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Terminal CLI Japanese Riichi Mahjong game

Project description

๐Ÿ€„๏ธ Japanese Riichi Mahjong - Terminal CLI

A fully-featured Japanese Riichi Mahjong terminal CLI game supporting 4-player (yonma) and 3-player (sanma) modes, with multilingual interface (Chinese/Japanese/English), built with Python + Rich.

PyPI

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Preview

Game Board Winning Screen
Game Board Winning Screen

Discard Action

Features

  • 4-Player Mahjong - Hanchan (half game) / Tonpuusen (east-only)
  • 3-Player Mahjong - Hanchan / Tonpuusen (no 2m-8m, no chi, kita)
  • Complete Rule Engine - 30+ yaku detection, fu calculation, scoring
  • Greedy AI Opponents - Shanten-based AI with basic defense
  • Spectator Mode - AI vs AI auto-play
  • Multilingual - Chinese, Japanese, and English interface
  • Colored Tiles - Rich terminal rendering with colored tile display

Install

pipx install riichi-mahjong-cli

Or with pip:

pip install riichi-mahjong-cli

Quick Start

riichi

Or run from source:

python main.py

The game starts in Chinese by default. You can switch language from the main menu (option 6).

Run Tests

pytest tests/

Controls

Key Action
1-14 Select tile to discard
t Tsumo (self-draw win)
h Ron (win off discard)
r Declare Riichi
p Pon
c Chi
k Kan (concealed/added/open)
n Kita (3-player only)
9 Nine-tile draw
s Skip

Project Structure

game/
โ”œโ”€โ”€ main.py                     # Entry point (backward compatible)
โ”œโ”€โ”€ mahjong/
โ”‚   โ”œโ”€โ”€ cli.py                  # CLI entry point (riichi command)
โ”‚   โ”œโ”€โ”€ core/                   # Core data models
โ”‚   โ”‚   โ”œโ”€โ”€ tile.py             # Tile definitions (136/34 dual encoding, red dora)
โ”‚   โ”‚   โ”œโ”€โ”€ meld.py             # Meld data structures
โ”‚   โ”‚   โ”œโ”€โ”€ hand.py             # Hand management
โ”‚   โ”‚   โ”œโ”€โ”€ wall.py             # Wall and dead wall
โ”‚   โ”‚   โ””โ”€โ”€ player_state.py     # Player state tracking
โ”‚   โ”œโ”€โ”€ rules/                  # Rule engine (pure functions, stateless)
โ”‚   โ”‚   โ”œโ”€โ”€ agari.py            # Win detection
โ”‚   โ”‚   โ”œโ”€โ”€ shanten.py          # Shanten calculation
โ”‚   โ”‚   โ”œโ”€โ”€ fu.py               # Fu calculation
โ”‚   โ”‚   โ”œโ”€โ”€ yaku.py             # Yaku detection (30+ types)
โ”‚   โ”‚   โ”œโ”€โ”€ scoring.py          # Score calculation
โ”‚   โ”‚   โ”œโ”€โ”€ furiten.py          # Furiten detection
โ”‚   โ”‚   โ””โ”€โ”€ sanma_rules.py      # 3-player special rules
โ”‚   โ”œโ”€โ”€ engine/                 # Game engine
โ”‚   โ”‚   โ”œโ”€โ”€ game.py             # Hanchan/Tonpuusen management
โ”‚   โ”‚   โ”œโ”€โ”€ round.py            # Single round flow control
โ”‚   โ”‚   โ”œโ”€โ”€ action.py           # Action definitions
โ”‚   โ”‚   โ”œโ”€โ”€ event.py            # Event bus
โ”‚   โ”‚   โ””โ”€โ”€ game_logger.py      # Game logging
โ”‚   โ”œโ”€โ”€ player/                 # Player abstraction & AI
โ”‚   โ”‚   โ”œโ”€โ”€ base.py             # Player base class + GameView
โ”‚   โ”‚   โ”œโ”€โ”€ human.py            # Human player
โ”‚   โ”‚   โ””โ”€โ”€ greedy_ai.py        # Greedy AI
โ”‚   โ””โ”€โ”€ ui/                     # Terminal UI
โ”‚       โ”œโ”€โ”€ renderer.py         # Rich rendering engine
โ”‚       โ”œโ”€โ”€ tile_display.py     # Tile display formatting
โ”‚       โ”œโ”€โ”€ board_layout.py     # Board layout rendering
โ”‚       โ”œโ”€โ”€ input_handler.py    # User input handling
โ”‚       โ”œโ”€โ”€ i18n.py             # Internationalization (zh/ja/en)
โ”‚       โ””โ”€โ”€ locales/            # Translation files
โ”‚           โ”œโ”€โ”€ zh.py           # Chinese translations
โ”‚           โ”œโ”€โ”€ ja.py           # Japanese translations
โ”‚           โ””โ”€โ”€ en.py           # English translations
โ”œโ”€โ”€ tests/                      # Unit tests (120 cases)
โ””โ”€โ”€ data/
    โ””โ”€โ”€ scoring_table.json      # Han/fu โ†’ points lookup table

