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Production-ready, auto-updating Riot API wrapper.

Project description

RiotSkillIssue

PyPI version Python Versions License: GPL v3 Tests

Production-ready, auto-updating, and fully typed Python wrapper for the Riot Games API.

Documentation · Examples · API Reference


Features

Feature Description
Type-Safe 100% Pydantic models for all requests and responses
Auto-Updated Generated daily from the Official OpenAPI Spec
Sync & Async First-class async client and a synchronous SyncRiotClient for scripts & notebooks
Resilient Automatic Retry-After handling, exponential backoff, and a rich error hierarchy
Distributed Pluggable Redis support for shared rate limiting and caching
Multi-Game Full support for LoL, TFT, LoR, and VALORANT APIs

Installation

Requires Python 3.8+.

pip install riotskillissue

Quick Start (Async)

import asyncio
from riotskillissue import RiotClient, Platform, Region

async def main():
    async with RiotClient() as client:
        account = await client.account.get_by_riot_id(
            region=Platform.EUROPE,
            gameName="Agurin",
            tagLine="EUW"
        )
        print(f"Found: {account.gameName}#{account.tagLine}")

        summoner = await client.summoner.get_by_puuid(
            region=Region.EUW1,
            encryptedPUUID=account.puuid
        )
        print(f"Level: {summoner.summonerLevel}")

if __name__ == "__main__":
    asyncio.run(main())

Quick Start (Sync)

from riotskillissue import SyncRiotClient, Platform

with SyncRiotClient() as client:
    account = client.account.get_by_riot_id(
        region=Platform.EUROPE,
        gameName="Agurin",
        tagLine="EUW"
    )
    print(f"Found: {account.gameName}#{account.tagLine}")

Set your API key via environment variable:

export RIOT_API_KEY="RGAPI-your-key-here"

Or pass it directly:

async with RiotClient(api_key="RGAPI-...") as client:
    ...

Configuration

from riotskillissue import RiotClient, RiotClientConfig
from riotskillissue.core.cache import RedisCache, MemoryCache

config = RiotClientConfig(
    api_key="RGAPI-...",
    max_retries=5,
    cache_ttl=120,
    redis_url="redis://localhost:6379/0",  # Distributed rate limiting
    proxy="http://127.0.0.1:8080",        # Optional HTTP proxy
    log_level="DEBUG",                     # DEBUG, INFO, WARNING
)

cache = MemoryCache(max_size=2048)  # LRU in-memory cache
# or: cache = RedisCache("redis://localhost:6379/1")

async with RiotClient(config=config, cache=cache) as client:
    ...

Error Handling

from riotskillissue import NotFoundError, RateLimitError, RiotAPIError

try:
    account = await client.account.get_by_riot_id(...)
except NotFoundError:
    print("Player not found")
except RiotAPIError as e:
    print(f"[{e.status}] {e.message}")

Documentation

Full documentation is available at demoen.github.io/riotskillissue.

Legal

RiotSkillIssue is not endorsed by Riot Games and does not reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. Riot Games and all associated properties are trademarks or registered trademarks of Riot Games, Inc.

License

MIT. See the LICENSE file for details.

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