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Read-only MCP server for inspecting Stardew Valley save files: save parser, Stardew Wiki verification, and 18 calculators across 49 tools.

Project description

sdv-mcp

This is a read-only MCP server that reads a Stardew Valley save and answers questions about it, and is pulls your most recent save data per-call. I recently got into the game with my wife and noticed I was spending more time reading the Stardew Wiki rather than playing, so I made this to answer the questions I had. It includes 49 tools, and also allows Stardew Wiki search through MediaWiki API. I made this with mainly vanilla in mind, so YMMV with mods.

[!CAUTION] This MCP is read-only and should not cause any issues, but safety first is always the best approach! Use a save copy first, not an original. Then once you feel comfortable, you can point it at your real save to receive the save-per-night updates.

Example questions that utilize the state of your save, tailoring responses to you depending on the season, day, location, and what you already have:

"What is my best money maker that I should be utilizing?"

"What should I focus on next?"

"Can anything be completed with what I have?"

"Best way to get coal?"

"Give me a priority step-by-step list on completing my fishing bundle."

"Where is the chest that has the pearl I need to gift to Clint?"

"How many sprinklers will I need to water all my Cauliflower seeds I have?"

Requirements

  • Python 3.10+
  • pip install -r requirements.txt (just the mcp SDK; wiki client uses stdlib urllib)

Keep the four modules in the same folder — the server imports the others from its own dir.

Install into a client

Recommended: uvx

Needs uv, pass a save folder/directory with --save-dir or just --save with the actual save file, which is just the same name as the folder/directory:

--save-dir example on Windows with Claude Desktop and proper JSON escapes:

{
  "mcpServers": {
    "sdv-mcp": {
      "command": "uvx",
      "args": [
        "sdv-mcp", // use "sdv-mcp@latest" to always pull the latest version
        "--save-dir", "C:\\Users\\you\\AppData\\Roaming\\StardewValley\\Saves\\FarmName_437005740"
      ]
    }
  }
}

uvx pulls the package from PyPI. Pin a version with sdv-mcp==0.1.0, or install the latest dev build straight from git by adding "--from", "git+https://github.com/vehemont/sdv-mcp" before "sdv-mcp".

Alternative: run a local checkout

{
  "mcpServers": {
    "sdv-mcp": {
      "command": "python",
      "args": [
        "/path/to/sdv-mcp/sdv_mcp_server.py",
        "--save-dir", "C:/Users/you/AppData/Roaming/StardewValley/Saves/FarmName_123456"
      ]
    }
  }
}

macOS/Linux use python3; pip install -r requirements.txt first.

Runs on stdio. You must point --save/--save-dir (or the env var) at the save you want; the server reads only that save and never scans your machine for others.

Disabling tools

By default, all tools are enabled. Any tool you consider cheating/unfair can be turned off so the model never sees it. Two knobs, both settable as a CLI arg (wins) or an env var:

  • Denylist--disable-tools a,b,c or SDV_DISABLE_TOOLS=a,b,c. Serves everything except those.
  • Allowlist--enable-tools a,b,c or SDV_ENABLE_TOOLS=a,b,c. Serves only those (disable is applied after).
{
  "mcpServers": {
    "sdv-mcp": {
      "command": "python",
      "args": [
        "/path/to/sdv-mcp/sdv_mcp_server.py",
        "--save-dir", "C:/Users/you/AppData/Roaming/StardewValley/Saves/FarmName_123456",
        "--disable-tools", "find_item,missing_museum,perfection"
      ]
    }
  }
}

Tools (46)

Save state

Tool What
overview Date, players, shared money, lifetime earnings, deepest mine, version
players Per-player levels, XP, XP-to-next, professions, spouse, backpack, house
community_center Rooms done/left, incomplete bundles + exact items needed, Vault status
museum Donations / 95 + next milestone (60 = Rusty Key)
monster_goals Guild eradication goals: kills vs target + reward
friendships Villager hearts/points + spouse, per player
player_tools Each player's tools + upgrade tier
wallet Keys/special items (Rusty Key, Skull Key, Club Card, ...). 1.5 + 1.6 aware (reads mail flags)
unlocks Which gated locations/vendors are reachable (Desert + Desert Trader, Sewers/Krobus, Skull Cavern, Casino, Quarry, Greenhouse, Minecarts, Movie Theater, Guild, Ginger Island) + how to unlock the rest
feed Animals, silo hay, fiber, days of feed covered (+ fiber-as-grass-starters)
full_report All of the above in one shot

