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A python wrapper for raylib using ctypes

Project description

raylib-python-ctypes

A python wrapper for the greatest graphic library raylib.

Prerequisites

raypyc uses type annotations in its source, so a Python version that supports it is required.

Installing

the fastest way to use raypyc is by using the pip install command:

pip install raypyc

or

python -m pip install raypyc

Using raypyc

using raypyc is really simple, make a look at an example[^1]:

"""

raylib [core] example - Basic Window

"""

# Import
# ------------------------------------------------------------------------------------
from raypyc import *
# ------------------------------------------------------------------------------------

# ------------------------------------------------------------------------------------
# Program main entry point
# ------------------------------------------------------------------------------------
def main():
    # Initialization
    # ------------------------------------------------------------------------------------
    SCREEN_WIDTH = 800
    SCREEN_HEIGHT = 450

    init_window(SCREEN_WIDTH, SCREEN_HEIGHT, b"raylib [core] example - basic window")

    # TODO: Load resources / Initialize variables at this point

    set_target_fps(60)  # Set our game to run at 60 frames-per-second
    # ------------------------------------------------------------------------------------

    # Main game loop
    while not window_should_close():  # Detect window close button or ESC key
        # Update
        # ----------------------------------------------------------------------------------
        # TODO: Update variables / Implement example logic at this point
        # ----------------------------------------------------------------------------------

        # Draw
        # ----------------------------------------------------------------------------------
        begin_drawing()

        clear_background(RAYWHITE)
        draw_text(b"Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY)

        end_drawing()
        # ----------------------------------------------------------------------------------

    # De-Initialization
    # ----------------------------------------------------------------------------------

    # TODO: Unload all loaded resources at this point

    close_window()  # Close window and OpenGL context
    # ----------------------------------------------------------------------------------


# Execute the main function
if __name__ == '__main__':
    main()

[^1]the example use a main function to run, you don't have to use that if you don't want to...

raylib vs raypyc

Below are the differences in usage between raylib and raypyc.

Enums

All C typeof enums got translated to Python 'constants'. Enums got translated to Python enums.

Structures

In general, all structures inherit from ctypes.Structure class. At the moment, all the structures have a setters & getter

Contributing

firstly, Contributions of any kind welcome!.

secondly, here are some of the things that contributing on will help this wrapper the most:

  • porting examples from c to python(if you can, please follow along with the conventions when porting). (C examples, Python examples)
  • fixing(refactoring) my fileGeneration code: so it will be able to accept arrays of pointer, so it will look neater...
  • making the wrapper able to port to more operating systems
  • adding support to sound with the library. (make the library wrap sound functions/structures)
  • wrapping more c raylib header to this library[^2]

[^2] NOTE: at least for now, all the non-functions wrapper stuff need be implemented in the filesGeneration.py file, and all the functions wrapper stuff need be implemented in the raypyc/init.py

thanks

thanks to raysun5, raylibpy and pyray for their good work, I took all the inspiration (and some code ;) ) from them, so thanks you guys very much

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