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A lightweight, authentic 8-bit and 16-bit style game development framework

Project description

Retro Game Engine

A lightweight, authentic 8-bit and 16-bit style game development framework focused on delivering pixel-perfect retro gaming experiences.

Features (Planned)

  • Pixel-perfect 2D rendering with multiple resolution modes
  • Sprite system with animation support
  • Tile-based map system
  • Collision detection system
  • Physics system with retro-appropriate constraints
  • Input handling (keyboard, mouse, gamepad)
  • Audio system with chiptune support
  • Scene management
  • Entity-Component System
  • Development tools (Sprite Editor, Tilemap Editor)

Development Status

Currently in initial development phase. See ROADMAP.md for detailed plans.

Requirements

  • Python 3.11+
  • Poetry (for dependency management)
  • Pygame 2.5.0+
  • pytest for testing

Quick Start

  1. Clone the repository:
git clone https://github.com/ahmed5145/retro_game_engine.git
cd retro_game_engine
  1. Install dependencies:
poetry install
  1. Run tests:
poetry run pytest

Project Structure

retro_game_engine/
├── src/                  # Source code
│   ├── core/            # Core engine components
│   ├── graphics/        # Rendering and visual systems
│   └── utils/           # Utility functions
├── tests/               # Test suite
├── docs/                # Documentation
├── examples/            # Example games and demos
└── tools/               # Development tools

Contributing

See CONTRIBUTING.md for guidelines.

License

MIT License - See LICENSE for details.

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