Sweet home 3D file tools, currently providing SVG converter.
Project description
sh3dkit
sh3dkit is a flexible and extensible Python library and command-line interface (CLI) toolset for working with .sh3d files, commonly used by Sweet Home 3D. It provides an easy way to render, visualize, and convert .sh3d files into other formats such as SVG, while offering an architecture to add support for additional renderers in the future.
Key Features:
- Render .sh3d files: Extracts and visualizes floor plans and 3D home designs from
.sh3dfiles. - Format Conversion: Convert
.sh3dfiles into various output formats, including SVG, and with the potential for more formats in the future. - Extensible: Built with flexibility in mind, allowing for easy addition of new rendering engines (e.g., Matplotlib, custom formats).
- CLI and Library: Provides both a command-line interface (CLI) and a Python library for use in automated workflows or custom applications.
- Easy Integration: Installable via
pipand ready to use in your Python projects.
Whether you're an architect, a designer, or a developer working with home design data, sh3dkit enables efficient processing of Sweet Home 3D project files for your own needs.
CLI
Currently only convertion into SVG is supported by using sh3d2svg command provided in sh3dkit/bin/sh3d2svg.py, it usage is:
Usage: sh3d2svg [OPTIONS] INPUT_FILE
Options:
-o, --output TEXT Output SVG file path.
-l, --level-name TEXT What level name to render, if not specified all are
rendered into separate files automatically.
--help Show this message and exit.
API
Single renderer interface is provided for implementation in sh3dkit/renderer/HomeRenderer.py, SVG renderer used by sh3d2svg command is implemented in sh3dkit/renderer/SvgHomeRenderer.py.
"Only" these functions are required to be implemented to get your custom renderer working:
from typing import List, Tuple, Optional
from pathlib import Path
import skia
from sh3d.model.Wall import Wall
from sh3d.model.TextureImage import TextureImage
from sh3d.model.DimensionLine import DimensionLine
from sh3d.model.Polyline import Polyline, ArrowStyle
from sh3d.model.BackgroundImage import BackgroundImage
from sh3d.model.Room import Room
from sh3d.model.Color import Color
from sh3d.model.TextStyle import TextStyle
from sh3d.model.Label import Label
from sh3d.model.HomePieceOfFurniture import HomePieceOfFurniture
from sh3dkit.renderer.HomeRenderer import HomeRenderer
class MyCustomHomeRenderer(HomeRenderer):
def drawn_walls(self, walls: List[Wall], area: skia.Path, plan_scale: float, wall_pattern: TextureImage) -> None:
raise NotImplementedError
def drawn_dimension_lines(self, dimension_lines: List[DimensionLine], plan_scale: float) -> None:
raise NotImplementedError
def drawn_polylines(self, polylines: List[Polyline], plan_scale: float) -> None:
raise NotImplementedError
def drawn_background(self, color: str) -> None:
raise NotImplementedError
def drawn_background_image(self, background_image: BackgroundImage, plan_scale: float) -> None:
raise NotImplementedError
def drawn_rooms(self, rooms: List[Room], plan_scale: float) -> None:
raise NotImplementedError
def drawn_furniture(self, furniture: List[HomePieceOfFurniture], walls: List[Wall], plan_scale: float) -> None:
raise NotImplementedError
def drawn_arrow(self, point: Tuple[float, float], angle: float, arrow_style: ArrowStyle, thickness: float, color: Color, delta: float) -> None:
raise NotImplementedError
def drawn_labels(self, labels: List[Label], plan_scale: float) -> None:
raise NotImplementedError
def drawn_text(self, text: str, x: float, y: float, angle: float, style: TextStyle, color: Color, outline_color: Optional[Color] = None) -> None:
raise NotImplementedError
def save_to_file(self, path: Path) -> None:
raise NotImplementedError
Objects Wall, DimensionLine, Polyline, Room, Label, HomePieceOfFurniture, HomeDoorOrWindow(HomePieceOfFurniture) implement Renderable that provides properties points and geometry, where points are List of tuples containing x, y coordinates and geometry returns shapely shape.
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