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A small example package

Project description

r6ops

This is a random operator, loadout and attachment picker for rainbow six siege

notes

attachments:

  • scopes
    • iron sights: IRON
      • iron sights: IRON
    • non magnifying: NONMAGNIFIED
      • holo a/b/c/d: HOLO_A/B/C/D
      • red dot a/b/c: RED_DOT_A/B/C
      • reflex a/b/c/d: REFLEX_A/B/C/D
    • magnified: MAGNIFIED
      • magnified a/b/c: MAGNIFIED_A/B/C
    • telescopic: TELESCOPIC
      • telescopic a/b: TELESCOPIC_A/B
  • barrels: barrels
    • flash hider: FLASH
    • compensator: COMP
    • muzzle break: MUZZLE
    • suppressor: SUPP
    • extended barrel: EXT
    • none: NONE
  • grips: grips
    • vertical grip: VERT
    • angled grip: ANGLED
    • horizontal grip: HORI
  • under barrel: underbarrels
    • laser: LASER
    • none: NONE
  • gadgets: gadgets
    • attackers: attack
      • breach charge: SOFT
      • claymore: CLAY
      • impact emp grenade: EMP
      • frag grenade: FRAG
      • hard breach: HARD
      • smoke grenade: SMOKE
      • flash grenade: FLASH
    • defenders: defend
      • barbed wire: BARB
      • bulletproof camera: BP
      • deployable shield: DEP
      • observation blocker: OBV
      • impact grenade: IMP
      • c4: CF
      • proximity alarm: PROX types:
  • operator role types:
    • intel: INTEL
    • anti-gadget: AG
    • support: SUP
    • front line: FL
    • map control: MP
    • breach: BREACH
    • trapper: TRAP
    • anti-entry: AE
    • crowd control: CC
  • weapon types:
    • assault rifle: AR
    • submachine gun: SMG
    • light machine gun: LMG
    • shotgun: SHOTGUN
    • slug shotgun: SLUG
    • precision rifle: RIFLE
    • machine pistol: MP
    • handgun: HG
    • hand cannon: HC
    • shield: SHIELD operators:
  • sentry: SENTRY
    • ability=! UNIQUE !
  • smoke: SMOKE
    • ability=remote gas grenade: GAS attributes:
  • weapon attributes:
    • damage: DAMAGE
    • ads time: ADS
    • fire rate: FIRE_RATE
    • magazine: MAG
    • max capacity: MAX
    • reload speed: RELOAD
    • run speed modifier: RSM
    • destruction: DEST
      • Low: LOW
      • Medium: MED
      • High: HIGH
      • Full: FULL
  • operator attributes:
    • difficulty: difficulty
    • speed: speed
    • health: health notes:
  • fire rate = 0 means single shot special options:
  • categorize scopes when randomizing

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