard.Listener( on_press=on_press) as listener: try: listener.join() except MyException as e: print('{0} was pressed'.format(e.args[0]))
Toggling event listening for the keyboard listener
Once pynput_robocorp.keyboard.Listener.stop has been called, the listener cannot be restarted, since listeners are instances of threading.Thread.
If your application requires toggling listening events, you must either add an internal flag to ignore events when not required, or create a new listener when resuming listening.
Synchronous event listening for the keyboard listener
To simplify scripting, synchronous event listening is supported through the utility class pynput_robocorp.keyboard.Events. This class supports reading single events in a non-blocking fashion, as well as iterating over all events.
To read a single event, use the following code:
from pynput import keyboard # The event listener will be running in this block with keyboard.Events() as events: # Block at most one second event = events.get(1.0) if event is None: print('You did not press a key within one second') else: print('Received event {}'.format(event))
To iterate over keyboard events, use the following code:
from pynput import keyboard # The event listener will be running in this block with keyboard.Events() as events: for event in events: if event.key == keyboard.Key.esc: break else: print('Received event {}'.format(event))
Please note that the iterator method does not support non-blocking operation, so it will wait for at least one keyboard event.
The events will be instances of the inner classes found in pynput_robocorp.keyboard.Events.
Global hotkeys
A common use case for keyboard monitors is reacting to global hotkeys. Since a listener does not maintain any state, hotkeys involving multiple keys must store this state somewhere.
pynput provides the class pynput_robocorp.keyboard.HotKey for this purpose. It contains two methods to update the state, designed to be easily interoperable with a keyboard listener: pynput_robocorp.keyboard.HotKey.press and pynput_robocorp.keyboard.HotKey.release which can be directly passed as listener callbacks.
The intended usage is as follows:
from pynput import keyboard def on_activate(): print('Global hotkey activated!') def for_canonical(f): return lambda k: f(l.canonical(k)) hotkey = keyboard.HotKey( keyboard.HotKey.parse('<ctrl>+<alt>+h'), on_activate) with keyboard.Listener( on_press=for_canonical(hotkey.press), on_release=for_canonical(hotkey.release)) as l: l.join()
This will create a hotkey, and then use a listener to update its state. Once all the specified keys are pressed simultaneously, on_activate will be invoked.
Note that keys are passed through pynput_robocorp.keyboard.Listener.canonical before being passed to the HotKey instance. This is to remove any modifier state from the key events, and to normalise modifiers with more than one physical button.
The method pynput_robocorp.keyboard.HotKey.parse is a convenience function to transform shortcut strings to key collections. Please see its documentation for more information.
To register a number of global hotkeys, use the convenience class pynput_robocorp.keyboard.GlobalHotKeys:
from pynput import keyboard def on_activate_h(): print('<ctrl>+<alt>+h pressed') def on_activate_i(): print('<ctrl>+<alt>+i pressed') with keyboard.GlobalHotKeys({ '<ctrl>+<alt>+h': on_activate_h, '<ctrl>+<alt>+i': on_activate_i}) as h: h.join()
Release Notes
v5.0.0 (2022-12-29) - Upstream updates
Adds upstream v1.7.6 fixes.
Using make-release script.
v1.7.6 (2022-01-01) - Various fixes
Allow passing virtual key codes to the parser for global hot keys.
Stop the recording context asynchronously on Xorg.
Do not pass None to objc.objc_object. Thanks to yejunxi!
Do not crash when pressing the alt key on uinput. Thanks to Caldas Lopes!
Use the correct option prefix for listeners derived from the backend implementations. Thanks to Yu Wang!
v1.7.5 (2021-11-19) - Various fixes
Corrected crashes on Xorg when a listener was configured to suppress system events. Thanks to jpramosi!
Improved handling of keyboard controller on Windows. The controller now has a greater change of working with applications using lower level events. Thanks to bhudax!
Updated macOS implementation to use new version of pyobjc.
v1.7.4 (2021-10-10) - Various fixes
Detect whether permissions are lacking on macOS. Thanks to Dane Finlay!
Eagerly import symbols from CoreFoundation and Quartz. Thanks to Ronald Oussoren!
Improved handling of dumpkeys utility. Thanks to Markus Niedermann!
Removed ambiguous license file.
v1.7.3 (2021-02-10) - Various fixes
Corrected keysym handling on Xorg; not all groups were loaded, and the fallback to our internal tables was never triggered. Thanks to Philipp Klaus!
Updated the version of Quartz used for the macOS backend to allow pynput to be installed on Big Sur. Thanks to Michael Madden!
Added missing function keys on Windows. Thanks to Dave Atkinson!
Corrected scroll speed for mouse controller on macOS. Thanks to Albert Zeyer!
Corrected media keys for Xorg. Thanks to Gabriele N. Tornetta!
Corrected parameter name in documentation. Thanks to Jinesi Yelizati!
v1.7.2 (2020-12-21) - Corrected uinput key mapping
Corrected mapping of virtual key codes to characters for the uinput backend.
