MCP server for Pyxel, a retro game engine for Python. Provides headless tools to observe Pyxel programs.
Project description
pyxel-mcp
MCP server for Pyxel, the retro game engine for Python. It gives AI agents a compact set of verbs to run and observe Pyxel programs without a window — headless, deterministic, and scriptable — so an agent can close the verification loop on the game it just wrote.
Why this exists
LLM agents writing Pyxel code without feedback stop at "the script runs". pyxel-mcp closes that loop with facts, not judgments:
- Headless runs. Drive frame counts, schedule inputs, and stop on a condition (
until="score >= 1") without opening a window. - Subprocess isolation. Each tool call starts fresh; Pyxel state cannot leak between calls.
- Structured output. Every tool returns JSON with uniform
ok/errorsfields and a declared schema. - Pyxel footguns.
validateand the resource catalog surface common mistakes such as missingcls, missingcolkey, and the tilemap(0, 0)trap. - No universal quality score. The agent writes the predicates that matter for the current game and visually inspects captured PNGs.
See it work
One run call takes the game to the moment a condition holds and captures proof:
{
"script": "/abs/path/game.py",
"frames": 600,
"until": "score >= 1",
"snapshots": [
{"kind": "state", "frame": "end", "attrs": ["score", "player.x"]},
{"kind": "screen_image", "frame": "end", "output": "/tmp/goal.png"}
]
}
Result (excerpt):
{
"ok": true,
"until_met": true,
"frame_count": 42,
"snapshots": [
{"kind": "state", "frame": 41, "values": {"score": 1, "player.x": 88.0}},
{"kind": "screen_image", "frame": 41, "path": "/tmp/goal.png", "size": [160, 120]}
]
}
The agent then reads /tmp/goal.png with its own eyes. State proves mechanics; pixels prove what the player actually sees.
Quick start
-
Register the server. For Claude Code:
claude mcp add pyxel -- uvx pyxel-mcp
For any other MCP client,
uvx pyxel-mcp installprints this snippet and where to put it:{ "mcpServers": { "pyxel": { "command": "uvx", "args": ["pyxel-mcp"] } } }
- Claude Code:
~/.claude/.mcp.jsonor per-project.mcp.json - Cursor:
~/.cursor/mcp.json - Codex CLI:
~/.codex/mcp.json
- Claude Code:
-
Restart your client.
-
Confirm it loaded — the server logs one line to stderr:
[pyxel-mcp] starting - 9 tools
Pyxel >= 2.9.6 is installed as a dependency. Tools that accept script execute that file as trusted local Python — pyxel-mcp isolates Pyxel state per subprocess, but it is not a sandbox for untrusted code (see SECURITY.md).
For full game-building workflow guidance, pair the server with the separate pyxel-skill repository. pyxel-mcp does not ship or publish skills.
Tools
Every script parameter is a path to a Python file, not source code.
| Tool | Purpose |
|---|---|
run |
Drive N frames headlessly — or stop early with until="<condition>". Supports scheduled inputs plus screen_image, screen_grid, state, layout, and video snapshots, including at the "end" frame. |
validate |
Syntax and common Pyxel anti-pattern checks. |
pyxel_info |
Version, path, example, and resource discovery. |
read_palette |
Palette state, used indices, hierarchy hints, and contrast warnings. |
read_image |
Image-bank region pixels and optional rendered PNG. |
read_animation |
Adjacent sprite-frame consistency and per-pair diffs. |
read_tilemap |
Tile usage, non-empty region, and (0, 0) trap warning. |
read_audio |
Render a sound or music target to WAV and return duration, peak, notes, warnings. Music renders a fixed 10-second window. |
diff_frames |
Pixel-wise diff between two PNG files. |
Minimal loop
- Run
validatebefore the first dynamic run. - Use
runwith astatesnapshot and ascreen_imageat the frame being verified — oruntilplus"frame": "end"snapshots when the target is "the moment X happens". - Inspect the captured PNG yourself; pixels are the player-facing truth.
- Add
read_*ordiff_framesonly when the task needs that specific observation. - Keep proof bundles and long reports for release/audit requests, not for every small game.
Resources
pyxel://run-snapshots-schema- full grammar forrun.snapshots,until, and the"end"token.pyxel://anti-patterns-validateissue catalog.pyxel://api-reference,pyxel://user-guide,pyxel://mml-commands,pyxel://pyxres-format- Pyxel docs, fetched live from GitHub with a 24h cache (stale cache served offline).pyxel://palette/default- default palette table.pyxel://examples/<name>- the examples bundled with the installed Pyxel; discover names viapyxel_info.
Update
uvx caches packages. Force a refresh with:
uvx --refresh-package pyxel-mcp pyxel-mcp install
Troubleshooting
Tools do not appear. Look for [pyxel-mcp] starting - 9 tools in client logs, then restart the client if the config changed.
run returns ok: false. Check exit_status: crashed (script raised), timeout (wall-clock cap), stalled (no observable change for stall_window_frames), or invalid (payload rejected before execution). Read log even when ok is true.
A script crashes on pyxel.init(). User scripts should call pyxel.init() once. Tool calls are isolated subprocesses, so repeated runs should go through pyxel-mcp rather than re-importing a script in the same process.
A validation issue is unfamiliar. Read pyxel://anti-patterns.
MCP Registry
mcp-name: io.github.kitao/pyxel-mcp
The line above is this repo's ownership marker for the MCP Registry.
License
MIT — see LICENSE.
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