MCP server for RenderDoc graphics debugger - enables AI-assisted frame capture analysis
Project description
renderdoc-mcp
⚠️ Disclaimer
$\Large\color{#ff69b4}{\textsf{This is a personal }}$ $\Large\color{#ff69b4}{\mathtt{✨ vibe\text{-}coding ✨}}$ $\Large\color{#ff69b4}{\textsf{project —}}$ $\Large\color{#ff69b4}{\textsf{built for fun, not for production use.}}$
$\small\color{gray}{\textsf{I have no idea why this repo has so many stars...}}$
MCP server for RenderDoc — let AI assistants analyze GPU frame captures (.rdc files) for graphics debugging and performance analysis.
Built on the Model Context Protocol, works with Claude Desktop, Kiro, and any MCP-compatible client.
Features
- 42 tools covering the full RenderDoc analysis workflow
- 10 high-level tools for one-call analysis (draw call state, frame overview, diff, batch export, pixel region sampling, etc.)
- 3 built-in prompts for guided debugging
- Human-readable output — blend modes, depth functions, topology shown as names not numbers
- GPU quirk detection — auto-identifies Adreno/Mali/PowerVR/Apple-specific pitfalls from driver name
- Headless — no GUI needed, runs entirely via RenderDoc's Python replay API
- Bundled dependencies — includes all required RenderDoc DLLs and Python bindings
- Supports D3D11, D3D12, OpenGL, Vulkan, OpenGL ES captures
Note: Currently Windows-only. The bundled
renderdoc.pydand DLLs are Windows x64 binaries. Linux/macOS support requires building from source with platform-specific bindings.
Quick Start
Installation
# Navigate to project directory
cd E:\MCP\renderdoc-mcp-master
# Install using uv
uv pip install --python python313\python.exe -e .
# Verify installation
python313\python.exe -c "import renderdoc_mcp; print('Installation successful!')"
Configuration
Add to your MCP client configuration:
Kiro (~/.kiro/settings/mcp.json):
{
"mcpServers": {
"renderdoc": {
"command": "E:\\MCP\\renderdoc-mcp-master\\python313\\python.exe",
"args": ["-m", "renderdoc_mcp"]
}
}
}
Claude Desktop (claude_desktop_config.json):
{
"mcpServers": {
"renderdoc": {
"command": "E:\\MCP\\renderdoc-mcp-master\\python313\\python.exe",
"args": ["-m", "renderdoc_mcp"]
}
}
}
Note: Replace
E:\\MCP\\renderdoc-mcp-masterwith your actual project path.
Restart your MCP client and you're ready to analyze .rdc files!
How It Works
- Bundled Python 3.13: The project includes a complete Python 3.13 environment in
python313/ - No system Python needed: Everything runs in the bundled environment
- All dependencies included: RenderDoc DLLs are in
lib/, Python packages inpython313/Lib/site-packages/ - Simple installation: One
uv pip installcommand installs all dependencies
Usage Examples
Once configured, just talk to your AI assistant:
"Open
frame.rdcand show me what's happening in the frame"
"Find the draw call that renders the character model and check its pipeline state"
"Why is my shadow map rendering black? Check the depth pass"
"Analyze performance — are there any redundant draw calls?"
