A small, plugin-driven, declarative modpack builder,
Project description
Redneck is a small, plugin-driven, declarative modpack builder.
Here's an example of how you can declare a mod with a few lines of YAML code:
- load: modrinth
id: fabric-api
project: "fabric-api"
version: "0.92.7+1.20.1"
Install
Install from PyPI by typing pip install redneck (that simple, yes!)
Quickstart
Run redneck init, and edit pack.yml to your needs:
pack:
id: "mypack"
name: "My Pack"
version: "0.1.0"
versions:
minecraft: "1.21.1"
neoforge: "21.1.219"
builders:
mrpack:
include_files:
- "config/**"
Add mods in mods/:
- load: modrinth
id: ferrite-core
project: "ferrite-core"
version: "7.0.3-neoforge"
# group: "optimizations"
And build with redneck build mrpack. Voilà, here's your modpack!
Goodies
Redneck has a thing called groups. Suppose you have some QoL mods, you put them in the qol group, by specifying group: "qol" in the mod declaration. Then, when you want to build a modpack for your server, you run redneck build mrpack -g qol. Now, imagine that you have a tryhard friend, who prefers running the bare minimum. You can please them too, by running the plain build, leaving them with nothing but the essentials!
You can also check your modpack for warnings, say, if you've overlooked a mod's version. It'd look something like this:
$ redneck check
Redneck v0.3.0rc1
warning: fabric-api @ mods/main.yml:1:3
= Unsupported loader. This mod version supports: ['fabric']
= Unsupported game version. This mod version supports: ['1.20.1']
warning: sodium @ mods/second.yml:1:3
= Unsupported loader. This mod version supports: ['fabric', 'quilt']
= Unsupported game version. This mod version supports: ['1.20.1']
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