Monitor and control user input devices
Project description
pynput
This library allows you to control and monitor input devices.
Currently, mouse and keyboard input and monitoring are supported.
Controlling the mouse
Use pynput.mouse.Controller like this:
from pynput.mouse import Button, Controller mouse = Controller() # Read pointer position print('The current pointer position is {0}'.format( mouse.position)) # Set pointer position mouse.position = (10, 20) print('Now we have moved it to {0}'.format( mouse.position)) # Move pointer relative to current position mouse.move(5, -5) # Press and release mouse.press(Button.left) mouse.release(Button.left) # Double click; this is different from pressing and releasing # twice on Mac OSX mouse.click(Button.left, 2) # Scroll two steps down mouse.scroll(0, 2)
Monitoring the mouse
Use pynput.mouse.Listener like this:
from pynput.mouse import Listener def on_move(x, y): print('Pointer moved to {0}'.format( (x, y))) def on_click(x, y, button, pressed): print('{0} at {1}'.format( 'Pressed' if pressed else 'Released', (x, y))) if not pressed: # Stop listener return False def on_scroll(x, y, dx, dy): print('Scrolled {0}'.format( (x, y))) # Collect events until released with Listener( on_move=on_move, on_click=on_click, on_scroll=on_scroll) as listener: listener.join()
A mouse listener is a threading.Thread, and all callbacks will be invoked from the thread.
Call pynput.mouse.Listener.stop from anywhere, or raise pynput.mouse.Listener.StopException or return False from a callback to stop the listener.
On Windows, virtual events sent by other processes may not be received. This library takes precautions, however, to dispatch any virtual events generated to all currently running listeners of the current process.
Controlling the keyboard
Use pynput.keyboard.Controller like this:
from pynput.keyboard import Key, Controller keyboard = Controller() # Press and release space keyboard.press(Key.space) keyboard.release(Key.space) # Type a lower case A; this will work even if no key on the # physical keyboard is labelled 'A' keyboard.press('a') keyboard.release('a') # Type two upper case As keyboard.press('A') keyboard.release('A') with keyboard.pressed(Key.shift): keyboard.press('a') keyboard.release('a') # Type 'Hello World' using the shortcut type method keyboard.type('Hello World')
Monitoring the keyboard
Use pynput.keyboard.Listener like this:
from pynput.keyboard import Key, Listener def on_press(key): print('{0} pressed'.format( key)) def on_release(key): print('{0} release'.format( key)) if key == Key.esc: # Stop listener return False # Collect events until released with Listener( on_press=on_press, on_release=on_release) as listener: listener.join()
A keyboard listener is a threading.Thread, and all callbacks will be invoked from the thread.
Call pynput.keyboard.Listener.stop from anywhere, or raise pynput.keyboard.Listener.StopException or return False from a callback to stop the listener.
Starting a keyboard listener may be subject to some restrictions on your platform.
On Mac OSX, one of the following must be true:
The process must run as root.
Your application must be white listed under Enable access for assistive devices. Note that this might require that you package your application, since otherwise the entire Python installation must be white listed.
On Windows, virtual events sent by other processes may not be received. This library takes precautions, however, to dispatch any virtual events generated to all currently running listeners of the current process.
Release Notes
v1.1.4 - Small bugfixes
Corrected error generation when GetKeyboardState fails.
Make sure to apply shift state to borrowed keys on X.
Use pylint.
v1.1.3 - Changed Xlib backend library
Changed Xlib library.
v1.1.2 - Added missing type for Python 2
Added missing LPDWORD for Python 2 on Windows.
v1.1.1 - Fixes for listeners and controllers on Windows
Corrected keyboard listener on Windows. Modifier keys and other keys changing the state of the keyboard are now handled correctly.
Corrected mouse click and release on Windows.
Corrected code samples.
v1.1 - Simplified usage on Linux
Propagate import errors raised on Linux to help troubleshoot missing Xlib module.
Declare python3-xlib as dependency on Linux for Python 3.
v1.0.6 - Universal wheel
Make sure to build a universal wheel for all python versions.
v1.0.5 - Fixes for dragging on OSX
Corrected dragging on OSX.
Added scroll speed constant for OSX to correct slow scroll speed.
v1.0.4 - Fixes for clicking and scrolling on Windows
Corrected name of mouse input field when sending click and scroll events.
v1.0.3 - Fixes for Python 3 on Windows
Corrected use of ctypes on Windows.
v1.0.2 - Fixes for thread identifiers
Use thread identifiers to identify threads, not Thread instances.
v1.0.1 - Fixes for Python 3
Corrected bugs which prevented the library from being used on Python 3.
v1.0 - Stable Release
Changed license to LGPL.
Corrected minor bugs and inconsistencies.
Corrected and extended documentation.
v0.6 - Keyboard Monitor
Added support for monitoring the keyboard.
Corrected wheel packaging.
Corrected deadlock when stopping a listener in some cases on X.
Corrected key code constants on Mac OSX.
Do not intercept events on Mac OSX.
v0.5.1 - Do not die on dead keys
Corrected handling of dead keys.
Corrected documentation.
v0.5 - Keyboard Modifiers
Added support for modifiers.
v0.4 - Keyboard Controller
Added keyboard controller.
v0.3 - Cleanup
Moved pynput.mouse.Controller.Button to top-level.
v0.2 - Initial Release
Support for controlling the mouse on Linux, Mac OSX and Windows.
Support for monitoring the mouse on Linux, Mac OSX and Windows.
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