Supported Yaku

1 Han

Riichi, Menzen Tsumo, Tanyao, Pinfu, Iipeikou, Yakuhai (round/seat wind, dragons), Ippatsu, Haitei, Houtei, Rinshan Kaihou, Chankan

2 Han

Double Riichi, Chanta, Ittsu, Sanshoku Doujun, Sanshoku Doukou, Toitoi, San Ankou, Honroutou, Shousangen, Chiitoitsu

3 Han

Honitsu, Junchan, Ryanpeikou

6 Han

Chinitsu

Yakuman

Kokushi Musou, Suu Ankou, Daisangen, Shousuushii, Daisuushii, Tsuuiisou, Chinroutou, Ryuuiisou, Chuuren Poutou, Suukantsu, Tenhou, Chiihou

Rule Engine Verification

The rule engine has been verified against 1,000 real games from Tenhou (the most popular online Japanese Mahjong platform). All 1,000 replays pass with 100% consistency.

Verification Process

  1. Parse Tenhou mjlog XML replay files into structured event streams (draws, discards, melds, riichi, agari, ryuukyoku)
  2. Reconstruct the exact tile wall order from the replay data (initial hands, draw sequence, dead wall)
  3. Replay each round step-by-step through our engine, feeding the same actions from the replay
  4. Validate at every step:
    • Each draw, discard, meld, and riichi is legal according to the engine's rule checks
    • Ron/tsumo legality (furiten, valid yaku, score calculation)
    • Final scoring matches Tenhou's results (fu, han, points, payments)
    • Ryuukyoku (draw) tenpai status and point transfers match
# Run Tenhou replay verification
pytest tests/tenhou_replay/ -v
tests/tenhou_replay/test_tenhou_replay.py - 1000 passed

What This Proves

  • Yaku detection, fu calculation, and scoring are correct for real-world game scenarios
  • Furiten rules (discard furiten, temporary furiten, riichi furiten) behave correctly
  • Meld legality (chi, pon, kan) matches Tenhou's rule interpretation
  • Edge cases (haitei, houtei, rinshan, chankan, double riichi) are handled correctly

Design Highlights

  • Dual Encoding - 136-encoding tracks unique tile identity, 34-encoding for efficient algorithms
  • GameView Barrier - AI and human use the same interface, ensuring fairness
  • EventBus Decoupling - Engine notifies UI via events for extensibility
  • Swappable AI - Standard interface allows future AI model integration
  • i18n Architecture - t() translation function with locale dictionaries, yaku names used as stable keys

Dependencies

  • Python >= 3.10
  • rich >= 13.0.0
  • pytest >= 7.0.0 (development)

About This Project

This project was fully implemented by Claude Code from scratch. Humans only provided requirement documents โ€” all code, tests, and documentation were generated by AI.

Implementation Info

Item Details
AI Tool Claude Code (Anthropic CLI)
Model Claude Opus 4.6 (claude-opus-4-6)
Process Complete code writing and debugging in a single session
Scale ~30 source files, 120 unit tests
Tokens ~200K+ tokens (planning, code generation, test fixing)
Date 2025-02-12

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