A modern Python port of the ROM 2.4b6 MUD engine with full telnet server and JSON world loading
Project description
QuickMUD - A Modern ROM 2.4 Python Port
QuickMUD is a modern Python port of the legendary ROM 2.4b6 MUD engine, derived from ROM 2.4b6, Merc 2.1 and DikuMUD. This is a complete rewrite that brings the classic text-based MMORPG experience to modern Python with async networking, JSON world data, and 100% ROM 2.4b behavioral parity.
🎮 What is a MUD?
A "Multi-User Dungeon" (MUD) is a text-based MMORPG that runs over telnet. ROM is renowned for its fast-paced combat system and rich player interaction. ROM was also the foundation for Carrion Fields, one of the most acclaimed MUDs ever created.
✨ Key Features
- 🎯 100% ROM 2.4b Behavioral Parity CERTIFIED: Official certification with comprehensive audits (see certification)
- 🚀 Modern Python Architecture: Fully async/await networking with SQLAlchemy ORM
- 📡 Multiple Connection Options: Telnet, WebSocket, and SSH server support
- 🗺️ JSON World Loading: Easy-to-edit world data with 352+ room resets
- 🏪 Complete Shop System: Buy, sell, and list items with working economy
- ⚔️ ROM Combat System: Classic ROM combat mechanics and skill system
- 👥 Social Features: Say, tell, shout, and 100+ social interactions
- 🛠️ Admin Commands: Teleport, spawn, ban management, and OLC building
- 📊 Comprehensive Testing: 3,508 / 3,521 tests passing (99.6%) across unit, integration (1,000+), and command-registry suites
- 🔧 ROM C-Compatible API: Public API wrappers for external tools and scripts (27 functions)
📦 Installation
For Players & Server Operators
pip install quickmud
Quick Start
Run a QuickMUD server:
Telnet Server (port 5001):
python3 -m mud socketserver
# or
mud socketserver
⚠️ macOS Users: Port 5000 is used by macOS AirPlay Receiver (Monterey+). QuickMUD defaults to port 5001 to avoid conflicts. To use a different port:
python3 -m mud socketserver --port 4000
WebSocket Server (port 8000):
python3 -m mud websocketserver
# or
mud websocketserver
WebSocket dependency note: browser WebSocket clients require Uvicorn to have a supported WebSocket implementation available. If
/wsupgrade requests fail, install one of:./venv/bin/python -m pip install websockets # or ./venv/bin/python -m pip install 'uvicorn[standard]'
SSH Server (port 2222):
python3 -m mud sshserver
# or
mud sshserver
All servers provide:
- ✓ Game tick running at 4 Hz
- ✓ Time advancement
- ✓ Mob AI active
Connect to the server:
Via Telnet:
telnet localhost 5001
Via SSH:
ssh -p 2222 player@localhost
# Note: SSH username/password are ignored; MUD authentication happens after connection
🌐 Web Interface
QuickMUD includes a WebSocket server, but the browser interface lives in a separate companion project so this engine repo can remain the canonical, ROM-faithful Python backend.
Recommended layout:
~/dev/projects/
rom24-quickmud-python/
quickmud-web-client/
The browser client should connect to:
ws://127.0.0.1:8000/ws
Browser Client Setup
From the companion quickmud-web-client repo:
cd ~/dev/projects/quickmud-web-client
npm install
npm run dev:all
That workflow:
- starts this QuickMUD engine's WebSocket server
- starts the frontend development server
- opens the browser client against the local
/wsendpoint
The browser client is intended to follow the same ANSI, account login, account creation, character selection, and in-game command flow as telnet/SSH rather than using a browser-only shortcut login path.
Companion Repo
The web interface is intended to live in a separate repository named
quickmud-web-client. Keep that project focused on browser UX, terminal
rendering, reconnect behavior, and login flow while leaving gameplay and ROM
parity logic in this backend repo.
🏗️ For Developers
🏗️ For Developers
Development Installation
git clone https://github.com/Nostoi/rom24-quickmud-python.git
cd rom24-quickmud-python
python -m venv venv
source venv/bin/activate # On Windows: venv\Scripts\activate
pip install -e .[dev]
Running Tests
pytest # Run all 3,500+ tests
pytest tests/integration/ -v # Run integration suite (1,000+ tests)
Development Server
python -m mud # Start development server
🎯 Project Status
- Version: 2.6.73 (Production Ready — gameplay parity shipped, OLC cluster in progress)
- ROM 2.4b Gameplay Parity: ✅ 100% (official certification) — combat, skills, spells, movement, communication, world/db, save/load, mob programs, and all 255 ROM commands are implemented and audited.
- ROM C Source Audit: 34 of 43 ROM C source files audited (24 at strict 100%);
remaining work is the OLC editor cluster (
olc.c,olc_act.c,olc_save.c,olc_mpcode.c,hedit.c) plus a small partial-audit tail (board.c95%). Several audited files sit at 85–98% with deferred-by-design or sibling-gated gaps (act_move.c,comm.c,nanny.c,const.c,music.c,board.c). Gameplay is not blocked on any of them. Seedocs/parity/ROM_C_SUBSYSTEM_AUDIT_TRACKER.md. - ROM C Function Coverage: 96.1% (716/745 functions mapped)
- Test Suite: 3,508 / 3,521 passing (99.6%), 11 skipped, 2 known
pre-existing failures, full run ~8 min. Three layers — unit (
tests/test_*.py), integration (tests/integration/, 1,000+ tests), and command-registry (test_all_commands.py). Pre-existing skips/failures are catalogued indocs/parity/PRE_EXISTING_FAILURES_TRIAGE.md. - Active focus:
olc.ccluster — OLC-020/022/023 + STRING-001..012 closed; remaining CRITICAL gaps (OLC-016/017/018/019, the*edit createsubcommands) gated on the heldolc_act.csibling audit. - Compatibility: Python 3.10+, cross-platform
🏛️ Architecture
- Async Networking: Modern async/await with Telnet, WebSocket, and SSH servers
- SQLAlchemy ORM: Robust database layer with migrations
- JSON World Data: Human-readable area files with full ROM compatibility
- Modular Design: Clean separation of concerns (commands, world, networking)
- Type Safety: Comprehensive type hints throughout codebase
📜 License
This project is licensed under the MIT License - see the LICENSE file for details.
