Reinforcement Learning Framework
An easy-to-read Reinforcement Learning (RL) framework. Provides standardized interfaces and implementations to various Reinforcement Learning and Imitation Learning methods and utilities.
Main Features
- Using various Reinforcement Learning algorithms to learn from gym environment interaction, which are implemented in Stable-Baselines 3
- Using various Imitation Learning algorithms to learn from replays, which are implemented in Imitation
- Integrate or implement own custom agents and algorithms in a standardized interface
- Upload your models (with logged metrics, checkpoints and video recordings) to HuggingFace Hub or ClearML
Set-Up
Install all dependencies in your development environment
To set up your local development environment, please install uv (see installation guide) and run:
uv sync
Behind the scenes, this creates a virtual environment in .venv and installs rl_framework along with its dependencies (including the dev and test dependency groups) at the exact versions pinned in uv.lock. Whenever you run uv run <command>, that <command> is actually run inside this virtual environment.
You can now import functions and classes from the module with import rl_framework.
Optional: Install FFMPEG to enable generation of videos (for upload)
The creation of videos for the functionality of creating video-replays of the agent performance on the environment requires installing the FFMPEG package on your machine.
This feature is important if you plan to upload replay videos to an experiment tracking service together with the agent itself.
The ffmpeg command needs to be available to invoke from the command line, since it is called from Python through a os.system invoke. Therefore, it is important that you install this package directly on your machine.
Please follow the guide which can be found here to install the FFMPEG library on your respective machine.
Optional: Preparation for pushing your models to the HuggingFace Hub
- Create an account to HuggingFace and sign in. ➡ https://huggingface.co/join
- Create a new token with write role. ➡ https://huggingface.co/settings/tokens
- Store your authentication token from the Hugging Face website. ➡
huggingface-cli login
Optional: Preparation for using a Unity environment (optional)
In order to use environments based on the Unity game framework, make sure to follow the installation procedures detailed in following installation guideline provided by Unity Technologies. In short:
- Install Unity. ➡ https://unity.com/download
- Create a new Unity project.
- Navigate to the menu
Window -> Package Managerand install thecom.unity.ml-agentspackage in Unity. ➡ https://docs.unity3d.com/Manual/upm-ui-install.html
Getting Started
Configuring an environment
To integrate your environment you wish to train on, you need to create a gymnasium.Env object representing your problem. For this you can use any existing environment with the gym interface. See here for further documentation.
Reinforcement Learning agent
Class definition
To integrate the Reinforcement Learning algorithm you wish to train an agent on your environment with, you need to create an RLAgent class representing your training agent. For this you can
- use an existing Reinforcement Learning algorithm implemented in the Stable-Baselines 3 framework with the
StableBaselinesAgentclass (as seen in the example script) - create a custom Reinforcement Learning algorithm by inheriting from the base
RLAgentclass, which specifies the required interface
Training
After configuring the environment and the agent, you can start training your agent on the environment. This can be done in one line of code:
agent.train(training_environments=environments, total_timesteps=N_TRAINING_TIMESTEPS)
Independent of which environment and which agent you choose, the unified interface allows to always start the training this way.
Imitation Learning agent
Class definition
To integrate the Imitation Learning algorithm you wish to train an agent on your replays with, you need to create an ILAgent class representing your training agent. For this you can
- use an existing Imitation Learning algorithm implemented in the Imitation framework with the
ImitationAgentclass (as seen in the example script) - create a custom Imitation Learning algorithm by inheriting from the base
ILAgentclass, which specifies the required interface
Training
First you need to collect the replays (recorded episode sequences) from an expert policy or a human demonstration.
They should be recorded as imitation.TrajectoryWithRew objects and saved with the serialize.save method (see imitation library documentation) and stored as files.
You can afterward load them with the following code line:
sequence = EpisodeSequence.from_dataset(TRAJECTORIES_PATH)
Afterward, you can start training your agent on the environment. This can be done in one line of code:
agent.train(episode_sequence=sequence, training_environments=environments, total_timesteps=N_TRAINING_TIMESTEPS)
The training environments are used by the imitation learning algorithms in different ways. Some of them only use it for the observation and action space information, while others use it for iteratively checking and improving the imitation policy.
Evaluation
Once you trained the agent, you can evaluate the agent policy on the environment and get the average accumulated reward (and standard deviation) as evaluation metric. This evaluation method is implemented in the evaluate function of the agent and called with one line of code:
agent.evaluate(evaluation_environment=environment, n_eval_episodes=100, deterministic=False)
Uploading and downloading models from a experiment registry
Once you trained the agent, you can upload the agent model to an experiment registry (HuggingFace Hub or ClearML) in order to share and compare your agent to others. You can also download yours or other agents from the same service and use them for solving environments or re-training.
The object which allows for this functionality is HuggingFaceConnector and ClearMLConnector, which can be found in the connection collection package.
Examples
In this RL example script and in this IL example script you can see all of the above steps unified.
Development
Notebooks
You can use your module code (src/) in Jupyter notebooks without running into import errors by running:
uv run --with jupyter jupyter notebook
or
uv run --with jupyter jupyter lab
This starts the jupyter server inside the project's virtualenv.
If you use a separately installed Jupyter, you can make your virtual environment available as a separate kernel by running:
uv add --dev ipykernel
uv run python -m ipykernel install --user --name="reinforcement-learning-framework"
Note that we mainly use notebooks for experiments, visualizations and reports. Every piece of functionality that is meant to be reused should go into module code and be imported into notebooks.
Testing
We use pytest as test framework. To execute the tests, please run
uv run pytest tests
To run the tests with coverage information, please use
uv run pytest tests --cov=src --cov-report=html --cov-report=term
Have a look at the htmlcov folder, after the tests are done.
Distribution Package
To release a new version, bump the version number, build the source distribution and wheel, and upload them to PyPI:
uv version --bump patch
uv build
uv publish
uv build writes the packages to the dist folder. uv publish uploads everything in dist, so remove old builds before building. It reads the PyPI token from the UV_PUBLISH_TOKEN environment variable (or pass it with --token).
Contributions
Before contributing, please set up the pre-commit hooks to reduce errors and ensure consistency
uv run pre-commit install
If you run into any issues, you can remove the hooks again with pre-commit uninstall.
License
© Alexander Zap
Metadata
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