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pyscrh

A tiny, Scratch-style sprite library built on pygame, made for people moving from Scratch to Python.

Every Scratch block you know has a short Python equivalent — no game loop, no event handling, no surface juggling to remember.

Install

pip install pyscrh

(Requires Python 3.8+ and pygame, which is installed automatically.)

Quick start

import pyscrh

apple = Sprite("apple.png")     # load an image (PNG with transparency)
apple.turnway = "lr"            # flip left-right when bouncing

def forever():
    apple.move(5)               # walk 5 steps in the current direction
    apple.edgeb()               # bounce off the screen edge
    # stop_all()                # call this anywhere to quit the game

clickGF()                       # start the game

Just import pyscrh and you're done — Sprite, clickGF, stop_all, WIDTH and HEIGHT are available directly, just like import pgzrun.

That's it. The apple walks right, bounces off the right edge, walks left, bounces off the left edge, and repeats.

Scratch → Python cheat sheet

Scratch block pyscrh
move 10 steps sprite.move(10)
turn 15° clockwise sprite.turnright(15)
turn 15° counter-clockwise sprite.turnleft(15)
go to x: y: sprite.gotoxy(x, y)
go to random position sprite.goto("r")
glide 1 sec to x: y: sprite.glidexy(1, x, y)
point in direction 90 sprite.point(90)
point towards mouse sprite.pointtow("m")
if on edge, bounce sprite.edgeb()

How it works

You only write one required function:

  • forever() — called once every frame, like Scratch's forever block. Put sprite.move(...), edgeb(), etc. in here. No dt parameter needed; the library handles timing.

An optional draw() is also called every frame, after all sprites are drawn, if you want extra drawing (text, backgrounds, etc.).

Call clickGF() to start, and stop_all() to close the window and quit. pyscrh handles the window, clock, event loop and rendering for you.

API reference

Sprite(image_path, name="")

Create a sprite from an image file.

Method Description
move(steps) Walk steps pixels in the current direction.
turnright(deg) / turnleft(deg) Rotate by deg degrees.
gotoxy(x, y) Jump to (x, y).
goto("r") / goto("m") Jump to a random spot / the mouse.
glidexy(sec, x, y) Glide to (x, y) over sec seconds.
glideto(sec, "r") / glideto(sec, "m") Glide to a spot / the mouse.
point(deg) Set direction to deg degrees.
pointtow("r") / pointtow("m") Face a random direction / the mouse.
edgeb() Bounce off the screen edge.
Attribute Description
x, y Center position (read or write).
angle Direction in degrees (0 = right, 90 = down).
turnway "r" rotate-bounce, "lr" flip-bounce, "n" no bounce.

License

MIT

Metadata

Release files for pyscrh 0.1.0

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Source distribution for pyscrh 0.1.0
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