Corrected spelling errors. Thanks to Martin Michlmayr!
Corrected and improved documentation.
v1.7.1 (2020-08-30) - Corrected release notes
Corrected thanks for arbitrary unicode character support for Xorg.
v1.7.0 (2020-08-30) - A new backend and many new features and bug fixes
Added a new uinput based keyboard backend for Linux, when no X server is available.
Allow typing arbitrary unicode characters on Xorg backend. Thanks to gdiShun!
Allow overriding the automatically selected backend with an environment variable, and added a dummy backend.
Added support for mouse side button on Windows. Thanks to danielkovarik!
Added convenience method to tap keys.
Allow specifying raw virtual key codes in hotkeys.
Improved error messages when a backend cannot be loaded.
Include more information in stringification of events.
Corrected return value of Events.get to that specified by the documentation.
Corrected keyboard listener not to type random characters on certain keyboard layouts.
Corrected errors when pressing certain keys on Windows, where the operating system reports that they are dead but no combining version exists.
Improved documentation.
v1.6.8 (2020-02-28) - Various fixes
Updated documentation.
Corrected lint warnings and tests.
Do not use internal types in argtypes for win32 functions; this renders them uncallable for other code running in the same runtime.
Include scan codes in events on Windows. Thanks to bhudax!
Correctly apply transformation to scroll event values on Windows. Thanks to DOCCA0!
v1.6.7 (2020-02-17) - Various fixes
Corrected infinite scrolling on macOS when providing non-integer deltas. Thanks to Iván Munsuri Ibáñez!
Corrected controller and listener handling of media keys on macOS. Thanks to Iván Munsuri Ibáñez!
v1.6.6 (2020-01-23) - Corrected hot key documentation
The code examples for the simple pynput.keyboard.HotKey now work. Thanks to jfongattw!
v1.6.5 (2020-01-08) - Corrected media key mappings
Corrected media key mappings on macOS. Thanks to Luis Nachtigall!
v1.6.4 (2020-01-03) - Corrected imports yet again
Corrected imports for keyboard Controller. Thanks to rhystedstone!
v1.6.3 (2019-12-28) - Corrected imports again
Corrected imports for keyboard Controller. Thanks to Matt Iversen!
v1.6.2 (2019-12-28) - Corrected imports
Corrected imports for keyboard Controller. Thanks to Matt Iversen!
v1.6.1 (2019-12-27) - Corrections for Windows
Corrected global hotkeys on Windows.
Corrected pressed / released state for keyboard listener on Windows. Thanks to segalion!
v1.6.0 (2019-12-11) - Global Hotkeys
Added support for global hotkeys.
Added support for streaming listener events synchronously.
v1.5.2 (2019-12-06) - Corrected media key names for Xorg
Removed media flag from Xorg keys.
v1.5.1 (2019-12-06) - Corrected media key names for macOS
Corrected attribute names for media keys on macOS. Thanks to ah3243!
v1.5.0 (2019-12-04) - Various improvements
Corrected keyboard listener on Windows. Thanks to akiratakasaki, segalion, SpecialCharacter!
Corrected handling of some special keys, including arrow keys, when combined with modifiers on Windows. Thanks to tuessetr!
Updated documentation to include information about DPI scaling on Windows. Thanks to david-szarka!
Added experimental support for media keys. Thanks to ShivamJoker, StormTersteeg!
v1.4.5 (2019-11-05) - Corrected errors on Python 3.8
Corrected errors about using in operator for enums on Python 3.8 on macOS.
v1.4.4 (2019-09-24) - Actually corrected keyboard listener on macOS
Included commit to correctly fall back on CGEventKeyboardGetUnicodeString.
Corrected deprecation warnings about Enum usage on Python 3.8.
v1.4.3 (2019-09-24) - Corrected keyboard listener on macOS again
Correctly fall back on CGEventKeyboardGetUnicodeString.
Updated documentation.
v1.4.2 (2019-03-22) - Corrected keyboard listener on macOS
Use CGEventKeyboardGetUnicodeString in macOS keyboard listener to send correct characters.
Include keysym instead of key code in Xorg keyboard listener.
Corrected logging to not include expected StopException.
Updated and corrected documentation.
v1.4.1 (2018-09-07) - Logging
Log unhandled exceptions raised by listener callbacks.
v1.4 (2018-07-03) - Event suppression
Added possibility to fully suppress events when listening.
Added support for typing some control characters.
Added support for mouse drag events on OSX. Thanks to jungledrum!
Include the key code in keyboard listener events.
Correctly handle the numeric key pad on Xorg with num lock active. Thanks to TheoRet!
Corrected handling of current thread keyboard layout on Windows. Thanks to Schmettaling!
Corrected stopping of listeners on Xorg.