🤝 Contributing
Contributions are welcome! Please read our Contributing Guidelines and feel free to submit pull requests.
📚 Documentation
Official Certification
- ROM 2.4b6 Parity Certification - Official 100% parity certification
User Documentation
- User Guide - Player and server operator documentation
- Admin Guide - Administrator and immortal documentation
- Builder Migration Guide - For ROM builders transitioning to QuickMUD
Developer Documentation
- ROM Parity Feature Tracker - Detailed parity status
- ROM API Reference - ROM C-compatible public API
- Installation Guide
- Configuration
- World Building
- API Reference
- Companion browser client:
quickmud-web-client(separate repo)
Experience the classic MUD gameplay with modern Python reliability! 🐍✨
For a fully reproducible environment, use the pinned requirements files generated with pip-tools:
pip install -r requirements-dev.txt
To update the pinned dependencies:
pip-compile requirements.in
pip-compile requirements-dev.in
Tools like Poetry provide a similar workflow if you prefer that approach.
Run tests with:
pytest
Publishing
To release a new version to PyPI:
- Update the version in
pyproject.toml. - Commit and tag:
git commit -am "release: v1.2.3"
git tag v1.2.3
git push origin main --tags
The GitHub Actions workflow will build and publish the package when the tag is pushed.
Python Architecture
Game systems are implemented in Python modules:
mud/netprovides asynchronous telnet and websocket servers.mud/game_loop.pydrives the tick-based update loop.mud/commandscontains the command dispatcher and handlers.mud/combatandmud/skillsimplement combat and abilities.mud/persistence.pyhandles saving characters and world state.
Start the server with:
python -m mud runserver
Docker Image
Build and run the Python server with Docker:
docker build -t quickmud .
docker run -p 5001:5001 quickmud
Or use docker-compose to rebuild on changes and mount the repository:
docker-compose up
Connect via:
telnet localhost 5001
Data Models
The mud/models package defines dataclasses used by the game engine.
They mirror the JSON schemas in schemas/ and supply enums and registries
for loading and manipulating area, room, object, and character data.
Project Completeness
QuickMUD is a production-ready ROM 2.4b MUD with ✅ 100% behavioral parity to the original ROM 2.4b6 C codebase:
✅ Fully Implemented Systems
- Combat Engine: Complete ROM combat mechanics with THAC0, damage calculations, and weapon special attacks
- Skills & Spells: All ROM skills and spells with correct formulas and targeting
- Character System: Classes, races, advancement, equipment, and encumbrance
- World System: Area loading, room resets, mob/object spawning, and JSON world data
- Shop Economy: Buy/sell with pricing formulas, shop restocking, and inventory management
- Communication: Say, tell, shout, channels, and 100+ social interactions
- Mob Programs: Complete trigger system with conditional logic and ROM API
- OLC Building: Area/room/mob/object/help editors with save/load functionality
- Admin Tools: Teleport, spawn, ban management, wiznet, and debug commands
- Networking: Async telnet, WebSocket, and SSH servers with game tick integration
📈 Quality Metrics
- Test Suite: 3,508 / 3,521 passing (99.6%), 11 skipped, 2 known
pre-existing failures (full run ~8 min); pre-existing skips/failures are
catalogued in
docs/parity/PRE_EXISTING_FAILURES_TRIAGE.md. - Behavioral Parity: 100% of ROM 2.4b6 gameplay subsystems audited (combat, skills, spells, movement, communication, world/db, save/load, mob programs, 255/255 commands).
- Function Coverage: 716/745 ROM C functions mapped (96.1%)
- ROM C Source Audit: 34 of 43 files audited (24 at strict 100%); remainder
is the OLC editor cluster (
olc.c/olc_act.c/olc_save.c/olc_mpcode.c/hedit.c) and a small partial tail (board.c95%).
🔧 Advanced Features
For developers interested in extending QuickMUD beyond ROM 2.4b:
- Modern Architecture: Async/await networking, SQLAlchemy ORM, type hints
- JSON World Data: Human-readable area files (easier editing than ROM .are format)
- Multiple Protocols: Telnet, WebSocket, SSH connection options
- ROM API Wrapper: 27 public API functions for external tools and scripts
- Comprehensive Testing: Golden file tests derived from ROM C behavior
- Documentation: User guides, admin guides, and builder migration guides
📚 For Contributors
See ROM_PARITY_FEATURE_TRACKER.md for detailed feature status and AGENTS.md for AI-assisted development workflows.
Development Guidelines:
- ROM Parity First: Reference original ROM 2.4 C sources in
src/for canonical behavior - Test Coverage: Add tests in
tests/with golden files derived from ROM behavior - Backward Compatibility: Don't break existing save files or area data
- Documentation: Update relevant docs and inline code documentation
- Performance: Consider impact on the main game loop and player experience
Experience authentic ROM 2.4 gameplay with modern Python reliability! 🐍✨
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