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A text-based adventure game engine with natural language processing

Project description

Quill

A modern text-based adventure engine that transforms natural writing into interactive experiences.

Features

  • Simple YAML-based game definition
  • Modern terminal UI with text effects and colors
  • Natural language command processing
  • Character dialogue system
  • Inventory management
  • Game state tracking with flags
  • Hidden objects and secret passages
  • Events and conditional triggers

Installation

pip install quill

For neural language processing features (optional):

pip install quill[neural]

Quick Start

Create a new game:

quill create "My Adventure"

Run your game:

quill run my_adventure

Game Structure

A quill game consists of YAML files organized in the following structure:

game.yaml                # Main game configuration
scenes/                  # Scene definitions
  starting_room.yaml
  ...
items/                   # Item definitions
  key.yaml
  ...
characters/              # Character definitions
  npc.yaml
  ...
achievements/            # Achievement definitions
  explorer.yaml
  ...

See the documentation for detailed information on creating your own adventures.

Example

Here's a simple example of a scene definition:

name: "Forest Clearing"
description: "A peaceful clearing in the forest. Sunlight filters through the canopy, illuminating a stone pedestal in the center."

exits:
  north:
    target: "deep_forest"
    description: "A narrow path leads deeper into the forest."
  
  south:
    target: "forest_entrance"
    description: "The path back to the forest entrance."

objects:
  pedestal:
    description: "A weathered stone pedestal with a small indentation on top, perfectly sized for a gem."
  
  flowers:
    description: "Colorful wildflowers dot the clearing."

events:
  place_gem:
    trigger: "place gem on pedestal"
    condition:
      has_flags: ["has_gem"]
    message: "You place the gem on the pedestal. It begins to glow, and a hidden door opens in a nearby tree trunk!"
    flags_set: ["door_revealed"]

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