Python reference implementation of Oana & Chiru (2026) — A Mathematical Framework for Four-Dimensional Chess (DOI 10.3390/appliedmath6030048).
Project description
python-chess4d-oana-chiru
Python reference implementation of:
Oana & Chiru, A Mathematical Framework for Four-Dimensional Chess, MDPI AppliedMath 6(3):48, 2026. DOI 10.3390/appliedmath6030048.
The source paper lives in hoodoos/ (treat as read-only reference).
Coordinate convention
Internally 0-based: B = {0,…,7}^4 ⊂ Z^4 (4096 cells). The paper's 1-based
{1,…,8}^4 notation is preserved in docstrings and converted only at the
UI boundary. See CLAUDE.md for the indexing gotcha (the reference UI is
also 0-based; the central mixed-color slice block is at theoretical
(z, w) ∈ {4, 5}×{4, 5} / UI (z, w) ∈ {3, 4}×{3, 4}).
Status
0.3.0 — core engine, legality, and corpus tooling are in. Implemented:
all six piece types with paper-faithful move generation (rook / bishop /
knight / queen / king / pawn), multi-king legality per §3.4 Def 3
(a move is legal iff no king of the mover is attacked afterwards),
X-axis castling with global attack safety, Y- and W-axis en passant,
pawn promotion on the terminal rank of each forward axis, draw detection
(50-move rule + threefold repetition via 4D state hash), .c4d move
notation with round-trip I/O, chess-spectral integration (optional),
and a random-playout corpus generator writing the
chess-maths-the-movie nested layout.
Not yet implemented: search / evaluation, a UI, Oana-Chiru 4D-aware
opening books. See CLAUDE.md for architectural invariants.
Spectral encoding (optional)
chess4d integrates with the chess-spectral framework (developed in the
sibling mlehaptics repo) for physics-grounded analysis of 4D positions.
The encoder maps a GameState to an 11-channel, 45 056-dimensional
float32 spectral vector and writes streams of frames as spectralz v4
files. Install with the spectral extra (pulls chess-spectral directly
from GitHub, plus numpy and scipy):
pip install -e .[spectral]
Encode a single position:
from chess4d import initial_position
from chess4d.spectral import encode_position
gs = initial_position()
vec = encode_position(gs) # (45056,) float32
Encode a game and write it to a spectralz v4 file:
from chess4d.spectral import write_spectralz
write_spectralz("game.spectralz", start_state, move_list)
The 11 channels cover the six piece types (with pawns split by forward
axis per Oana & Chiru Def. 11) plus board-parity and side-to-move
signals. See the chess-spectral notebooks in the mlehaptics repo for
channel semantics and reconstruction examples.
Corpus generation
chess4d-corpus-gen writes a reproducible random-playout corpus in the
chess-maths-the-movie nested layout:
./corpus/<run_id>/
manifest.json # run metadata + per-game rows
c4d/game_NNN.c4d # compact 4D move notation
ndjson/game_NNN.ndjson # per-ply pos4 snapshots + moves
spectralz/game_NNN.spectralz # 45 056-dim per-ply encoding (optional)
<run_id> is auto-minted as corpus_YYYYMMDD_HHMMSS_seedN (or
..._unseeded) and can be overridden with --run-id. Generation is
two-pass: the playout pass writes c4d + NDJSON unconditionally, then an
optional encoding pass reads the NDJSON and produces spectralz frames
with absolute ply numbers.
# default: full-game spectralz for every ply
chess4d-corpus-gen --n-games 10 --seed 42 --output ./corpus
# only encode the final 30 plies per game (c4d + NDJSON still full)
chess4d-corpus-gen --n-games 1 --max-plies 500 --encode-last 30
# playout only — c4d + NDJSON, no spectralz, no [spectral] extra needed
chess4d-corpus-gen --n-games 10 --seed 42 --no-encode
# reproducible named run
chess4d-corpus-gen --n-games 10 --seed 42 --run-id fixed-corpus-v1
Retro-encoding an existing corpus
Because encoding reads from the NDJSON sidecar, you can turn a
--no-encode corpus into a spectralz corpus at any point without
replaying the games:
# encode every ply of every game in an existing run
chess4d-corpus-encode ./corpus/corpus_20260419_180342_seed42
# tail-only: encode just the final 30 plies of each game
chess4d-corpus-encode ./corpus/corpus_20260419_180342_seed42 --last-n 30
The standalone CLI is driven entirely by NDJSON and updates
manifest.json in place. For a given (seed, last_n), the
retro-encoded spectralz bytes are identical to those produced by
chess4d-corpus-gen --encode-last N on the same inputs.
The NDJSON schema is chess4d-ndjson-v1: line 1 is the format header,
line 2 is a game_header record with termination / ply count / seed,
and subsequent lines carry per-ply records with the applied move,
side_to_move, and a full pos4 dict (2-char pawn values
Pw/Py/pw/py, 1-char non-pawns, keyed by linear square index
(x<<9) | (y<<6) | (z<<3) | w).
Development
pip install -e .[dev]
pytest -v
mypy --strict src/chess4d
ruff check src tests
License
Unlicense (public domain). See LICENSE.
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