Inventory + location

Tool What
inventory Backpacks + chests. full=True = all items; by_container=True = per-chest
processing Held crops grouped fruit/veg/special by the save's own item category
machines Inventory of placed machines (Furnace, Keg, Cask, Seed Maker, Kiln, Tapper, ...) by type with counts + state (ready/working/idle) + a by-location breakdown
buildings Farm buildings + per-player farmhouse upgrades: barn/coop tiers, animal capacity vs occupancy, silo/stable/mill/greenhouse/obelisks, cellar & kitchen unlock status
chests Every container: type (Chest/Stone/Big/special), map + tile, color, contents
find_item Where is X? Searches backpacks, chests, machine outputs. Map + tile + color
net_worth Gold + sellable value of everything held (from each item's own price)

Planning + completion

Tool What
quests Per-player quest journal + special-orders board (objectives + progress); item quests show requested item, on-hand count, and completable_now. research=True attaches a wiki how_to_obtain summary + infobox for each requested item
can_complete_now CC bundles you could finish from what's in your chests right now
bundle_sourcing Incomplete bundles + per missing-item wiki how-to-obtain + unlock-aware locked_source_hints (flags sources behind gated locations)
missing_museum Undonated minerals + artifacts, with where they drop
missing_recipes Cooking/crafting recipes learned-but-not-made (+ how many not yet learned), per player
shipping_tracker Items shipped by name + qty; distinct count vs the 154 Full-Shipment target
golden_walnuts Ginger Island walnut progress: found vs 130, unspent, island-unlock + repeatable sources
perfection Real weighted Perfection %: 11 categories, each with have/total + earned %. 1.6-accurate (Farmer Level = player.Level/25) + per-player co-op breakdown
daily_briefing Morning digest: luck, birthdays, festivals, machines/crops ready, pets due
gift_helper Birthdays (from save) + your hearts + loved gifts, flags what you already hold
ready_to_collect Machines with product ready (name, product, location + tile) + crops ready to harvest
fish_available Fish catchable now (season/weather/time), only_uncaught filters
mods Detect mods; list what couldn't map to vanilla (modded ids, unmapped bundle/museum)

Calculators (save + verified game formulas)

Tool What
skill_xp_forecast Actions to hit a target skill level (farming XP formula)
fishing_xp_forecast Catches to a target fishing level (difficulty/perfect/treasure/legendary)
processing_planner Kegs/jars to clear the crop backlog in N days + est. gross gold
processing_value Raw vs wine/juice vs jelly/pickle for a crop (Tiller/Artisan/quality aware)
crop_planner Crops that mature in the window + profit/tile (quality_weighted optional)
crop_quality_odds Gold/silver/normal/iridium % from farming level + fertilizer + food buff
sprinkler_plan Sprinklers + materials for N tiles, and whether your bars can build them
build_planner Total materials to craft a set of machines (e.g. '20 Keg, 5 Tapper'), with bars rolled down to ore + coal + furnace-time and resin/syrup to tapper-nights, vs your inventory
fish_pond_forecast Days to fill a pond to capacity + roe notes
friendship_forecast Loved gifts + weeks to a target heart level
animal_product_quality Iridium/gold/silver produce odds per animal (friendship + mood + prof)
animal_product_value Raw (Rancher) vs processed (Artisan) value of milk/egg/wool
list_buffs Food buffs that raise a skill level (Farmer's Lunch +3, Trout Soup +1)

Wiki verification

Tool What
wiki_search Search the Stardew Valley Wiki (titles + snippets)
wiki_page A page (or one section) as clean text — to verify facts / pull context
wiki_infobox A page's infobox as structured fields (price/season/location)
how_to_obtain Every way to get an item (drops, shops, trades, gifting) — the wiki lead summary + infobox source. Plan how to get a quest/bundle item
villager_schedule A villager's wiki schedule + your save's date/weather/hearts

Files

  • sdv_parser.py — the read-only save parser (ElementTree)
  • sdv_wiki.py — MediaWiki Action API client (api.php; the wiki's rest.php returns empty, so Action API it is), cached + rate-limited
  • sdv_calc.py — the calculators + reference tables
  • sdv_mcp_server.py — the 49 tools

Known limits

  • Vanilla + whatever the wiki documents only. Modded content lives on separate wikis.
  • missing_recipes lists recipes you've learned but not made; recipes not yet learned show only as a count (they aren't in the save). shipping_tracker lists what you've shipped by name — a by-name "still to ship" list isn't modelled (the save only stores what shipped), so its remaining count is approximate vs the 154-item set.
  • quests: completable_now covers item delivery/harvest/resource quests (you still hand the item in); monster/fishing/socialize quests report progress counters instead. Special-order item objectives aren't fully modelled.
  • Item names come from a bundled catalog (sdv_items.py) generated from the game's unpacked assets, plus a fallback that resolves anything present in your save. Regenerate for a new game version with python scripts/gen_items.py.
  • Wiki tools need outbound network. The save tools don't.

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