Typical Tool Flow
open_capture("frame.rdc") # Load the capture
├── get_capture_info() # API, GPU, known_gpu_quirks
├── get_frame_overview() # Frame-level stats and render passes
├── get_draw_call_state(142) # Complete draw call state in one call
├── diff_draw_calls(140, 142) # Compare two draw calls (with implications)
├── export_draw_textures(142, "./tex/") # Batch export all bound textures
├── save_render_target(142, "./rt.png") # Save render target snapshot
├── analyze_render_passes() # Auto-detect render pass boundaries
├── find_draws(blend=True, min_vertices=1000) # Search by rendering state
├── sample_pixel_region(rt_id, 0,0,512,512) # Scan RT region for NaN/Inf/negatives
├── pixel_history(id, 512, 384) # Debug a specific pixel
├── export_mesh(142, "./mesh.obj") # Export mesh as OBJ
└── close_capture() # Clean up
For performance and diagnostic analysis:
get_pass_timing(granularity="pass") # Find most expensive render passes
analyze_overdraw() # Fill-rate pressure estimate
analyze_bandwidth() # Memory bandwidth estimate
analyze_state_changes() # Batching opportunities
diagnose_negative_values() # Find NaN/Inf/negative color values (爆闪)
diagnose_precision_issues() # R11G11B10, D16, SRGB mismatches
diagnose_reflection_mismatch() # Reflection artifact diagnosis
diagnose_mobile_risks() # Comprehensive mobile GPU risk check
For lower-level inspection, all granular tools remain available:
set_event(142) # Navigate to a draw call
├── get_pipeline_state() # Inspect rasterizer/blend/depth
├── get_shader_bindings("pixel") # Check what textures/buffers are bound
├── get_cbuffer_contents("pixel", 0, filter="ibl") # Read shader constants (filterable)
├── disassemble_shader("pixel", search="SampleSH") # Shader code with context search
└── save_texture(id, "rt.png") # Export a specific texture
Tools
Session Management (4)
| Tool | Description |
|---|---|
open_capture |
Open a .rdc file (auto-closes previous) |
close_capture |
Close current capture and free resources |
get_capture_info |
Capture metadata: API, action count, resolution, known_gpu_quirks (Adreno/Mali/PowerVR/Apple) |
get_frame_overview |
Frame-level statistics: action counts by type, texture/buffer memory, render targets, resolution |
Event Navigation (5)
| Tool | Description |
|---|---|
list_actions |
List the draw call / action tree — supports filter (name substring) and event_type (draw/clear/copy…) |
get_action |
Full detail for a single action |
set_event |
Navigate to an event (required before pipeline queries) |
search_actions |
Search by name pattern and/or action flags |
find_draws |
Search draw calls by rendering state: blend, min vertices, texture/shader/RT binding |
Pipeline Inspection (4)
| Tool | Description |
|---|---|
get_pipeline_state |
Full state: topology, viewports, rasterizer, blend, depth, stencil (human-readable enums) |
get_shader_bindings |
Constant buffers, SRVs, UAVs, samplers for a shader stage |
get_vertex_inputs |
Vertex attributes, vertex/index buffer bindings |
get_draw_call_state |
One-call draw analysis: action info, blend formula, depth, stencil, rasterizer, textures with sizes, RTs, shaders |
Resource Analysis (4)
| Tool | Description |
|---|---|
list_textures |
All textures (filterable by format, min width) |
list_buffers |
All buffers (filterable by min size) |
list_resources |
All named resources (filterable by type, name pattern) |
get_resource_usage |
Which events read/write a resource |
Data Extraction (8)
| Tool | Description |
|---|---|
save_texture |
Export to PNG, JPG, BMP, TGA, HDR, EXR, or DDS |
get_buffer_data |
Read buffer bytes (hex dump or float32 array) |
pick_pixel |
RGBA value at a coordinate |
get_texture_stats |
Per-channel min/max/avg with anomaly detection (NaN/Inf/negative); supports all_slices for cubemaps |
read_texture_pixels |
Read a rectangular region of pixels (up to 64×64) with per-pixel anomaly flags |
export_draw_textures |
Batch export all textures bound to a draw call (auto-names, skips placeholders) |
save_render_target |
Save RT snapshot at an event (color + optional depth) |
export_mesh |
Export mesh as OBJ with positions, normals, UVs from post-VS data |
Shader Analysis (3)
| Tool | Description |
|---|---|
disassemble_shader |
Shader disassembly with auto fallback chain; supports search (keyword + context) and line_range |
get_shader_reflection |
Input/output signatures, resource binding layout |
get_cbuffer_contents |
Actual constant buffer variable values; supports filter for variable name substring |
Advanced (6)
| Tool | Description |
|---|---|
pixel_history |
Full per-pixel modification history across all events |
get_post_vs_data |
Post-transform vertex data (VS out / GS out) |
diff_draw_calls |
