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Quake 3 / Quake Live match processing app

Project description

Quake Stats

Build Status PyPI PyPI - Wheel

Quake 3 logs / Quake Live events processing project.

Allows to retrieve, process, analyze, store and present Quake matches.

The project doesn't aim to give global stats like qlstats it's rather meant to store statistics from some server group (server domain). The origins of Quake Stats come from a group of players who occasionally play together and want to keep track of their matches... and to have fun from some custom made medals (badges) :)


Supported features:

  • processing Quake 3 logs (log parsing, transforming to QL)
  • processing Quake Live event streams (zmq listen on QL server stat endpoint)
  • translating (to some extent) Quake 3 logs into Quake Live events
  • analysing matches
  • storing matches in Database backend (Mongo DB)
  • presenting match results through a web application

Supported mods and game modes

Unfortunately only OSP FFA from Quake 3 is well tested as it was the main use case


  • [x] - OSP (
  • [x] - Quake Live - most of event processing is implemented
  • [x] - Edawn - requires 1.6.3+ (enchanced logging)
  • [ ] - vanilla Q3 not supported (need workaround for missing ServerTime)
  • [ ] - CPMA not supported (need workaround for missing ServerTime)


  • [x] - DUEL
  • [x] - FFA
  • [ ] - CA - partially implemented
  • [ ] - TDM
  • [ ] - CTF

Custom medals

Are described here resources.js


The stats are presented with fancy charts, custom medals, etc. See the examples below.

Total badges/medals board


Total kills & deaths


Single match Kill Death Ratio, Worst Enemy, Score over Time chart



  • Python 3.6+
  • Instance of Mongo DB (pointed by
  • Modern web browser (requires css grid-layout)

How to setup

In order to setup the application you need to have python 3.6+ (virtualenv recommended) and an instance of mongo DB.


Install from pip package

pip install quakestats

Install from source code (optional)

Is also needed install quakestats package (in virtualenv if you are using it). To do that you could install it directly

pip install -r requirements.txt
python install

Configuration file

The application is configured by setting QUAKESTATS_SETTINGS environment variable to path to configuration file. See example

Verify if everything is properly set up

Quake Stats provide a simple CLI with a command to verify an environment

quakestats status

Example output:

(venv) [user@pc quakestats]$ quakestats status
app -> version: 0.9.61
settings -> env var: /opt/quakestats/
settings -> RAW_DATA_DIR: /opt/quakestats/data
db -> ping: {'ok': 1.0}
webapp -> loadable: Quakestats webapp is loadable

Run Quake Stats web app

You can setup Quake Stats web app with any websever you want (as long as it supports python, e.g. mod wsgi, uwsgi). This documentation covers only running in twisted webserver

Run in twistd (example)

You can launch Quake Stats web application using twistd webserver. Just make sure to install twisted framework first. Also make sure to use some recent version of twisted (tested with 18.7.0 installed by pip).

pip install twisted
FLASK_APP="quakestats.web"; QUAKESTATS_SETTINGS=`pwd`/; twistd web --wsgi

User/Admin guide

Setup admin user

Admin user is used by web application to access some additional administrative operations. For now it's only setting map sizes. Just to have a list of recently used maps and their sizes. Nothing more at the moment.

# you need to run the command in proper python environment
# use "quakestats status" to check your environment
quakestats set-admin-pwd <yourpassword>

Collecting Quake Live stats

Quake Live exposes stats server through tcp socket (zmq) authenticated with password. CLI can gather stats from multiple QL servers and process them automatically. Use following config file

ip =
port = 27967
password = password1

ip =
port = 27967
password = password2

Use following CLI to start collecting events (assuming your config file is named collector.cfg)

quakestats collect-ql collector.cfg

Uploading Quake 3 log file

In order to process some data you need to send your match log file to web api endpoint /api/v2/upload. By default mod osp is assumed. Mod specific endpoint is served under /api/v2/upload/<mod>, e.g. /api/v2/upload/edawn You need an ADMIN_TOKEN set in configuration.

curl -X POST --form file=@/path/to/your/games.log --form token=adminsecrettoken host:port/api/v2/upload

All log files with extracted matches are stored in directory determined by RAW_DATA_DIR config entry

Using automated script to send logs

TODO, deprecated

Rebuilding database

You can rebuild your database using files stored in RAW_DATA_DIR with simple web api call or CLI.

curl -X POST host:port/api/v2/admin/rebuild --form token=adminsecrettoken
# you need to run the command in proper python environment
# use "quakestats status" to check your environment
quakestats rebuild-db

If you implement some new Medals or any other backend related feature this API call will clear previous data stored in DB and process all matches from data directory once again.

Merging player results

Unfortunately the only way to distinguish players in Quake 3 servers is to use player nickname. When player changes his nickname between matches he will be treated as new unique player. In such cases admin can merge results of two specific players. Use with caution as it will rewrite history of all matches stored in database.

curl -X POST host:port/api/v2/admin/players/merge --form token=admintoken --form source_player_id=297f6272f79d4918c4efe098 --form target_player_id=df55e5cd4582d6f14cd20746

It will merge all results from player with id 297f6272f79d4918c4efe098 into player with id df55e5cd4582d6f14cd20746. To find out how player ID is build see the development section.

Importing preprocessed match log

Preprocessed match logs stored in RAW_DATA_DIR can be imported using admin match import API. This can be particularly useful when e.g. debugging some bugs on dev infra.

curl -X POST --form file=@bugmatch.log --form token=admintoken host:port/api/v2/admin/match/import


Tech stack

Python, Flask, MongoDB, d3.js, riot.js, zmq

How does it work with Quake 3 Players

Quake 3 players don't have unique ID's so it's hard to distinguish players between matches. In order to overcome this problem each player has player_id assigned during match analysis. The ID is constructed as hash of SERVER_DOMAIN and player nickname as a result it's consistent between matches as long as player keeps his nickname and there is no nickname clash. Perhaps there is some better way? Server side auth?


Web application related components

  • api - web API used by frontend and to retrieve Quake 3 logs
  • views - typical flask views


How to add new medal

Running tests

make test


Medals, icons, etc. Some of the assets are missing it would be nice to find some free ones or draw them ;)

How to release new version

bumpversion <major|minor|patch> --commit --tag

Project details

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