Corrected import of Xlib.keysymdef.xkb on Xorg. Thanks to Glandos!
v1.3.10 (2018-02-05) - Do not crash under Xephyr
Do not crash when Xlib.display.Display.get_input_focus returns an integer, as it may when running under Xephyr. Thanks to Eli Skeggs!
v1.3.9 (2018-01-12) - Correctly handle the letter A on OSX
Corrected check for virtual key code when generating keyboard events on OSX. This fixes an issue where pressing A with shift explicitly pressed would still type a minuscule letter.
v1.3.8 (2017-12-08) - Do not crash on some keyboard layouts on OSX
Fall back on a different method to retrieve the keyboard layout on OSX. This helps for some keyboard layouts, such as Chinese. Thanks to haoflynet!
v1.3.7 (2017-08-23) - Xorg corrections
Include mouse buttons up to 30 for Xorg.
v1.3.6 (2017-08-13) - win32 corrections
Corrected double delivery of fake keyboard events on Windows.
Corrected handling of synthetic unicode keys on Windows.
v1.3.5 (2017-06-07) - Corrected dependencies again
Reverted changes in 1.3.3.
Corrected platform specifier for Python 2 on Linux.
v1.3.4 (2017-06-05) - Xorg corrections
Corrected bounds check for values on Xorg.
v1.3.3 (2017-06-05) - Make dependencies non-optional
Made platform dependencies non-optional.
v1.3 (2017-04-10) - Platform specific features
Added ability to stop event propagation on Windows. This will prevent events from reaching other applications.
Added ability to ignore events on Windows. This is a workaround for systems where the keyboard monitor interferes with normal keyboard events.
Added ability to modify events on OSX. This allows intercepting and altering input events before they reach other applications.
Corrected crash on OSX when some types of third party input sources are installed.
v1.2 (2017-01-06) - Improved error handling
Allow catching exceptions thrown from listener callbacks. This changes the API, as joining a listener now potentially raises unhandled exceptions, and unhandled exceptions will stop listeners.
Added support for the numeric keypad on Linux.
Improved documentation.
Thanks to jollysean and gilleswijnker for their input!
v1.1.6 (2016-11-24) - Corrected context manager for pressing keys
Corrected bug in pynput.keyboard.Controller.pressed which caused it to never release the key. Many thanks to Toby Southwell!
v1.1.5 (2016-11-17) - Corrected modifier key combinations on Linux
Corrected handling of modifier keys to allow them to be composable on Linux.
v1.1.4 (2016-10-30) - Small bugfixes
Corrected error generation when GetKeyboardState fails.
Make sure to apply shift state to borrowed keys on X.
Use pylint.
v1.1.3 (2016-09-27) - Changed Xlib backend library
Changed Xlib library.
v1.1.2 (2016-09-26) - Added missing type for Python 2
Added missing LPDWORD for Python 2 on Windows.
v1.1.1 (2016-09-26) - Fixes for listeners and controllers on Windows
Corrected keyboard listener on Windows. Modifier keys and other keys changing the state of the keyboard are now handled correctly.
Corrected mouse click and release on Windows.
Corrected code samples.
v1.1 (2016-06-22) - Simplified usage on Linux
Propagate import errors raised on Linux to help troubleshoot missing Xlib module.
Declare python3-xlib as dependency on Linux for Python 3.
v1.0.6 (2016-04-19) - Universal wheel
Make sure to build a universal wheel for all python versions.
v1.0.5 (2016-04-11) - Fixes for dragging on OSX
Corrected dragging on OSX.
Added scroll speed constant for OSX to correct slow scroll speed.
v1.0.4 (2016-04-11) - Fixes for clicking and scrolling on Windows
Corrected name of mouse input field when sending click and scroll events.
v1.0.3 (2016-04-05) - Fixes for Python 3 on Windows
Corrected use of ctypes on Windows.
v1.0.2 (2016-04-03) - Fixes for thread identifiers
Use thread identifiers to identify threads, not Thread instances.
v1.0.1 (2016-04-03) - Fixes for Python 3
Corrected bugs which prevented the library from being used on Python 3.
v1.0 (2016-02-28) - Stable Release
Changed license to LGPL.
Corrected minor bugs and inconsistencies.
Corrected and extended documentation.
v0.6 (2016-02-08) - Keyboard Monitor
Added support for monitoring the keyboard.
Corrected wheel packaging.
Corrected deadlock when stopping a listener in some cases on X.
Corrected key code constants on Mac OSX.
Do not intercept events on Mac OSX.
v0.5.1 (2016-01-26) - Do not die on dead keys
Corrected handling of dead keys.
Corrected documentation.
v0.5 (2016-01-18) - Keyboard Modifiers
Added support for modifiers.
v0.4 (2015-12-22) - Keyboard Controller
Added keyboard controller.
v0.3 (2015-12-22) - Cleanup
Moved pynput.mouse.Controller.Button to top-level.
v0.2 (2015-10-28) - Initial Release
Support for controlling the mouse on Linux, Mac OSX and Windows.
Support for monitoring the mouse on Linux, Mac OSX and Windows.
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