A RimWorld Mod Manager
Project description
RMM: RimWorld Mod Manager
RMM is an open source RimWorld mod manager designed for Unix systems. RMM uses the SteamCMD binary to download mods.
MOD DEVELOPERS PLEASE READ:
When using rmm update, rmm will update all mods in your game path and will overwrite your development folder with the latest version from Steam. To prevent all destructive writes, create a .rmm_ignore file in your Mods directory.
Prerequisites
To use RMM you need:
- SteamCMD installed and in your path.
- [Optional] Set RMM_PATH to game path if game is installed in non default location.
Alternative, you can use the
-pflag to tell RMM where RimWorld is.
Install SteamCMD
- A. For Arch Linux, you can install steamcmd using makepkg as stated below:
mkdir -p ~/build ; cd ~/build
git clone https://aur.archlinux.org/steamcmd.git
cd steamcmd
makepkg -si
- B. Alternatively, you can install it using a 'AUR Helper' such as yay.
yay -S steamcmd
- Verify steamcmd is correctly installed:
whereis steamcmd
Should return a path such as below. Otherwise check to make sure steamcmd is in your path.
steamcmd: /usr/bin/steamcmd /usr/share/steamcmd
Adding .local/bin to your PATH
RMM can be directly accessed with command rmm. In order for this to work, you need to add ~/.local/bin to your PATH variable, otherwise, your terminal will not find the rmm script. If you notice that you cannot run rmm after installation, try the following:
echo 'export PATH="$PATH:$HOME/.local/bin" >> ~/.bashrc
Alternatively, RMM can always be accessed by
python -m rmm
Set RMM_PATH (Optional)
If RimWorld is installed a directory other than the default ones, you should set the RMM_PATH variable to your game directory for convenience.
Set it permanently in your bashrc or zshrc files:
# Note please update this path to your actual game or mod directory
echo 'export RMM_PATH="$HOME/your/game/path" >> ~/.bashrc
Temporarily set it during your shell session:
export RMM_PATH="~/PATHTOGAME/game/Mods"
Set RMM_WORKSHOP_PATH (Optional)
You probably do not need to set this variable.
RMM supports managing mods in your Steam Workshop mods directory. If RimWorld is installed into the same library as your Workshop mods, as would be the case for most people, RMM will find your workshop directory. Otherwise, you can set this value as per the example below:
echo 'export RMM_WORKSHOP_PATH="$HOME/.local/share/Steam/steamapps/workshop" >> ~/.bashrc
Installng RMM from PyPi (Recommended)
python3 -m pip install --user rmm-spoons
Installation for Development (Developers)
Clone repository and install with pip.
mkdir -p ~/build
git clone https://github.com/Spoons/rmm.git ~/build/rmm
pip install --user ~/build/rmm
Usage
RimWorld Mod Manager
Usage:
rmm export [options] <file>
rmm import [options] <file>
rmm list [options]
rmm migrate [options]
rmm query [options] [<term>...]
rmm remove [options] [<term>...]
rmm search <term>...
rmm sync [options] <name>...
rmm update [options]
rmm -h | --help
rmm -v | --version
Operations:
export Save mod list to file.
list List installed mods.
migrate Remove mods from workshop and install locally.
query Search installed mods.
remove Remove installed mod.
search Search Workshop.
sync Install mod.
Parameters
term Name, author, steamid
file File path
name Name of mod.
Options:
-p --path DIR RimWorld path.
-w --workshop DIR Workshop Path.
How To
List installed packages:
rmm list
Search workshop packages:
rmm search term
Search locally installed mods
rmm query term
Install package:
rmm sync rimhud
Removing a package:
rmm remove fuzzy
Saving a mod list
rmm export ~/modlist.txt
Install mod list:
rmm import ~/modlist.txt
Update all packages:
rmm update
Backup mod directory:
rmm backup ~/rimworld.tar
Migrate from Steam Workshop to RimWorld 'Mods' folder:
rmm migrate
Tips
Duplicating a mod setup to a new installation:
rmm -p ~/path-to-game export ~/modlist.txt
rmm -p ~/path-to-game import ~/modlist.txt
Contributing
If you would like to contribute your time or efforts towards the project, you are welcome to and your efforts will be appreciated. Please format any code changes through python-black.
License
This project is licensed under the GPLv3 License - see the LICENSE file for details
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