PyScoundrel
A Python implementation of Scoundrel, a single-player roguelike card game by Zach Gage and Kurt Bieg.
Installation
pip install pyscoundrel
Play
python -m pyscoundrel
# With a fixed seed (reproducible game)
python -m pyscoundrel --seed 42
# Custom dungeon
python -m pyscoundrel --dungeon my_dungeon.yaml
Features
- Complete Scoundrel rules — monsters, weapons, potions, room avoidance
- Clean terminal UI powered by Rich
- YAML-based dungeon system for custom card pools
- Agent API for automated players and strategy experiments
- JSON event logging for game analysis
- Random seed support for reproducible playthroughs
Programmatic usage
from pyscoundrel import GameEngine, Dungeon
engine = GameEngine(seed=42)
engine.start_game()
while not engine.is_game_over:
engine.draw_room()
result = engine.face_card(0)
# inspect result.metadata to handle monsters, weapons, potions
print(f"Victory: {engine.state.victory} | Score: {engine.state.score}")
Documentation
Full documentation at pyscoundrel.readthedocs.io:
License
MIT. The original Scoundrel game is © 2011 Zach Gage and Kurt Bieg.
Release files for pyscoundrel 0.1.7
For a detailed explanation of source distributions (sdists) and built distributions (wheels), please see the package formats documentation.
Source distribution (sdist)
| File | Size | Uploaded | |
|---|---|---|---|
| pyscoundrel-0.1.7.tar.gz | 26.6 kB | Details |
Built distribution (wheel)
| File | Interpreter | ABI | Platform | Reset |
|---|---|---|---|---|
| pyscoundrel-0.1.7-py3-none-any.whl | Python 3 | none | any | Details |
Total release size: 59.5 kB
Release files / pyscoundrel-0.1.7.tar.gz
| Download URL | pyscoundrel-0.1.7.tar.gz |
|---|---|
| Size | 26.6 kB |
| Tags | Source |
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| Tags | Python 3 |
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