A local shader development environment
Project description
Shader Workshop
This tool is a local HTTP/WebSocket server monitoring the specified shader fragment directory. It allows live coding fragment shaders with your preferred code editor, and having them rendered in your browser through WebGL2.
Install
pipx install shader-workshop
pip can also be used.
Usage
shader-workshop /path/to/fragment/shaders
If unspecified, shader-workshop will use the examples directory.
Fragment inputs and outputs
Every fragment gets the following uniforms as input:
float time: the time in secondsvec2 resolution: the canvas resolution in pixels
They must write on the vec4 out_color output to produce a color.
The compatibility is currently set to 300 es.
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