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Python image program

Project description

Installation and importation

pip install python-imager

import pythonImager

pythonImager

pythonImager is a python package for creating, editing, showing and saving images with python.

As it is based on opencv-python but not all of these functions are implemented here, you can still use their functions with this library to get the best result of them. But still, open an issue on GitHub if you would like me to implement functions you need.

I would be so happy if you request or propose any modification of this package :-)

Images

Creating an image

To create an image you just need to proceed as following:

img = Image()

You can modify the parameters of this image specifying it's size, background color and name via the following function:

img = new_img(dimensions=[200, 500], background=COL.cyan, name="myImage")
Definition for an image of 200x500 pixels with a cyan background color with "myImage" as name.

You can also import a local image:

img = Image(name="myLocalImage").open_img(path)

Showing an image

To show an image, you have to build it first, even though you could use Image.show_().
So, to properly show an image, proceed as following:

img = new_img()
img.build()
while img.is_opened():
    img.show()

You can use img = Image().build() too if you prefer as Image.build() returns itself as an Image.
Neverthmore I recommend to build it later if you want to modify it before showing it.

Closing an image

Though you can close the window with key esc, you can also close it with Image.close().

Even if it may not seem useful right now, you can combine it to a button's function to create a close button. cf. Buttons.

Editing an image

To edit an image, we'll stick with the empty basic image:

img = Image() or img = new_img()

Then, you can modify your image using inner functions of the Image class.

You have 5 inner functions to draw shapes:

  1. Image.line(p1, p2, colour, thickness, lineType)
  2. Image.rectangle(p1, p2, colour, thickness, lineType)
  3. Image.circle(ct, radius, colour, thickness, lineType)
  4. Image.ellipse(cr, (radius1, radius2), colour, thickness, lineType, startAngle, endAngle, angle)
  5. Image.polygon(pts:[pt], colour, thickness, lineType)

And you an inner function to write text:

  • Image.text(text, ct, col, thickness, fontsize, ...)

This function uses the unicode.ttf font (cf. https://www.unifoundry.com/unifont/index.html)

To draw a diagonal line accross the image, you could proceed as it follows:

img.line(p1=[0, 0], p2=img.size(), colour=COL.red, thickness=5, lineType=2)

You now have a line going from p1 (0, 0) to p2 (bottom right), of red colour, thickness of 5px and the lineType is setted to 2 (there's 0, 1 and 2).

To use colors, use COL.
You can either chose a color in col defined as a CSS color name (camelBack written) or using hexadecimal RGB with COL.new("#xxxxxx") to use a custom color.

Coordinates

The top-left of the image is at [0, 0] (XY coordinates).

Define a point

Define a var of type list or tuple of len 2. Values may be int or float.

Function with points

There are some useful functions to manipulate coordinates:

  1. ct_sg(p1, p2)
    Standing for center of segment from p1 to p2, returns the point at the center of the segment.
  2. pt_sg(p1, p2, m1, m2)
    Standing for point in segment p1, p2, does as ct_sg() but you can define m1 and m2 to increase the weight of the sides to approach to an end.
  3. coosCircle(ct, radius, angle)
    Gets the coordinates as if you were using a compass, from the ct to a distance of radius to an angle.
  4. coosEllipse(ct, radiuses, angle, rotation)
    Similar to coosCircle(), works for elipses.
  5. dist(p1, p2)
    Returns the distance of two points in float.

Buttons

To add buttons to your images, you can use the sub-class Image.Button using Image.button().

Defining a button:

button = img.button(name, coos)
button.on_click(funct, params)

Pass a function to the button to execute when clicked on.

Use params if you have variables to give to your funct.

Removing buttons

Use Image.remove_button()

button = img.button(name, coos)
img.remove_button(button)

You will have to rewrite the image if you want the button to disapear.
To do so, I would recomend you to copy the image with Image.copy() before creating your button and restoring the copy of the image after deleting the button.

Trackbars

To add trackbars to your images, you can use the sub-class Image.Trackbar using Image.trackbar().

Defining a trackbar:

trackbar = img.trackbar(name, coos, min, max, val)

Removing trackbars

Use Image.remove_trackbar()

trackbar = img.trackbar(name, coos, min, max, val)
img.remove_trackbar(trackbar)

You will have to rewrite the image if you want the trackbar to disapear.
For more info, cf. Removing buttons

Access mouse info

Whenever the mouse is on your python window, you can get info about the mouse using Image.Mouse.get().

event, x, y, flags = img.Mouse.get()

Events are cv2 defined events, cf. cv2 events.
x and y are the position of the mouse on the window.
Flags are cv2 defined events, cf. cv2 flags.

Layouts

Layouts are deprecated it's been a while since i've taken a glance on them.

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