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Rocket League Stats API client

Project description

Rocket League Stats API

Code style: black PyPI version Pylint

rlstatsapi is a simple and fast Python client for reading live Rocket League Stats API events over a local TCP socket.

Click here for full documentation

Install

From PyPI:

pip install rlstatsapi

From GitHub (latest main):

pip install git+https://github.com/manucabral/RocketLeagueStatsAPI.git

Rocket League setup

Before launching Rocket League, edit:

<Install Dir>\TAGame\Config\DefaultStatsAPI.ini

Use at least:

  • PacketSendRate=30 (any value > 0 enables the exporter)
  • Port=49123

Restart the game after changing the file.

Quick start

import asyncio
from rlstatsapi import StatsClient

async def main() -> None:
    async with StatsClient() as client:
        client.on_any(lambda msg: print(msg.event, msg.data))
        await asyncio.Event().wait()

asyncio.run(main())

Demos

allevents ui

Typed event handlers

Every known event has a typed convenience method. No manual casting needed.

import asyncio
from rlstatsapi import StatsClient, TypedEventMessage, GoalScoredPayload

async def on_goal(msg: TypedEventMessage[GoalScoredPayload]) -> None:
    scorer = msg.data.get("Scorer", {})
    speed = msg.data.get("GoalSpeed", 0.0)
    print(f"Goal by {scorer.get('Name')} at {speed:.0f} km/h")

async def main() -> None:
    async with StatsClient() as client:
        client.on_goal_scored(on_goal)
        await asyncio.Event().wait()

asyncio.run(main())

The decorator form of on() is also supported:

@client.on("GoalScored")
async def on_goal(msg: TypedEventMessage[GoalScoredPayload]) -> None:
    ...

Connection events

client.on_connect(lambda: print("Connected"))
client.on_disconnect(lambda: print("Disconnected"))

Error handling

def on_error(event_name: str, exc: Exception) -> None:
    print(f"Handler error for {event_name}: {exc}")

client.on_handler_error(on_error)

Without a registered error handler, exceptions log at ERROR level automatically.

Handler deregistration

client.off("GoalScored", my_handler)
client.off_any(my_handler)

# Fire once then auto-remove
client.once("MatchCreated", lambda msg: print("Match started"))

Logging

Use the standard logging module, no library-specific flags needed:

import logging
logging.getLogger("rlstatsapi").setLevel(logging.DEBUG)

StatsClient parameters

Parameter Default Description
host "127.0.0.1" TCP host
port 49123 TCP port
reconnect True Auto-reconnect on drop
reconnect_delay 0.5 Initial reconnect delay (s)
max_reconnect_delay 30.0 Backoff cap (s)
max_reconnect_attempts None Max retries (None = infinite)
connect_timeout 5.0 TCP connect timeout (s)
include_raw False Include raw JSON string in EventMessage.raw
queue_size 2048 Internal event queue size
overflow "block" Queue-full policy: "block" / "drop" / "raise"

is_connected

print(client.is_connected)  # True once TCP is established

Public API

Registration: on(event_name, handler) · on_any(handler) · on_<event>(handler) · on_connect(handler) · on_disconnect(handler) · on_handler_error(handler)

Deregistration: off(event_name, handler) · off_any(handler) · once(event_name, handler)

Lifecycle: connect() · disconnect() · async with StatsClient()

Async iteration: events() async iterator yielding EventMessage

Types: EventName · TypedEventMessage[T] · KnownEventMessage · per-event payload types (GoalScoredPayload, UpdateStatePayload, …)

Notes

  • Works for regular matches. Some fields like MatchGuid are only present in online/LAN contexts.
  • In current builds this endpoint may behave as a plain TCP JSON stream instead of a WebSocket upgrade. This library handles the TCP stream format.

Disclaimer

This project is an independent, community-made library and is not affiliated with, endorsed by, or sponsored by Psyonix or Epic Games.

Rocket League and related trademarks are the property of their respective owners.
Use this library at your own risk and in compliance with Rocket League’s terms and policies.

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