A Python module implemented in Rust for serializing and deserializing RLBot's flatbuffers
Project description
rlbot-flatbuffers
A Python module implemented in Rust for fast and safe serialization and deserialization of RLBot's flatbuffers
The goal of this project
A majority of the code is auto-generated by codegen/ upon first compile
using the RLBot's schema as defined by the flatbuffers-schema submodule.
This includes the code generated by Planus (src/planus_flat.rs),
the Python wrapper binds to the generated Rust code (src/python/),
and the Python type hints (rlbot_flatbuffers.pyi).
Usage of this API should not significantly differ from RLBot v4 to reduce developer confusion, while not holding back changes that would make the API easier to work with.
Minimum support Python version
The crate used to generate Python binds (PyO3) supports all the way back to Python 3.7, however the minimum supported Python version is 3.10 for a few reasons:
- RLBot v4 currently runs Python 3.11
- The RLBot v5's Python interface has a minimum Python version of 3.11, but the difference between 3.10 and 3.11 doesn't mean much for these binds specifically.
- Python 3.10 is the version of Python that added
match/case - Python 3.7 & 3.8 are EOL, with 3.9's EOL date being 2025-10
Dev setup
- Ensure Python 3.10+ is installed
- Create a virtual Python environment
python3 -m venv venv
- Activate the virtual environment
- Windows:
venv\Scripts\activate.bat - Linux:
source venv/bin/activate
- Windows:
- Install maturin
pip install maturin
- Build & install for testing
maturin develop --release
To use in another Python environment, like if testing python-interface, you can build the wheel:
maturin build --release- (In another environment)
pip install path/to/file.whl
The exact path of the wheel will be printed by maturin, just copy+paste it.
Basic usage
All classes and methods should have types hints readable by your IDE, removing the guesswork of common operations.
Creating
import rlbot_flatbuffers as flat
desired_ball = flat.DesiredBallState(
physics=flat.Physics(
location=flat.Vector3Partial(z=200),
velocity=flat.Vector3Partial(x=1500, y=1500),
angular_velocity=flat.Vector3Partial(),
),
)
desired_game_info = flat.DesiredGameInfoState(
world_gravity_z=-100,
game_speed=2,
)
desired_game_state = flat.DesiredGameState(
ball_state=desired_ball,
game_info_state=desired_game_info,
)
In the above code, we:
- Set the ball to:
- Location (0, 0, 200)
- Velocity (1500, 1500, 0)
- Angular velocity of (0, 0, 0)
- Don't set the car states
- Set the game info state:
- World gravity to -100
- Game speed to 2x default
- Don't set end match or paused
- Don't set any console commands
All values are optional when creating a class and have the proper defaults.
Reading values
import rlbot_flatbuffers as flat
def handle_packet(packet: flat.GamePacket):
if packet.match_info.match_phase not in {
flat.MatchPhase.Active,
flat.MatchPhase.Kickoff,
}:
# Return early if the game isn't active
return
# Print the ball's location
print(packet.ball.physics.location)
for car in packet.players:
# Print the every car's location
print(car.physics.location)
The goal of the above was to feel familiar to RLBot v4 while providing a more Pythonic interface.
-
Unions aren't custom types, rather a normal Python variable that can be 1 of a few types.
- For example, previously
BallInfo.shapehad the separate typeCollisionShapewhich contained the union's data but the type is now justBoxShape | CylinderShape | SphereShape
- For example, previously
-
Classes implement
__match_args__for easy destructuring via thematch/casepattern.- Enums can still be used to match against the type, they just can't be destructured.
-
Classes and enums properly implement
__repr__, with__str__being an alias. -
Enums implement
__hash__,__int__and__eq__. -
Lists no longer have
num_xfields accompanying them, they are just Python lists of the appropriate length. -
Classes implement
packandunpack, which are used to serialize and deserialize data.- These are public methods that can be used directly for any purpose,
for example saving
flat.GamePacketto a file.
- These are public methods that can be used directly for any purpose,
for example saving
-
Auto-generated python type stub (
.pyi) generation that includes doc comments from the Flatbuffers schema
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