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Project description
rwmapeditor-exgcdwu
一个铁锈战争 (Rusted Warfare) 地图编辑 python 库
目标
python实现铁锈地图文件地块编辑和宾语编辑。
暂时不打算接触地块集。
重点减轻城市争夺地图的宾语编辑工作量
基本框架已完成。
地块组框架已完成。
安装
pip install rwmapeditor-exgcdwu
使用之前
1.使用地图编辑器(Tiled,notTiled)创建新地图
地图格式:zlib、gzip
渲染顺序:右下(right-down)
方向:orthogonal
2.手动载入地块集
3.手动创建所需的地块层和宾语层
4.即可使用python库改变地块和宾语
简易使用例子
# coding: utf-8
import rwmap as rw
map_dir = 'D:/Game/steam/steamapps/common/Rusted Warfare/mods/maps/'#此为地图所在文件夹
map_name = '[p2]example_skirmish_(2p).tmx'#输入地图
map_name_out = '[p2]example_skirmish_(2p)(1).tmx'#输出地图
mygraph:rw.RWmap = rw.RWmap.init_mapfile(map_dir + map_name)#地图载入
#第二项可以是自己的铁锈地块集默认文件夹(maps)文件夹,也可以省略
print(mygraph)#地图输出【部分】
mygraph.addObject(#添加宾语:第一项图层名称(Triggers),第二项默认属性,第三项可选属性
"Triggers",
{"id": "100", "name": "刷兵实验", "type": "unitAdd", "x": "1500", "y":"1000", "width": "20", "height": "20"},
{"resetActivationAfter":"5s", "spawnUnits": "heavyTank*10", "team" :"0", "warmup":"5s"})
mygraph.addTile("Ground", rw.Coordinate(1, 0), "Long Grass", rw.Coordinate(0, 0))
mygraph.addTile("Ground", rw.Coordinate(2, 0), "Long Grass", rw.Coordinate(1, 2))
mygraph.addTile("Ground", rw.Coordinate(0, 1), "Long Grass", rw.Coordinate(0, 0))
#改变地块类型:第一项地块层名称,第二项地块层改变位置,第三项地块集名称(全名),第四项所用地块位置(在地块集中)
mygraph.addTile_square("Ground", rw.Rectangle(rw.Coordinate(5, 5), rw.Coordinate(10, 10)), "Deep Water", rw.Coordinate(0, 0))
mygraph.addTile_square("Ground", rw.Rectangle(rw.Coordinate(20, 5), rw.Coordinate(30, 10)), "Long Grass", rw.Coordinate(2, 1))
#改变地块类型(矩形):第一项地块层名称,第二项地块层改变位置(前者为起始位置,后者为增量),第三项地块集名称(全名),第四项所用地块位置(在地块集中)
mygraph.addTile_group(rw.Coordinate(5, 20), rw.data.tile_group_grid.fill_tile_group_one_ground_water_28_24)
#改变地块类型(地块组):第一项位置,第二项地块组(使用默认)
tilegroup_matrix = rw.tile.TileGroup_Matrix([['a'] * 6 if i % 2 == 0 else ['b'] * 6 for i in range(10)])
#创建匿名地块组
tilegroup_addlayer = rw.tile.TileGroup_AddLayer.init_tilegroup_matrix("Ground", tilegroup_matrix)
#匿名地块组确定地块层
tile_dict = {
"a": rw.TagCoordinate("Long Grass", rw.Coordinate(0, 0)),
"b": rw.TagCoordinate("Dirt", rw.Coordinate(0, 0))
}
tilegroup_one = rw.tile.TileGroup_One.init_tilegroup_addlayer(
tile_dict, tilegroup_addlayer)
#匿名地块组确定地块类型
mygraph.addTile_group(rw.Coordinate(20, 20), tilegroup_one)
#添加地块组
mygraph.write_file(map_dir + map_name_out)
#输出到新地图文件
其他
外部文件
本库使用了铁锈战争的默认地块集,存放在rwmap/other_data/maps/
第三方库依赖
numpy
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