Scenet
A semantic DSL for comic panels, compiled to SVG.
⚠️ This project is deliberately AI-generated
This project is, by design, almost entirely generated by AI. It exists as a personal training ground for learning to work with AI coding tools. The architecture, code, tests and documentation are overwhelmingly AI-authored, under human direction and review.
Treat it accordingly: an experiment first, a usable tool second.
Documentation · Playground · Tutorial · Changelog
What this is
Music has notation. A score describes the semantics of a piece — pitch, duration, dynamics — without describing the waveform that eventually reaches your ear. Rendering is left to an interpreter, human or machine.
Images have no such thing. SVG describes how to draw, not what is depicted: it is closer to a WAV file than to a score. Scenet is an attempt at the missing layer, narrowed to one tractable domain — the comic panel.
You write what is in the panel:
panel:
size: [1000, 1000]
camera:
shot: medium_shot
angle: eye_level
cast:
alice: {reference: alice, pose: pointing, at: left_third, facing: right}
bob: {reference: bob, pose: arms_crossed, at: right_third, facing: left}
staging:
- alice left_of bob
- alice looking_at bob
script:
- say: {by: alice, text: "You forgot your umbrella!", prefer: top_left}
- say: {by: bob, text: "I know."}
You can also write a sequence, where each panel states only what changed from the one before — borrowed from OpenUSD's sparse override, because consecutive panels in a scene share nearly all their staging:
panels:
establishing:
camera: {shot: full_shot}
cast: {alice: {reference: alice}, bob: {reference: bob}}
reaction:
over: establishing # same cast, same staging
camera: {shot: close_up} # move in
Or in comic script, the format writers already use:
PANEL 1
@shot: full_shot
Alice and Bob face each other on a rainy street corner.
ALICE
You forgot your umbrella!
BOB (whisper)
I know.
From any of these, the compiler works out the rest: how large each figure must be for a medium shot, where they stand, which way they face, how big each balloon needs to be for its text, where a balloon can sit without covering a face, and how its tail reaches the speaker's mouth — all while preserving reading order.
No generative image model is involved. This is a deterministic compiler: constraint solving and computational geometry. The same input always produces byte-identical output.
Status
Alpha — panels and sequences compile end to end, from the command line, the browser, or an editor. Framing, actor placement, balloon placement, reading order, tail routing and SVG emission all work, from either of two frontends. Not yet built: page composition (tiers, panels of varying size) and the interpretation layer that would give a panel a style. See the phase plan for detail.
uv run scenet build examples/duel.panel.yaml --core --debug
uv run scenet build examples/sequence.scene.yaml --strip
uv run scenet build examples/umbrella.script --strip
--core writes the resolved intermediate tier as JSON; --debug writes an overlay showing
the geometry the solver was working against — silhouette hulls, face exclusion zones, anchors,
gaze vectors and tail routes.
How it works
duel.panel.yaml → Panel Core (.core.json) → panel.svg
authored, resolved, fully numeric, rendered
no coordinates still named & inspectable
The intermediate tier is a real, writable format rather than a hidden data structure — so layouts can be inspected, hand-adjusted, and diffed independently of how they are drawn. The approach is borrowed from Vega-Lite, which compiles a high-level grammar into a lower-level one before emitting SVG.
Try it in the browser
The playground runs this compiler — the
same Python, unmodified — in your browser under WebAssembly via
Pyodide. It is not a reimplementation: the page installs the exact
wheel uv build produces, so there is no second copy of the geometry to drift out of step.
Fifteen worked examples, covering every shot type, every balloon kind, both frontends and
the constraint priorities. Each one is a real file under
examples/gallery/ that the test suite compiles, so the playground
cannot offer an example that does not work.
The editor is Monaco, fed the same JSON Schema the VS Code extension uses — generated from the compiler's own models, so completion and hover documentation cannot drift from what compiles. Everything is served from one origin: no CDN, no analytics, nothing fetched from anywhere else.
Editor support
The VS Code extension gives completion and inline validation for panel
documents, plus a side-by-side preview. Its JSON Schema is generated from the
compiler's own models by scenet schema, so what the editor offers is what actually
compiles. A test fails if the shipped schema goes stale.
Install
pip install scenet
Python 3.12 or newer. No system libraries, no fonts to install, nothing to configure. Ships
a py.typed marker, so mypy, pyright, ty and basedpyright read the annotations straight
from the package.
from scenet import compile_source, render
result = compile_source("cast: {alice: {reference: alice}}")
svg = render(result.core)
Development
Requires uv. It manages the Python version too, so this is the whole setup:
uv sync --all-groups
uv run pytest
Checks, all of which run in CI:
uv run ruff check . && uv run ruff format --check .
uv run ty check
uv run pytest
Documentation
azias.github.io/scenet — or read the Markdown
source under docs/, which GitHub renders without a build step.
| Tutorial | Build a panel from nothing, in fifteen minutes |
| How-to guides | Sequences, comic scripts, your own characters, using it as a library |
| Language specification | Every construct, with examples |
| Shot types | Normative camera framing table |
| Panel Core | The resolved intermediate format |
| Asset contract | What a character puppet must declare |
| API reference | Every public name |
| Design decisions | Why it is shaped this way |
| Prior art | What already exists, and what was taken from it |
Every Python example in the documentation is executed by the test suite. An example that omits an import, or that has drifted out of step with the code, fails the build.
License
0BSD — see LICENSE. This is deliberately one step more permissive than MIT: you may use, copy, modify and distribute this software for any purpose, with no obligation to preserve a copyright notice or reproduce the license. No attribution is required, though it is always welcome.
Third-party components are listed in THIRD_PARTY_NOTICES.md. The lettering font arrives as an ordinary dependency under the SIL Open Font License, which does require its own notice be kept with it.
The language specification is free to implement. Anyone may build their own compiler, editor, renderer or tooling for this language, in any project, commercial or otherwise, without restriction or attribution. A notation is only worth having if it is not owned.
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