Compare two draw calls — shows state differences with human-readable implications |
analyze_render_passes |
Auto-detect render pass boundaries by Clear/RT switches, summarize each pass |
sample_pixel_region |
Uniform-grid scan of an RT region — detects NaN/Inf/negative/overexposed hotspots |
debug_shader_at_pixel |
Per-pixel shader debug — returns variable trace or pixel value + shader info as fallback |
Performance Analysis (4)
| Tool | Description |
|---|---|
get_pass_timing |
Most expensive render passes — uses GPU counters if available, falls back to triangle-count heuristic |
analyze_overdraw |
Overdraw estimate per render target group |
analyze_bandwidth |
Write/read bandwidth estimate per render target |
analyze_state_changes |
Finds redundant state-change patterns and batching opportunities |
Diagnostics (4)
| Tool | Description |
|---|---|
diagnose_negative_values |
Scans all float RTs for negative/NaN/Inf — finds first event introducing them, detects TAA accumulation |
diagnose_precision_issues |
Checks R11G11B10 sign-bit loss, shallow depth buffers, SRGB/linear mismatches |
diagnose_reflection_mismatch |
Compares reflection passes against main scene draws — finds shader/blend/format causes |
diagnose_mobile_risks |
Comprehensive check across precision / performance / compatibility / GPU-specific risk categories |
Prompts
Built-in prompt templates to guide AI through common workflows:
| Prompt | Description |
|---|---|
debug_draw_call |
Deep-dive a single draw call: pipeline → shaders → cbuffers → outputs |
find_rendering_issue |
Systematic diagnosis from a problem description |
analyze_performance |
Frame-wide perf analysis: pass timing, overdraw, bandwidth, state changes |
How It Works
AI Assistant ←—MCP—→ renderdoc-mcp server ←—Python API—→ renderdoc.pyd ←→ GPU replay
The server uses RenderDoc's headless replay API (renderdoc.pyd) to:
- Open
.rdccapture files without the GUI - Replay frames and query pipeline state at any event
- Extract textures, buffers, shader data, and pixel history
- Return structured JSON for the AI to reason about
All required RenderDoc DLLs and the Python binding (renderdoc.pyd) are bundled with the package, so no separate RenderDoc installation is needed.
Troubleshooting
Python Version Issues
The bundled renderdoc.pyd requires Python 3.13. Check your version:
python --version
If not 3.13, install Python 3.13 or create a virtual environment with it.
Module Import Errors
If you see ImportError: DLL load failed:
- Ensure the
lib/directory exists in the project - Verify you're running from the correct directory (use
cwdin config) - Check that your antivirus isn't blocking the DLLs
Server Won't Start
Check the MCP client logs. Common issues:
- Wrong
cwdpath in configuration - Package not installed (
pip install -e .) - Python version not 3.13
Development
Local Development Setup
# Clone the repository
git clone https://github.com/Linkingooo/renderdoc-mcp.git
cd renderdoc-mcp
# Install in editable mode with Python 3.13
uv pip install --python 3.13 -e .
# Or use regular pip with Python 3.13
pip install -e .
Testing
# Run tests (no RenderDoc needed — uses mocks)
python -m pytest tests/ -v
Project Structure
src/renderdoc_mcp/
├── server.py # FastMCP server, 3 prompt definitions
├── session.py # Capture lifecycle, resource/texture caches (singleton)
├── util.py # Serialization, enum maps, blend formula, module loader
└── tools/
├── session_tools.py # open/close/info (GPU quirks) + get_frame_overview
├── event_tools.py # list/get/set/search actions + find_draws
├── pipeline_tools.py # pipeline state, shader bindings, vertex inputs + get_draw_call_state
├── resource_tools.py # texture/buffer/resource enumeration
├── data_tools.py # save/read/pick/stats + read_texture_pixels + export_draw_textures, save_render_target, export_mesh
├── shader_tools.py # disassembly (fallback chain, search), reflection, cbuffer contents (filter)
├── advanced_tools.py # pixel history, post-VS data + diff_draw_calls (implications), analyze_render_passes, sample_pixel_region, debug_shader_at_pixel
├── performance_tools.py # get_pass_timing, analyze_overdraw, analyze_bandwidth, analyze_state_changes
└── diagnostic_tools.py # diagnose_negative_values, diagnose_precision_issues, diagnose_reflection_mismatch, diagnose_mobile_risks
lib/ # Bundled RenderDoc dependencies (Windows)
├── renderdoc.dll # Core RenderDoc library
├── renderdoc.pyd # Python 3.13 binding
└── *.dll # Qt5 and other dependencies
Building for Distribution
The package includes all necessary RenderDoc DLLs in the lib/ directory. When building:
# Build wheel
python -m build
# The wheel will include lib/ directory with all DLLs
License
MIT
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