Reinforcement Learning: An Introduction
Project description
Introduction
This is an implementation of concepts and algorithms described in "Reinforcement Learning: An Introduction" (Sutton and Barto, 2018, 2nd edition). It is a work in progress, implemented with the following objectives in mind.
- Complete conceptual and algorithmic coverage: Implement all concepts and algorithms described in the text, plus some.
- Minimal dependencies: All computation specific to the text is implemented here.
- Complete test coverage: All implementations are paired with unit tests.
- General-purpose design: The text provides concise pseudocode that is not difficult to implement for the examples covered; however, such implementations do not necessarily lead to reusable and extensible code that is generally applicable beyond such examples. The approach taken here should be generally applicable well beyond the text.
Please see the project website for a nicer version of this page.
Status
Quick Start
For single-click access to a graphical interface for RLAI, please click below:
Note that Binder notebooks are hosted for free by sponsors who donate computational infrastructure. Limitations are placed on each notebook, so don't expect the Binder interface to support heavy workloads. See the following section for alternatives.
Installation and Use
RLAI requires swig and ffmpeg to be installed on the system. These can be installed using a package manager on your
OS (e.g., Homebrew for macOS, apt for Ubuntu, etc.). If installing with Homebrew on macOS, then you might need to add
an environment variable pointing to ffmpeg as follows:
echo 'export IMAGEIO_FFMPEG_EXE="/opt/homebrew/bin/ffmpeg"' >> ~/.bash_profile
In order to use the HEADLESS=True environment variable locally, install Xvfb using Homebrew:
brew install --cask xquartz
sudo ln -s /opt/X11/bin/Xvfb /usr/local/bin/Xvfb
The RLAI code is distributed via PyPI. There are several ways to use the package.
-
JupyterLab notebook: Most of the RLAI functionality is exposed via the companion JupyterLab notebook. See the JupyterLab guide for more information.
-
Package dependency: See the example repository for how a project can be structured to consume the RLAI package functionality within source code.
-
Command-line interface: Using RLAI from the command-line interface (CLI) is demonstrated in the case studies below and is also explored in the CLI guide.
-
See here for how to use RLAI on a Raspberry Pi system.
Development
Looking for a place to dig in? Below are a few ideas organized by area of interest.
-
Explore new Gym environments: Gym provides a wide range of interesting environments, and experimenting with them can be as simple as modifying an existing training command (e.g., the one for inverted pendulum) and replacing the
--gym-idwith something else. Other changes might be needed depending on the environment, but Gym is particularly convenient. -
Incorporate new statistical learning methods: The RLAI SKLearnSGD module demonstrates how to use methods in scikit-learn (in this case stochastic gradient descent regression) to approximate state-action value functions. This is just one approach, and it would be interesting to compare time, memory, and reward performance with a nonparametric approach like KNN regression.
-
Feel free to ask questions, submit issues, and submit pull requests.
Features
- Diagnostic and interpretation tools: Diagnostic and interpretation tools become critical as the environment and agent increase in complexity (e.g., from tabular methods in small, discrete-space gridworlds to value function approximation methods in large, continuous-space control problems). Such tools can be found here.
Case Studies
The gridworld and other simple environments (e.g., gambler's problem) are used throughout the package to develop, implement, and test algorithmic concepts. Sutton and Barto do a nice job of explaining how reinforcement learning works for these environments. Below is a list of environments that are not covered in as much detail (e.g., the mountain car) or are not covered at all (e.g., Robocode). They are more difficult to train agents for and are instructive for understanding how agents are parameterized and rewarded.
Gymnasium
Gymnasium is a collection of environments that range from traditional control to advanced robotics. Case studies have been developed for the following environments, which are ordered roughly by increasing complexity:
- Inverted Pendulum
- Acrobot
- Mountain Car
- Mountain Car with Continuous Control
- Lunar Lander with Continuous Control
- MuJoCo Swimming Worm with Continuous Control
- A follow-up using process-level parallelization for faster, better results.
- See the MuJoCo section below for tips on installing MuJoCo.
MuJoCo
RLAI works with MuJoCo either via Gymnasium described above or directly via the MuJoCo-provided Python bindings. On macOS, see here for how to fix OpenGL errors.
Robocode
Robocode is a simulation-based robotic combat programming game with a dynamically rich environment, multi-agent teaming, and a large user community. Read more here.
Figures from the Textbook
A list of figures can be found here. Most of these are reproductions of those shown in the Sutton and Barto text; however, even the reproductions typically provide detail not shown in the text.
Links to Code
See here.
Bumping, Tagging, and Releasing Versions with Poetry
We follow semantic versioning and Python Packaging specifications when bumping and releasing.
Prerelease
Prereleases are useful for testing changes prior to an official release. These releases include alpha (a), beta (b),
and release candidate (rc) versions, which are successively mature release phases on the path to an official release.
Bump the minor prerelease (e.g., 0.2.0 → 0.3.0a0):
OLD_VERSION=$(poetry version --short)
poetry version preminor
VERSION=$(poetry version --short)
git commit -a -m "Bump minor prerelease: ${OLD_VERSION} → ${VERSION}"
git push
Bump the prerelease number within the current prerelease phase (e.g., 0.1.0a0 → 0.1.0a1):
OLD_VERSION=$(poetry version --short)
poetry version prerelease
VERSION=$(poetry version --short)
git commit -a -m "Bump prerelease number: ${OLD_VERSION} → ${VERSION}"
git push
Bump the prerelease phase (e.g., 0.1.0a1 → 0.1.0b0):
OLD_VERSION=$(poetry version --short)
poetry version prerelease --next-phase
VERSION=$(poetry version --short)
git commit -a -m "Bump prerelease phase: ${OLD_VERSION} → ${VERSION}"
git push
The prerelease phases progress as alpha (a), beta (b), and release candidate (rc), each time resetting to a
prerelease number of 0. After rc, the prerelease suffix (e.g., rc3) is stripped, leaving the
major.minor.patch release version.
Patch
A patch release fixes one or more issues in a previous release.
Bump the patch version (e.g., 0.1.0b1 → 0.1.1):
OLD_VERSION=$(poetry version --short)
poetry version patch
VERSION=$(poetry version --short)
git commit -a -m "Bump patch: ${OLD_VERSION} → ${VERSION}"
git push
Minor
A minor release adds functionality in a backwards compatible fashion.
Bump the minor version (e.g., 0.1.0b1 → 0.1.0):
OLD_VERSION=$(poetry version --short)
poetry version minor
VERSION=$(poetry version --short)
git commit -a -m "Bump minor: ${OLD_VERSION} → ${VERSION}"
git push
Major
A major release adds functionality in a backwards incompatible fashion.
Bump the major version (e.g., 0.1.0a0 → 2.0.0):
OLD_VERSION=$(poetry version --short)
poetry version major
VERSION=$(poetry version --short)
git commit -a -m "Bump major: ${OLD_VERSION} → ${VERSION}"
git push
Tagging
Tagging the current version enables the publication of a new release to PyPI via GitHub workflow. Tag the current
version (e.g., v2.0.0):
VERSION=$(poetry version --short)
git tag -a -m "version ${VERSION}" "v${VERSION}"
git push --follow-tags
Then create a new release from the tag. Doing this will trigger the publication workflow to run, which builds a new release and uploads it to PyPI.
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