This release is a pre-release and may not be stable for production use.
SeetaPsych Gaze
Gaze estimation modules for SeetaPsych
Usage
This project is already included in the seetapsych-lib default configuration. Download and use it via seetapsych-manager download.
For usage, refer to SeetaPsych.
The gaze estimation algorithms depend on open-gaze-estimation. Please install it from GitHub separately:
uv pip install git+https://github.com/Elorfiniel/open-gaze-estimation-2025-release.git
You can additionally add this algorithm module using the following methods.
WebUI
Run seetapsych-webui with the --files argument to use it.
seetapsych-webui --files \
seetapsych_gaze_screen/modules/affnet.yml \
seetapsych_gaze_screen/modules/tdgazenet.yml
Programmatic Usage
Add the following code in your program to use this algorithm module.
from seetapsych_lib.runtime.factory import Factory
from seetapsych_lib.runtime.pipeline import Pipeline
factory = Factory()
factory.load_file_modules("seetapsych_gaze_screen/modules/affnet.yml")
pipeline = Pipeline(factory, ...)
pipeline.add_attributes("face/gaze_screen")
Module Catalog
| Module YAML | Package Name |
|---|---|
affnet.yml |
GazeScreen-AFFNet(OpenGaze) |
tdgazenet.yml |
GazeScreen-TDGazeNet(OpenGaze) |
GazeScreen-AFFNet(OpenGaze)
Open-source gaze estimation toolkit providing screen gaze coordinates from facial landmarks or mesh.
Module config: affnet.yml
| Package | Provides | Requires |
|---|---|---|
| GazeScreen-AFFNet(OpenGaze) | face/gaze_screen |
face/mesh |
Description
Estimate screen gaze coordinates using the AFFNet1, which predicts a single gaze location shared by both eyes. Suitable for single-user desktop scenarios with moderate accuracy and computational cost.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
data |
object | (see below) | Camera/screen calibration and image preprocessing settings. See detailed field breakdown in data parameter reference. |
Models
| Model | Version | Recommended |
|---|---|---|
opengaze-affnet-v2.safetensors |
2.0 | ✓ |
opengaze-affnet.safetensors |
1.0 |
GazeScreen-TDGazeNet(OpenGaze)
Open-source gaze estimation toolkit providing screen gaze coordinates from facial landmarks or mesh.
Module config: tdgazenet.yml
| Package | Provides | Requires |
|---|---|---|
| GazeScreen-TDGazeNet(OpenGaze) | face/gaze_screen |
face/mesh |
Description
High-accuracy gaze estimation via TdGazeNet with 3D face prior, camera intrinsics and multi-task head; outputs distinct per-eye gaze vectors for left and right eye. Highest accuracy among OpenGaze variants at the cost of heavier compute.
Parameters
| Name | Type | Default | Description |
|---|---|---|---|
optimize |
selection | none |
Post-load structural optimization of the backbone. Set to reparameterize to fold BatchNorm into convolutions for faster inference at load-time cost; use none for training or debug workflows where exact weights must be preserved. Possible values: none, reparameterize. |
data |
object | (see below) | Camera/screen calibration and image preprocessing settings. See detailed field breakdown in data parameter reference. |
Models
| Model | Recommended |
|---|---|
opengeze-tdgazenet.safetensors |
✓ |
data parameter reference
All gaze-screen modules share the same top-level structure under the data parameter. Two layouts are used depending on whether the algorithm relies on a 3D face prior. Screen dimensions (w_px, h_px, w_mm, h_mm) are common to both layouts; camera-section fields differ.
Common fields (screen section)
Screen physical dimensions and pixel resolution are used to convert between camera-space millimeters and screen-space pixels. Values must match the actual monitor used for the experiment.
| Field | Type | Example | Description |
|---|---|---|---|
screen.w_px |
int | 1920 |
Screen width in pixels (horizontal resolution). |
screen.h_px |
int | 1080 |
Screen height in pixels (vertical resolution). |
screen.w_mm |
int | 310 |
Screen width in physical millimeters (measured on the active display area). |
screen.h_mm |
int | 174 |
Screen height in physical millimeters. |
Layout A — Simple camera offset (AFFNet)
Used by algorithms that estimate gaze in the camera coordinate frame directly, then project it onto the screen plane from a known relative position. No per-pixel lens distortion is applied; if your camera has strong distortion, undistort frames before feeding them into the pipeline.
{
"camera": {
"screen_x_mm": -155,
"screen_y_mm": -5
},
"screen": {
"h_px": 1080,
"w_px": 1920,
"h_mm": 174,
"w_mm": 310
}
}
| Field | Type | Default | Description |
|---|---|---|---|
camera.screen_x_mm |
float | -155 |
Horizontal offset from the camera optical center to the screen origin (top-left corner of the active display area), in millimeters along the camera X-axis. Sign convention: right = positive, left = negative. A typical laptop webcam sits above the screen center; the screen therefore lies to the left of the camera, producing a negative value. |
camera.screen_y_mm |
float | -5 |
Vertical offset from the camera optical center to the screen origin, in millimeters along the camera Y-axis. Sign convention: up = positive, down = negative. With the webcam mounted on the top bezel the screen sits slightly below the camera, so this value is usually slightly negative or close to zero. |
Layout B — Full camera calibration (TDGazeNet)
Used by algorithms that leverage a 3D face prior. They require explicit camera intrinsics, an extrinsic screen-to-camera transform, and OpenCV-format distortion coefficients to lift 2D landmarks back into metric 3D space before projecting the gaze ray onto the screen plane. Run a standard OpenCV/Matlab checkerboard calibration once on your capture setup and paste the matrices here.
{
"camera": {
"intrinsic": [
[972.01, 0.0, 652.68],
[0.0, 972.35, 373.91],
[0.0, 0.0, 1.0]
],
"extrinsic": [
[-1.0, 0.0, 0.0, 155.0],
[0.0, 1.0, 0.0, 5.0],
[0.0, 0.0, -1.0, 2.5]
],
"distortion": [0.123508, -0.334222, -0.002206, 0.000207, 0.199979]
},
"screen": {
"h_px": 1080,
"w_px": 1920,
"h_mm": 174,
"w_mm": 310
}
}
| Field | Type | Shape | Description |
|---|---|---|---|
camera.intrinsic |
list[list[float]] |
3 × 3 | Pinhole camera intrinsic matrix [[fx, 0, cx], [0, fy, cy], [0, 0, 1]]. fx, fy are focal lengths in pixels; cx, cy is the principal point in pixels. |
camera.distortion |
list[float] |
5 | OpenCV 5-parameter distortion coefficients [k1, k2, p1, p2, k3] in the usual radial + tangential order. Leave as all zeros for an approximately distortion-free lens (e.g. a factory-calibrated industrial camera). |
camera.extrinsic |
list[list[float]] |
3 × 4 | Screen-to-camera rigid transform [R | t] written in row-major form. The 3×3 block R rotates screen-coordinate axes into camera axes; the 3×1 vector t is the position of the screen origin expressed in the camera frame, in millimeters. For a typical webcam sitting above the screen center, t follows the same sign convention as Layout A: left / below ⇒ negative X / Y. The default R = diag(-1, 1, -1) flips axes so that screen right/down map to camera left/up (matches the webcam-in-front-of-screen mounting). |
References
-
Yiwei Bao, Yihua Cheng, Yunfei Liu, and Feng Lu. "Adaptive Feature Fusion Network for Gaze Tracking in Mobile Tablets." In International Conference on Pattern Recognition (ICPR), 2020. ↩
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