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Apply audio effects such as reverb and EQ directly to audio files or NumPy ndarrays.

Project Description

`|Build Status| <>`_
`|PyPI| <>`_
`|image2| <>`_ `|license| <LICENSE>`_

**Apply audio effects such as reverb and EQ directly to audio files or
NumPy ndarrays.**

This is a lightweight Python wrapper for SoX, the Swiss Army knife of
sound processing programs. Supported effects range from EQ, compression
and noise reduction to phasers, reverbs and pitch shifters.


Install with pip as: ``sh pip install pysndfx`` The system must also
have `SoX <>`_ installed (for Debian-based
operating systems: ``apt install sox``, or with Anaconda as
``conda install -c conda-forge sox``)


First create an audio effects chain.
``python # Import the package and create an audio effects chain. from pysndfx import AudioEffectsChain apply_audio_fx = (AudioEffectsChain() .phaser() .reverb())``
Then we can call the effects chain object with paths to audio files, or
directly with NumPy ndarrays. \`\`\`python infile =
'my\_audio\_file.wav' outfile = 'my\_processed\_audio\_file.ogg'

Apply phaser and reverb directly to an audio file.

apply\_audio\_fx(infile, outfile)

Or, apply the effects directly to a NumPy ndarray.

from librosa import load x, sr = load(infile, sr=None) y =

Apply the effects and return the results as a NumPy ndarray.

y = apply\_audio\_fx(infile)

Apply the effects to a NumPy ndarray but store the resulting audio to disk.

apply\_audio\_fx(x, outfile)
``There's also experimental streaming support. Try applying reverb to a microphone input and listening to the results live like this:``sh
python -c "from pysndfx import AudioEffectsChain;
AudioEffectsChain().reverb()(None, None)" \`\`\`

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File Name & Checksum SHA256 Checksum Help Version File Type Upload Date
pysndfx-0.1.0-py2.7.egg (6.3 kB) Copy SHA256 Checksum SHA256 2.7 Egg Oct 19, 2016
pysndfx-0.1.0-py3.5.egg (6.5 kB) Copy SHA256 Checksum SHA256 3.5 Egg Oct 19, 2016
pysndfx-0.1.0.tar.gz (4.5 kB) Copy SHA256 Checksum SHA256 Source Oct 19, 2016

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