A Python library for easy and fast manipulation of PBR materials with PyTorch integration.
Project description
PyPBR
PyPBR is a Python library for creating, manipulating, and rendering Physically Based Rendering (PBR) materials, with a focus on providing a modular, flexible approach to material creation and blending.
PyPBR supports multiple PBR workflows, such as basecolor-metallic and diffuse-specular, and includes functionality for BRDF evaluation and blending operations.
PyPBR is build on PyTorch to leverage GPU acceleration and for easy integration with existing AI codebases.
Features
- Material Classes: Support for different PBR workflows, including basecolor-metallic and diffuse-specular workflows.
- Texture Manipulation: Resize, rotate, crop, flip, and tile texture maps to create customized materials.
- BRDF Models: Implementations of Bidirectional Reflectance Distribution Functions (BRDF), including the Cook-Torrance model.
- Material Blending: Both functional and class-based approaches for blending materials, including methods based on masks, height maps, property maps, and gradients.
- Input/Output: Load and save materials from/to folders, supporting common file formats for easy integration into existing workflows.
Installation
You can install PyPBR via pip:
pip install pypbr
Getting Started
Creating a PBR Material
To create a PBR material, use one of the provided classes from the pypbr.material module:
from pypbr.material import BasecolorMetallicMaterial
from PIL import Image
# Load albedo and metallic maps
albedo_image = Image.open("path/to/albedo.png")
normal_image = Image.open("path/to/normal.png")
roughness_image = Image.open("path/to/roughness.png")
metallic_image = Image.open("path/to/metallic.png")
# Create a basecolor-metallic material
material = BasecolorMetallicMaterial(
albedo=albedo_image,
normal=normal_image,
roughness=metallic_image,
metallic=metallic_image
)
# Convert the material to a different workflow
diffuse_specular_material = material.to_diffuse_specular_material()
Manipulating Texture Maps
PyPBR allows you to transform texture maps, such as resizing, rotating, and cropping:
# Resize texture maps
material.resize((512, 512))
# Rotate the texture maps by 45 degrees
material.rotate(45, expand=True)
# Convert the albedo map to linear color space
material.to_linear()
Evaluating BRDF
Use the CookTorranceBRDF class to evaluate light reflection on a material:
from pypbr.models import CookTorranceBRDF
import torch
# Initialize the BRDF model
brdf = CookTorranceBRDF(light_type="point")
# Define the material and directions
view_dir = torch.tensor([0.0, 0.0, 1.0])
light_dir = torch.tensor([0.1, 0.1, 1.0])
light_intensity = torch.tensor([1.0, 1.0, 1.0])
# Evaluate the BRDF to get the reflected color
color = brdf(material, view_dir, light_dir, light_intensity)
Blending Materials
You can blend two materials using different blending methods, either functionally or using class-based approaches:
from pypbr.blending.functional import blend_materials
import torch
# Create two materials
material1 = load_material_from_folder("path/to/material1", preferred_workflow="metallic")
material2 = load_material_from_folder("path/to/material2", preferred_workflow="metallic")
# Blend the materials using a mask
mask = torch.rand(1, 256, 256)
blended_material = blend_materials(material1, material2, method='mask', mask=mask)
Or use class-based blending methods:
from pypbr.blending.blending import MaskBlend
# Use a MaskBlend instance to blend two materials
mask_blend = MaskBlend(mask)
blended_material = mask_blend(material1, material2)
Modules Overview
pypbr.material: Core classes for creating and manipulating PBR materials.pypbr.models: Implementations of different BRDF models for rendering.pypbr.utils: Utility functions for color space conversions and normal map computations.pypbr.io: Functions for loading and saving materials.pypbr.blending.functional: Functional interfaces for blending materials.pypbr.blending.blending: Class-based blending interfaces for PBR materials.
Contributing
Contributions are welcome! If you have ideas for new features or enhancements, feel free to open an issue or a pull request.
- Fork the repository.
- Create your feature branch (
git checkout -b feature/AmazingFeature). - Commit your changes (
git commit -m 'Add some AmazingFeature'). - Push to the branch (
git push origin feature/AmazingFeature). - Open a pull request.
License
This project is licensed under the MIT License - see the LICENSE file for details.
Contact
For any questions or suggestions, feel free to reach out or open an issue in the GitHub repository.
Project details
Release history Release notifications | RSS feed
Download files
Download the file for your platform. If you're not sure which to choose, learn more about installing packages.
Source Distribution
Built Distribution
Filter files by name, interpreter, ABI, and platform.
If you're not sure about the file name format, learn more about wheel file names.
Copy a direct link to the current filters
File details
Details for the file pypbr-0.1.0b4.tar.gz.
File metadata
- Download URL: pypbr-0.1.0b4.tar.gz
- Upload date:
- Size: 28.0 MB
- Tags: Source
- Uploaded using Trusted Publishing? No
- Uploaded via: twine/6.1.0 CPython/3.9.21
File hashes
| Algorithm | Hash digest | |
|---|---|---|
| SHA256 |
65a9757f281edc3aeff345377ffe85fb66daadb3edf0a5d87d260170bcb46a43
|
|
| MD5 |
edad92dd1c1e31b221d424e3c1423e02
|
|
| BLAKE2b-256 |
076c5ded4169d7be29ab6605049ebff6ea5e1cf24253a487413ba4ef2a72aa59
|
File details
Details for the file pypbr-0.1.0b4-py3-none-any.whl.
File metadata
- Download URL: pypbr-0.1.0b4-py3-none-any.whl
- Upload date:
- Size: 14.9 MB
- Tags: Python 3
- Uploaded using Trusted Publishing? No
- Uploaded via: twine/6.1.0 CPython/3.9.21
File hashes
| Algorithm | Hash digest | |
|---|---|---|
| SHA256 |
baf46cb9b223bb1fd088b2576bd6026fd99dff935964919cd6555cd510c180d4
|
|
| MD5 |
21c1b3c3c6a18034da63a648c9402869
|
|
| BLAKE2b-256 |
66be3893f1eee13d876aa45065a52b6a18f961ea2e67444687d47ae665d2940d
|